Games will no longer be cut into slices, he says, but instead will become their own platforms that Valve can continually evolve and update through Steam.
“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles.
“With episodes, I think we accelerated the model and shortened development cycles with it. If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing. Our updates and release model keeps on getting shorter and shorter.”
By the time you read this, Team Fortress 2 will have passed its two hundredth update on PC. The game was released late in 2007.