Any Magic Gathering Players (Old or New)?

Started playing in Febuary, it's a great game! A warning to new players, Magic can be an expensive (and addictive) card game. :eek: :p
 
i have about 500+ old cards i found the other day so was looking at getting back into it but could not find any people to play against :(
 
I used to play from late in 4th-Edition's life cycle to probably just before 7th came out. I did have a reasonably sized collection, most of which is probably still in the loft, mostly stuff from Ice-Age and Urza's Saga (om nom nom Tolarian Academy - banned!), most of which is no longer current block tournament legal, though a lot of which probably still hold some value. I gave it up when finances became an issue....

I do enjoy the PS3 game, though I miss the deck building aspect from some of the earlier PC incarnations, but I can understand why that's been left out (for simplicity more than anything!)

/edit - Significant savings can be made by buying booster boxes rather than individual boosters, often up to 30-40% if you look in the right places. 3-4 boxes would be the norm to make a decent start when a new set came out....
 
Last edited:
Why would they make old cards illegal, blatant profiteering?

The tournament scene is split into different sections. The 'top-tier' would be the current 'block' or 'cycle'. That is, current base set and current expansions, and expansions less than maybe 2 years old. Any card that has been reprinted that is included in an older set will also be considered legal.

As each expansion is released, certain combinations of new cards with old cards will make for potentially broken combinations. Drawing from a 20 year card pool (Thousands of cards!) will make the playing field uneven for newer players without that kind of card pool and break 'balance'. It's the same reason that even cards from new sets can be 'banned' in competitive play - if someone discovers a broken combination or deck type, suddenly *every* deck you play against will contain that setup, or a variation of it.

And it's not just M:TG that limits tournament structure in this way. Most CCG tournaments will limit you to the 3 or 4 most recent sets in the interest of balance, mechanics and card-specific interactivity.
 
Aye, used to play a bit. I had a pretty broken combination of four cards in a blue/green deck - a basilisk that destroyed any creature it damaged at the end of the turn, an enchant that had enchanted creatuer deal 1 damage to any of opponent's cretures when they first come into play, diplomatic immunity (enchanted creature cannot be target of spells or effects & neither can diplomatic immunity) and a field enchant that, IIRC, returned any enchants to your hand when placed in the graveyard. Then there are a few infinite mana glitches, great fun when used with a 'tap card to place one 1/1 creature token in play' (there are a few of these, most notably slivers) and anything that lets you pay mana to uptap a card.

Without completely breaking the game, there are a fair few near-unassailable combos within any one expansion, which are great fun to find. Then there's the whole Unglued fiasco...
 
Don't suppose anyone is selling their cards (singles or collection). If so, please drop me a line.

Started getting into the Legacy format. Been playing in Draft and Sealed recently and managed to finish with a few prizes. Bagged a Lotus Cobra recently :-)
 
I played years ago, but packed it in... It's one of those games where your ability to succeed depends a great deal on how much money you are prepared to sink, rather than how much time or effort.
 
Just been playing it on the Xbox. I do enjoy the game, but don't have anyone to play against that would warrant purchasing physical cards.

I do occasionally buy additional cycles for the Call of Cthulhu CCG (now LCG), as the wife and I play that once in a blue moon.
 

Unglued was a rather silly expansion from about '98-'99. As well as being completely unbalanced and broken, it parodied a number of previously broken cards (and ironically made them even more broken), as well as figures and institutions from within the scene. It sold very well due to the unique 'Land' cards (the only part of the set that were tournament legal), despite being a bit...crap :p.
 
got around 3000 cards i'd imagine, a couple of friends got me in to it a few years ago and then stopped playing (sods!) not got many old ones though, the only saving grace to my collection is it practically paid for itself as i sold a load of 'rare' cards that i didn't want for a few hundred pounds!
 
I played years ago, but packed it in... It's one of those games where your ability to succeed depends a great deal on how much money you are prepared to sink, rather than how much time or effort.

It is and it isn't. I know many players who will guage the sets via the spoiler lists, buy a couple of boxes to pad out the commons and uncommons and then use proxies of the rare cards that they haven't got. If they play competitively they will borrow the cards they need from friends, or buy them singlely online. On the other hand, there are players that buy a whole crate of boosters (maybe 16-20 booster boxes), and they will invariably end up with a mostly complete set. Even the players who spend a vast amount of money can be terrible strategists...
 
me and my freinds played for a few months until they moved out of their shared house,

Got cards from the eldrazi set and a few others, never played competitivley though.

but it isn't a bad game.
 
I played years ago, but packed it in... It's one of those games where your ability to succeed depends a great deal on how much money you are prepared to sink, rather than how much time or effort.

Not true. Sure you've got to invest in cards but it's knowing your deck and your opponents weaknesses.

Unlike WoW TGC where is really does seem to be how much rare cards you have!

Magic is probably the cheapest to get into unless you want to play a LGC like the Warhammer one but that's crap.
 
Back
Top Bottom