Spec me a new MMO

Soldato
Joined
21 Jun 2005
Posts
9,223
Ok I've been playing MMO for 14 years this year. I've been playing since UO came out in 97. I've played numerous games over these years and I can't remember them all. But I'll list what I've played so it can give you an idea.

My favorite MMO of all time was Legend of Mir 2 EU. The reason I liked this game is mainly due to the fact when you PKed someone they could drop items they were wearing. The PvP in this game was good and as a single player you could take on multiple players with easte and it was a good MMO. A lot of solo play and you could kill most of the bosses in game solo. I also liked the grind and the fact there was no end game level - no level cap.

The next game which kept my attention for a long while was Ragnarok online. This game had a long grind if you wanted to reach max level, it also allowed rebirth which allowed you to level up all over again. This had the solo aspect I liked and I could solo most bosses in game, any I couldn't solo I could do with one person. I rather enjoyed the graphics and the complexity of it in the stats in the game. Working out your end game stats etc and working out what items you would have.

Dark Eden - Played this for a long while. I loved the fact you could PK anyone and they could drop what they were wearing. High level cap, plenty of solo content great game.

Battle of the Immortals - Enjoyed that game a fair bit, ran the most successful guild outside of Asia in that game until I quit. Again could PK anyone which was fun but again no real solo play a lot had to be done in groups and at certain times.

Korean TERA - Enjoying this but it's Korean so no point getting too in to it.

Age of Conan/Aion/WoW/RF Online - I enjoyed all these for a period but didn't really like the fact everything had to be done ingroups. They just didn't have that longetivity factor.

Eve - tried numerous times I just get bored. Even joined Red V Blue Corps but couldn't get in to it.

DarkFall /Mortal online - Fun for a few weeks then I just get bored. Again although I like solo play the worlds just felt empty and I could go many hours without bumping in to people (Darkfall). Mortal Online was kind of cool but imo was in Alpha when I played.

DCUO - Fun for a few hours got bored.

L1/L2 - L1 I couldn't get in to didn't like it, L2 too dated graphics for a 3d game.

Redstone - Didn't like the movement and animation.

LoTRO/Everquest/EQ2/STO/GA - Didn't get in to them.

2nd Life/Project Entropia/MU online/Legend of Mir 2 USA/Legend of Mir 3 - tried played for a bit got bored ( I know I mentioned Mir earlier but that was hosted by a different company )

Champions Online/Star Wars Galaxies/City of Heroes - Didn't really like.

RIFT - Wasn't too keen on the BETA.

So it seems the 2.5D games are were it's at for me I guess but I hate the looks of Dofus etc.

I'm looking forward to TERA and Legend of the Immortals but I need something to play now.

TL : DR
I like PvP, I like solo games - able to solo bosses etc, don't care if it's P2P or F2P like nice graphics but not essential if a 2.5D game, like games with no level cap. I'm more of a hardcore player I guess and prefer grinding over quests. I like large loot tables and stuff like that.

Any idea? I've prob missed games off my list as I've tried loads over the years.

Thanks
 
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Sadly, VERY sadly, we may never see its like again.
I know it's such a shame, they don't make games like that anymore and I doubt they ever will. It appeals to such a minority these days. All the new age MMO players would detest UO how it was imo.
They're just expansions, so you can be a Villain and a Rogue that's not a Hero or a Villain, so technically you've played them.

Aaaa ok mate, thanks for the suggestion though :)
 
Guild wars you can solo a lot, in terms of making gold which you use to buy the best gear, you can also solo bosses with the help of AI henchmen which u can command.

PvP in it is 'okay' not a huge fan in comparison to WoW myself, you are restricted to 8 skills at a time but there are so many builds it allows for a lot of fun and variation. You can also put in countless hours, you hit the level cap quickly but like most good MMOs i find post level cap is where the game begins to get fun.

WoW is great, although i find the best aspects of it come whilst playing with people, whether it be arena or raiding so maybe not your thing.

EDIT: If you go pretty hardcore in guildwars now you can reap the rewards at the beginning of Guildwars 2 with some cool titles and items.
It is also an instanced world, so outside cities you're in your own partys 'zone' which is good for the being solo aspect i guess. Some very nice looking gear in it too.
 
Mortal Onlinehas just upped its gamepast few months worth a look imo

im still loging in between LoL and Earthrise

I know you guys beat on mortal badly here once before
but you would think it a diffrent game now

If you want to see BAD try Earthrise :D

5 sec delay on occasion invisible mobs Dsyn with world
Insane poitnless Grind for skills and gears
Worst of all it seem to be trying to find a middle ground
with full loot pvp and .. errr "carebear" style

its not working

waste of £42

/rant off
 
Can't really help but just to say I played Mir2 and 3 from their beta stages and I felt the same. Those games had unique gameplay meant for small communities. You got to know everyone and it wasn't about making millions, so to find anything else like it probably wont happen, which you can kind of see by the fact you couldn't get into most of the biggest games out there. Lte's face it games for the masses arent games for the hardcore.

If I were you i'd keep searching through korean/eastern mmo's, that's generally the only way you'll get something like Mir2 again.
 
Massive, off-topic rant here. Don't look for a recommendation hidden within it - there isn't one.

The MMO market at the moment is dull and uninspired, but that's not the biggest problem. The biggest problem is that the customers expect too much of the games.

The majority of MMO gamers have stuck with the genre because of the unrivalled gaming experiences they've had with it in the past. Because of this longing for a feeling they know no single player game can provide them, we are always desperate to find a new game that can do it again.

While I do love games like Half Life 2, Final Fantasy 7 etc, these games haven't provided me half as many good memories as the two MMORPG's I spent so much of my teenage / young adult life playing.

The first one was a fairly unknown, rather unspectacular Asian game called Legend of Mir (specifically Legend of Mir 2). It was a Diablo-type, isometric click-and-loot game without too much going for it, not many people played it over here, and looking back now it wasn't that good a game. However, it was my first time ever playing a game like it, and I was just addicted from the off. The biggest strength of it was how small the community was - there were two servers in the UK / Europe, and I was on the marginally more populated one, which only had a few hundred people on it for a sustained period. What was great was that everybody knew everybody, player / guild feuds genuinely had some vitriol behind them, and there was a server heirarchy which rewarded players for being ruthless (something you'd never get today in these days of people constantly whining about balance). There was no level cap (the experience requirements just went insane once you got to a point), no instancing of bosses (they'd spawn every 3 hours and you basically had to get there and tag it first or you didn't get the kill), a level 30 could kill a level 40 if they were skilled enough, and rare items were genuinely rare (some items, after 3 years of servers being live, had only ever dropped a couple of times). It was a game that would never work now - heck, many said it didn't work then - but it provided me an experience like no other. I'm sure that every single person who was as into Legend of Mir as I was has been searching for another MMO since, and still hasn't found it.

After 3 and a half years of that, World of Warcraft came out. It gets more hate than love these days, but when it came out, there's no denying how breathtaking a game it was. Unlike Mir, I started up on this game with some friends in real life, which certainly added to the experience. I had done no research whatsoever on the game before I bought it, and when it came in the post a day before my other friends got it, I genuinely couldn't describe in words how blown away I was. For six years I've played the game on and off, and for five of them it's mainly been because I long for those moments I experienced in the first few months of playing. My first time going into Ironforge. The first time I used the flight system between IF and SW to see black dragons beneath me. Scarlet Monastery runs with my first guild. A 7 hour Alterac Valley battle that went until 4 in the morning which me and a few friends almost single-handedly won. My first time in Molten Core. I really do think the reason so many people play World of Warcraft is because of past experiences, not current. It's definitely the reason I always go back.

If WAR or LotRO had been my first MMO, I'd probably still be playing it. I enjoyed those games for a while, but I can't really remember anything that special about my experiences playing them. I can vividly remember the first time I logged onto Legend of Mir and World of Warcraft. I could give you a list of 25 moments in each that remain some of my favourites in gaming. That's not to say these games are better than the rest (Mir certainly is an inferior game to even failed MMOs like Aion or Age of Conan), it's just my personal experience. The general trend is that the first games you play in the MMO genre are the ones that stick with you, no matter how good or bad they are.

This is the reason it's very difficult these days for any of us to find the MMO we long for. We've all had at least one MMO that's been a massive part of our lives, and so we expect that of others. An hour, a day, a week, a month's enjoyment - these don't live up to what we want. We want a game that we can play for years. A game we will be addicted to, but in a good way: not a game we play because we feel we have to keep up with our guild-mates; not a game we play because we live in hope that it may conjure up some special, unexpected moment - a game that ensures us these moments every time we log in. A game where we can get home from work / school, and no two night's gaming will ever be the same. Why do we want this? Because we've had it already, and the standard has been set.

The sad fact is, that game may never exist for most of us. The quality of the gameplay, the polish of the visuals, the depth of the story - none of this can guarantee the experience.
 
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My favorite MMO of all time was Legend of Mir 2 EU. The reason I liked this game is mainly due to the fact when you PKed someone they could drop items they were wearing. The PvP in this game was good and as a single player you could take on multiple players with easte and it was a good MMO. A lot of solo play and you could kill most of the bosses in game solo. I also liked the grind and the fact there was no end game level - no level cap.
Gah, I can't be bothered to edit my post for it to make more sense in the context, but I hadn't noticed you said this. As above, it was a great game with an experience we're never likely to see again. Which server were you on?

Can't really help but just to say I played Mir2 and 3 from their beta stages and I felt the same. Those games had unique gameplay meant for small communities. You got to know everyone and it wasn't about making millions, so to find anything else like it probably wont happen, which you can kind of see by the fact you couldn't get into most of the biggest games out there. Lte's face it games for the masses arent games for the hardcore.

If I were you i'd keep searching through korean/eastern mmo's, that's generally the only way you'll get something like Mir2 again.
And another! Blimey. Which server were you on?
 
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I'd only played Mir2 during beta, so whatever the first server was, Dragon or something maybe? I still remember seeing it on the gamenetwork channel. Mir3 was when I got truly addicted, played that until WoW came along. I think the first server on Mir3 was Ignis maybe? Not sure there's been so many EU/US/GN/Wemade/Global servers - I went back a lot!
 
I never got into Mir3, mainly for the sentiments running through that big rant of mine. Mir2 just had this aura around it after all the great times it had given me.
 
Every genre has its limit and I'd say you've probably reached the end of MMOs for now. You may not have tried every single game but you seem to have tried most types of MMOs and I can't really think of anything unique that you won't have seen already. You seem to be just hopping from one game to another. The reality is there's not really anything else out there. I could name a dozen other Asian 2.5D MMOs to try, but essentially they're all the same. Take a look at the game list on mmohut.com but there's nothing on there you wouldn't have seen already.

You say you like single player, have you tried taking a break from MMOs and trying some standard CRPGs? There's been a load out in the last few years and just lately has seen some good new ones. Elder Scrolls series, Gothic series, Two Worlds series, Divinity II, Dragon Age, The Witcher, Fallout series, the list goes on. Just sounds like you're looking for something you probably won't find. I'd say take a break and wait for something new to come out.
 
ahhhh LoM 2, also my first MMO. got to lvl 41 wiz i think before i quit.

i made a dc50 lvl 7 character.
and the first MC2-10 Bloodstealer Sword, which i went to 2-11 with and broke going 2-12.

never been able to get into an MMO as much as i did Mir2. i think the first MMO you play will always be set apart from the rest.

tried LoM3, WoW, EVE, DAoC, Guild Wars, RF Online, Aion, Lineage 2. none of which i have really been able to get into. too much emphasis is put into big raid systems these days where u need 4 hours on an evening to go hunt with your Guild. i simply cant do that due to work and the need for sleep.

g/l on your quest (no pun intended:p) to find a new MMO. :)
 
Surprised so many people played Mir2.

I got about half way through 44 before I was fed up of how ridiculously hard it got to level - I'd do about 0.5% in 4 hours or so! From then on I simply played it to solo bosses, occasionally join guild-hunts and get in as many scraps as I could. I loved logging on to find there were 5+ guilds at war with mine!
 
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