• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Dragon Age 2 Performance Review

It's no real surprise it runs better on AMD cards seeing as it's an AMD game.

It's just a pity that AMD don't seem to have more input into more games.

Nvidia drivers are nailed for this game it appears. There's definately something wrong when you have to use a 5850 over a GTX 570 to get it to run half decently, like the guys over at pcformat had to.

"Unfortunately the Dragon Age 2 performance on my machine has been dog-awful.
From looking at the benchmark figures below you might be asking what the hell I'm complaining about; getting 39fps on full DX11 settings at 1080P resolutions really isn't bad.

But that doesn't tell the whole story. Framerate is all well and good, but smoothness is the key to satisfying performance and the NVIDIA card does most definitely not offer a smooth gaming experience.
It's like the game is dropping animation frames here and there, with my characters stuttering around the landscape like marionettes with their strings tangled."

"If this is AMD getting its own back on NVIDIA for perceived naughties involving the "Way It's Meant To Be Played" program, then it's a pretty big game to angle for.
Though if the two PC GPU manufacturers keep this up they will quite quickly trash any chance the PC has as a gaming platform over the next twelve months."

link
 
Seriously the graphics in this game are nowhere near that good that such low performance is due to any video card being bad.

The game is simply a POS shoddy console port with DX11 and high res textures added on as an afterthought, the results have absolutely nothing to do with either AMD or Nvidia based video cards.

Developer releases terribly buggy game, and people turn it into an AMD vs Nvidia debate.

The game is pretty much the opposite to Civ V:

http://www.techspot.com/review/320-civilization-v-performance/page6.html

Except that Civ V while buggy in its own way was at least a PC first title designed from the start with a heavy DX11 engine.
 
Last edited:
It's just a pity that AMD don't seem to have more input into more games.

Apart from DA II, here's some more Gaming Evolved Titles:

Shogun 2, Dawn of War II Retribution, Battlefield Play 4 Free, Battlefield III, BC2, BC2 Vietnam, TDU 2, MOH, Civilization, Serious Sam HD, Dungeons and Dragons Online, F1 2010, Elemental War of magic, Fallen Earth Bloodsports, NFS World, Darksiders, FF XIV, LOTR Online, Haunted House, Blade Kitten, City Of Heroes Going Rougue, Blacklight Tango Down.
 
Apart from DA II, here's some more Gaming Evolved Titles:

Shogun 2, Dawn of War II Retribution, Battlefield Play 4 Free, Battlefield III, BC2, BC2 Vietnam, TDU 2, MOH, Civilization, Serious Sam HD, Dungeons and Dragons Online, F1 2010, Elemental War of magic, Fallen Earth Bloodsports, NFS World, Darksiders, FF XIV, LOTR Online, Haunted House, Blade Kitten, City Of Heroes Going Rougue, Blacklight Tango Down.

It's nice to see AMD getting a few new titles, it keeps Nvidia on their toes. However AMDs "Gaming evolved" list (link) doesn't seem to have half the amount of titles compared to Nvidias "The way it's meant to be played" - link here.

I've gotta say though, some of the epic games you mentioned such as Blade kitten and Haunted house are precisely what I built my computer for :p
 
Last edited:
I've gotta say though, some of the epic games you mentioned such as Blade kitten and Haunted house are precisely what I built my computer for :p

Whaaaat, those games are nothing compared to this TWIMTBP Crysis 2 Killer;):
b51d80392cd8c50c3c2574a76c23ffe3.jpg
 
Yeah, the only option worth the effort was SSAO, and only because the default option is **** poor. Basic basic shading like that was being done years ago without much work. The game looks SHOCKING for something that performs that slow even the performance level on AMD hardware. Tesselate background shadows thats not noticeable that NO ONE IS LOOKING AT, thats not interesting, and cost us performance for it, what kind of morons would do that.

This isn't Oblivion, I can't run up to that mountain in the distance and see whats on it so I literally have no reason to look at them, and 90% of the game is based in the town. DOF effects, sure, blur half the screen again in another unrealistic effect. Heres a clue, in REAL LIFE I can choose where to focus with my eyes at any time, when its done for me, in a game, I can't any longer choose where I can focus, its laughable, its a joke, anyone, and I mean anyone who thinks DOF as implemented in DA2 or Metro, is a fool.

Again I'll say, in a decade, when theres eye tracking camera's in EVERY monitor and the eye tracking in real time checks where I'm focusing and changes the focus in game to match, DOF might work, while that can't be done, blurring a piece of the screen I physically want to look at, is one of the single worst graphical ideas anyone EVER came up with.

Textures, ouch, the other thing with the DOF thing, look at the picture, aveline's hair already looks, when in focus, like hair in games a decade ago, DOF turns it into hair from a game 15 years ago, the distant DOF goes from horrible horrible quality distant textures, to blurry horrible horrible distant textures, it looks even more blocky, and awful.

DOF simply massively reduces IQ, and it hurts performance again.

Dev's are all getting hooked on crack pipes it would seem. Metro 2033, DOF is horrifically poor quality, a move AWAY from realism, makes the screen blurry and utterly destroys performance, tesselation killed performance, though at least it was used on things someone would look at, but was also virtually un-noticeable.

At the very least Metro 2033 without DOF or tesselation ran better and looked pretty damned good, DA2 can't even claim that on either count, it looks pretty woeful as standard and looks significantly worse with DOF, tesselation is pointless(literally, in two ways :p ) and SSAO is good, a decent effect, but somehow feels like way to much performance for frankly, shadows we've had for years and years in games, shadows around a freaking column, seriously, theres very little dynamic lighting in the game, they could frankly have prebaked the shadows onto the textures, looked identical and cost zero performance. Though maybe it was more apparent in more places than the screen shots suggest, without SSAO looks what I would feel is worse than "standard" shadowing could achieve in previous games.
 
Not fine if with High Resolution Texture Patch installed and enabled at 1920x1200 4AA.

1920x1080, High settings, everything on, high res textures, 4 x AA and this was the lowest I could make it go which was perfectly playable (resized for the forum).

2viqjqp.jpg


2mmemac.jpg


:)
 
Again I'll say, in a decade, when theres eye tracking camera's in EVERY monitor and the eye tracking in real time checks where I'm focusing and changes the focus in game to match, DOF might work, while that can't be done, blurring a piece of the screen I physically want to look at, is one of the single worst graphical ideas anyone EVER came up with.

/agreed

It's the reason I got a headache watching Avatar in 3d, and like all new shiny effects in gaming it is massively overdone. At least they haven't got lens flares on everything.
 
Back
Top Bottom