MS Cancelled Alan Wake on PC!!!

Stuff sells at least 10x more on Xbox360. Probably thought it wasn't worth the cost of QA and Support just to have 50-100k sales.

You ignorance is beyond imagination! :D

- Firstly, the developers stated that it was not their decision not to release the game on pc.

- Secondly, the game was developed for the pc, then became multi-platform (PC + xbox360) and then xbox exclusive. The code is already there with minimal adjustment (if any).

- Thirdly, 50-100k sales is negligible to you? Do the maths and check the revenue potential .
 
You ignorance is beyond imagination! :D

- Firstly, the developers stated that it was not their decision not to release the game on pc.

- Secondly, the game was developed for the pc, then became multi-platform (PC + xbox360) and then xbox exclusive. The code is already there with minimal adjustment (if any).

- Thirdly, 50-100k sales is negligible to you? Do the maths and check the revenue potential .

So why did they drop the PC version then? To offend people?
 
So why did they drop the PC version then? To offend people?

Maybe something to do with piracy? Because if they manage modded xboxes by bricking them, they have a better chance on keeping a rein on piracy. On the PC there's not as much chance of them keeping tabs on who actually bought it (unless online servers require key validation).
 
Maybe something to do with piracy? Because if they manage modded xboxes by bricking them, they have a better chance on keeping a rein on piracy. On the PC there's not as much chance of them keeping tabs on who actually bought it (unless online servers require key validation).

Don't bring up the piracy bs. Pirated game =! lost sale. Who knows what MSs reasons were.
 
Had high hopes for Alan Wake on PC when it was initially announced along with the early teaser trailers, it looked superb and probably urged more than a few people to upgrade their setups in preperation.

Criminal how they dropped the PC version in favour of 360 exclusivity, such big promises about Dx10 and quad core utilization, yeah right!!:rolleyes:
 
Don't bring up the piracy bs. Pirated game =! lost sale. Who knows what MSs reasons were.

Probably so the xBoxers could continue deluding themselves about the superiority of their console.

Also, comments about PC gaming being in decline are clearly in error as there was a recent article on RPS about the 19% growth in the PC market over the last year (although their source may have been a slight bit biased) and there was also a report on how Super Meat Boy sold more (yes more) on the PC than on the console.

It's very annoying that things have to be platform exclusive, if games were really art then they should be made available for everyone to appreciate and enjoy.
 
So why did they drop the PC version then? To offend people?

Depends who you mean by "they" considering the article strongly hints it was Microsofts call:

The reasons for the PC cancellation weren’t discussed in the presentation, but CVG caught up with Remedy boss Markus Maki after the event to ask him about the decision. He said “I can’t really discuss that,” adding “I will say that it wasn’t a technological call. And it wasn’t made in Finland” – where Remedy are based

If it was Micrsofts call (which is a pretty safe bet) then they just want it to be an exclusive for the 360.
 
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Ok, so here's a suggestion to you all that constantly bemoan 'console ports' on the PC. if the choice was a 'port' or no game at all, which would you choose? And if you chose the port option, you're not allowed to complain about it!

It's plainly obvious that releasing a game on a console (or consoles) is far more likely to give a better return for the developers, publishers and distributors. it's simple mathematics. When PC piracy is so prevalent (although I'm thinking it's not as bad now as it was a few years ago, or am I out of touch?) who can blame developers and publishers not putting 100% effort into a PC version when there's a whole lot of chance on whether the game will sell or make a profit, port or not? You may not like it, and I sure as hell don't, but while the Xbox and PS3 represent the largest captive market, they'll lead the way. That's business. Sucks though!
 
Ok, so here's a suggestion to you all that constantly bemoan 'console ports' on the PC. if the choice was a 'port' or no game at all, which would you choose? And if you chose the port option, you're not allowed to complain about it!

It's plainly obvious that releasing a game on a console (or consoles) is far more likely to give a better return for the developers, publishers and distributors. it's simple mathematics. When PC piracy is so prevalent (although I'm thinking it's not as bad now as it was a few years ago, or am I out of touch?) who can blame developers and publishers not putting 100% effort into a PC version when there's a whole lot of chance on whether the game will sell or make a profit, port or not? You may not like it, and I sure as hell don't, but while the Xbox and PS3 represent the largest captive market, they'll lead the way. That's business. Sucks though!

I play a lot of console ports and generally they're fine. Currently playing POP The forgotten sands, seems like a very good port to me, looks nice and runs very smoothly although gameplay is slightly dumbed down from previous POP's. It's rare that a big release doesn't eventually get ported to PC, especially if it's a 360 release.

The reason I'm so disappointed about Alan wake not coming to Pc is because of how they whetted our appetites with big presentations and promises, only to tear it all away at the last minute. If it had been a console exclusive from the start then so be it, but PC gamers had been made to believe they'd be getting a graphically advanced, open world game to explore and enjoy, it was a decision that Remedy probably didn't have much say in but that makes it no less of a fiasco imo, if you make promises then you have to make sure you deliver, no matter what.
 
Depends who you mean by "they" considering the article strongly hints it was Microsofts call:



If it was Micrsofts call (which is a pretty safe bet) then they just want it to be an exclusive for the 360.


bang on look at what titles they throw money at . they arnt doing it for a laugh. its so they can control profits as much as possible on there own console.

look at bops straight away fixes map pack straight away back hander anyone :D

they have the sales and the power to dictate what they want and need :(
 
Ok, so here's a suggestion to you all that constantly bemoan 'console ports' on the PC. if the choice was a 'port' or no game at all, which would you choose? And if you chose the port option, you're not allowed to complain about it!

It's plainly obvious that releasing a game on a console (or consoles) is far more likely to give a better return for the developers, publishers and distributors. it's simple mathematics. When PC piracy is so prevalent (although I'm thinking it's not as bad now as it was a few years ago, or am I out of touch?) who can blame developers and publishers not putting 100% effort into a PC version when there's a whole lot of chance on whether the game will sell or make a profit, port or not? You may not like it, and I sure as hell don't, but while the Xbox and PS3 represent the largest captive market, they'll lead the way. That's business. Sucks though!

The problem is that people often say "when piracy is so prevalent on the PC" while pretending it's not an issue on the consoles. Piracy on xbox is just as bad as it is on PC, but they pretend it isn't because it saves them money by not developing it for PC.

The PC is a much stronger platform than is often made out, it sells a lot more games than is often made out and developers need to stop pretending piracy is only an issue on PC.

Recently Capcom complained about piracy on the PC, and claimed it was the reason why they weren't releasing Super Street Fighter 4 on PC, they listed the piracy numbers that were no worse than the console numbers. It's just about lazy developers in the end, games are developed on the PC in the first place, it wouldn't that anywhere near as much in the way of resources as they claim.
 
the thing is though, why bother? it looks and plays totally fine on the 360. :confused:
You say that like everyone has xboxes.

PC gaming has been on the decline for a few years now and it's a shame. You have to really like certain titles to justify a decent graphics card these days.


No it hasn't, and if you think it is, you don't know what you're talking about. PC gaming is on the rise and has a larger userbase than the consoles put together. There's an estimated 200-300 million PC gamers out there (Intel), and that estimation was made in 2008.
 
The problem is that people often say "when piracy is so prevalent on the PC" while pretending it's not an issue on the consoles. Piracy on xbox is just as bad as it is on PC, but they pretend it isn't because it saves them money by not developing it for PC.

The PC is a much stronger platform than is often made out, it sells a lot more games than is often made out and developers need to stop pretending piracy is only an issue on PC.

Recently Capcom complained about piracy on the PC, and claimed it was the reason why they weren't releasing Super Street Fighter 4 on PC, they listed the piracy numbers that were no worse than the console numbers. It's just about lazy developers in the end, games are developed on the PC in the first place, it wouldn't that anywhere near as much in the way of resources as they claim.
The piracy Capcom was talking about for SF4 was not on PC but the piracy it caused in the Far East with criminals using the PC version to construct Arcade Cabinets with mini PC's in running SF4 then selling these to arcades which undermined Capcom's Arcade SF4 Sales (which is very big business in Asia). Capcom claim to have lost a lot of revenue because of this so any future PC games will be protected from this happening!

Its almost certain that Capcom are releasing Street Fighter 4 Advanced Edition on PC in the next few months ;) (but GFWL haters can ignore as it will use that again! & have the strongest DRM in SSA).
 
Ok, so here's a suggestion to you all that constantly bemoan 'console ports' on the PC. if the choice was a 'port' or no game at all, which would you choose? And if you chose the port option, you're not allowed to complain about it!

It's plainly obvious that releasing a game on a console (or consoles) is far more likely to give a better return for the developers, publishers and distributors. it's simple mathematics. When PC piracy is so prevalent (although I'm thinking it's not as bad now as it was a few years ago, or am I out of touch?) who can blame developers and publishers not putting 100% effort into a PC version when there's a whole lot of chance on whether the game will sell or make a profit, port or not? You may not like it, and I sure as hell don't, but while the Xbox and PS3 represent the largest captive market, they'll lead the way. That's business. Sucks though!

When I've read your post, a smile came to my face. Alan Wake had about 1,1-1,4 mil. illegal downloads from some public torrent sites (so as you can imagine, that's a small number comparing to all those private torrent sites out there). The units sold at that time, were about 950k, so isn't funny how piracy kicked them in the face?
Of course, Microsoft would say or admit no such thing, would they now? :)
 
Someone ran the numbers and decided that the cost of releasing it on PC wasn't worth the profit they would make. No big conspiracy, no PC hate, nothing along those lines. It will just be simple profit.
 
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