If that pricing information is accurate even I am shocked by how expensive it will be. I was expecting something around or just under £500. I could understand people splashing out nearly £600 on the Samsung as the design is pretty stunning... But that is quite a premium for the sake of a glossy plastic 27" 'Full HD' TN panel monitor - 120Hz or not.
I would also like to point out that 8ms was the average input lag measured - 16ms was the upper value. Because the accuracy is only around 8.33ms for each reading you can assume that input lag is inconsequentially low for this monitor. When readings of '0ms' input lag are taken it's usually because the person kept on rounding down transitional frames that didn't quite make the 8.33ms. In actuality the average discrepency here could be a couple of ms and either way is likely beyond the range of human perception. Not worth worrying about - but the same can't be said for the price tag.
I would also like to point out that 8ms was the average input lag measured - 16ms was the upper value. Because the accuracy is only around 8.33ms for each reading you can assume that input lag is inconsequentially low for this monitor. When readings of '0ms' input lag are taken it's usually because the person kept on rounding down transitional frames that didn't quite make the 8.33ms. In actuality the average discrepency here could be a couple of ms and either way is likely beyond the range of human perception. Not worth worrying about - but the same can't be said for the price tag.

I think you may (although I'm not sure
) be mixing up response time and input lag? The 'thru' mode on the LG monitor will reduce the input lag from already exceptionally low levels without affecting the response time (pixel transition time or visible frame rate). To use a horrendous exaggeration. If for example you were watching a fly-by scene in a game on a monitor with negligible input lag and watching the same fly-by scene on another monitor that was exactly the same, but had 40ms input lag - the scene would look exactly the same. If you were interacting with the scene, however, you would probably notice a delay between moving the mouse and the image on-screen responding. The 'input lag' is really just the delay that goes on before the monitor outputs a frame - it doesn't affect the responsiveness of the monitor during output of the frame (which is what you will see). If you were comparing a consistent 16ms response time (for pixels) with a consistent 2ms response time (for pixels) then I don't doubt there would be a large visible difference.