Not flawed for me though.
Keep in mind that the min fps is not always due to vram shortage. I use Metro 2033 as partially an example of case (a) in the OP, where even the average fps is affected.
You are proving the point AGAINST you, AGAIN, and still miss it.
Low performance, low min fps in NO WAY automatically means running out of vmem and I really really wish you'd get that.
Look WHERE your min fps is, exactly the same place Bhav's minimum is........ because of memory right, no because thats the hardest part of the test.
You are getting 28fps here, at the LOWEST res on the LOWEST settings, how is 7fps, at a much higher res and full settings........ bad. Answer it isn't, its exactly where you'd expect the card to be. He doesn't have low average FPS due to memory he has low average fps because with max settings the card isn't capable of going much much faster.
This is my issue with every single one of your conclusions, you pick up ANY drop in performance and utterly utterly ignore any other answer and insist it confirms low memory.
THe simple fact is you are wrong, your own results that I've seen prove this.
"I used settings that
SAID it was using 1.2gb, on a 1gb card and saw no performance drop".
Look up benchmarks I've linked to that catagorically show what happens when you run out of memory, 30fps to 0.5fps.
When you drop out of gpu memory to system memory, you're talking about magnitudes less in performance, a split second or low performance is not due to memory limitations.
Memory limitation if you're talking about gpu's, or a program in system memory, when you run out whatever you are doing, a game, or a tonne of big photo's open in photoshop, performance goes from ok to an absolute, painful, OMG crawl. You have failed to show this in anything you've said so far. You are completely confusing minor drops in performance, or simply games with settings too tough for that particular gpu with the EPIC, MASSIVE, unquestionable, unplayable drop in performance you get from memory limits.
Look up reviews on eyefinity, on triple screen resolutions, on 2gb vs 1gb cards in these situations, the difference is patently obvious, and completely contradictory to your "oh no, performance has slightly dropped" levels.
Again, for memory limits you aren't looking for ONE frame in an entire benchmark, especially at the repeatedly confirmed toughest point in the benchmark which even showed up in your low res/low settings result, you're looking for massive, massive completely game playing experience destroying performance drop.