MW3 DETAILS LEAKED (possible spoilers within)

I've played them all (I own all of the recent titles on both the PC and the 360) because I'm an FPS junkie, and I have to say that the COD titles, from a creative perspective, are quite possibly the worst thing to have happened to the FPS genre.

Don't get me wrong, COD 4 was good, but I remember a time when skill at arms, teamwork and initiative were far more important than perks, builds, prestige and killstreaks. The latter having invaded most multiplayer FPS games these days. One only has to look at the likes of Homefront, etc to see the attack of the clones. There's no need to drive the genre forward, because the COD formula sells millions.

It has been mentioned by some that those of us who fondly remember the originals are looking at it through rose tinted spectacles, and that they contained equal quantities of ridiculousness. That simply isn't true. I don't remember driving around Sainte-Mère-Église with a remote control car bomb, I don't remember killing Hitler in slow motion with a ballistic knife. If COD were given a "Modern Warfare" makeover, this type of stuff would no doubt be in there.

The originals were obviously as action packed as the new ones, but they had one thing that the current games lack. Pacing! Without pacing, deadly machine gun fire isn't deadly machine gun fire, it's just "noise". In terms of multiplayer, each side had appropriate loadouts and classes: German infantrymen with K98ks, MP40s, etc. MW multiplayer is full of stupid immersion breaking crap like US Rangers with akimbo shotguns, Spetznatz teams manned entirely with 100 meter dash world record holders, who happen to have really long arms, etc.

I'm not saying that there's no place for a ridiculous, bombastic gaming experience, but there are those of us who buy COD every year simply because there is no middle ground between cheesy, ridiculous, over-the top nonsense and something like ARMA.

Of course I doubt we'll see any variation in the status quo, since, like the Sims, the masses eat this **** up.

Good post. Couldn't agree more.
 
I've played them all (I own all of the recent titles on both the PC and the 360) because I'm an FPS junkie, and I have to say that the COD titles, from a creative perspective, are quite possibly the worst thing to have happened to the FPS genre.

Don't get me wrong, COD 4 was good, but I remember a time when skill at arms, teamwork and initiative were far more important than perks, builds, prestige and killstreaks. The latter having invaded most multiplayer FPS games these days. One only has to look at the likes of Homefront, etc to see the attack of the clones. There's no need to drive the genre forward, because the COD formula sells millions.

It has been mentioned by some that those of us who fondly remember the originals are looking at it through rose tinted spectacles, and that they contained equal quantities of ridiculousness. That simply isn't true. I don't remember driving around Sainte-Mère-Église with a remote control car bomb, I don't remember killing Hitler in slow motion with a ballistic knife. If COD were given a "Modern Warfare" makeover, this type of stuff would no doubt be in there.

The originals were obviously as action packed as the new ones, but they had one thing that the current games lack. Pacing! Without pacing, deadly machine gun fire isn't deadly machine gun fire, it's just "noise". In terms of multiplayer, each side had appropriate loadouts and classes: German infantrymen with K98ks, MP40s, etc. MW multiplayer is full of stupid immersion breaking crap like US Rangers with akimbo shotguns, Spetznatz teams manned entirely with 100 meter dash world record holders, who happen to have really long arms, etc.

I'm not saying that there's no place for a ridiculous, bombastic gaming experience, but there are those of us who buy COD every year simply because there is no middle ground between cheesy, ridiculous, over-the top nonsense and something like ARMA.

Of course I doubt we'll see any variation in the status quo, since, like the Sims, the masses eat this **** up.


+2, especially about akimbo (grrrrrrrrrrr).
 
I've played them all (I own all of the recent titles on both the PC and the 360) because I'm an FPS junkie, and I have to say that the COD titles, from a creative perspective, are quite possibly the worst thing to have happened to the FPS genre.

Don't get me wrong, COD 4 was good, but I remember a time when skill at arms, teamwork and initiative were far more important than perks, builds, prestige and killstreaks. The latter having invaded most multiplayer FPS games these days. One only has to look at the likes of Homefront, etc to see the attack of the clones. There's no need to drive the genre forward, because the COD formula sells millions.

It has been mentioned by some that those of us who fondly remember the originals are looking at it through rose tinted spectacles, and that they contained equal quantities of ridiculousness. That simply isn't true. I don't remember driving around Sainte-Mère-Église with a remote control car bomb, I don't remember killing Hitler in slow motion with a ballistic knife. If COD were given a "Modern Warfare" makeover, this type of stuff would no doubt be in there.

The originals were obviously as action packed as the new ones, but they had one thing that the current games lack. Pacing! Without pacing, deadly machine gun fire isn't deadly machine gun fire, it's just "noise". In terms of multiplayer, each side had appropriate loadouts and classes: German infantrymen with K98ks, MP40s, etc. MW multiplayer is full of stupid immersion breaking crap like US Rangers with akimbo shotguns, Spetznatz teams manned entirely with 100 meter dash world record holders, who happen to have really long arms, etc.

I'm not saying that there's no place for a ridiculous, bombastic gaming experience, but there are those of us who buy COD every year simply because there is no middle ground between cheesy, ridiculous, over-the top nonsense and something like ARMA.

Of course I doubt we'll see any variation in the status quo, since, like the Sims, the masses eat this **** up.

Perks, killstreaks and builds etc don't detract from teamwork or playability at all though. Perks can change a game dramatically but you have to be pretty damn good (especially now, being months after the game came out and players are vastly better now than they where at launch) to get to the point where you can get the top tier killstreak rewards. The rest of them are pretty garbage and if you play on good servers you'll see that most helicopters get shot down before they even get a shot off due to teamwork.

Theres more weapons in the new games because they are set in the modern setting compared to WW2 which had a handful of well known weapons only, which where reused countless times with the old COD games including Call of duty, call of duty united offensive, Call of duty 2 (all which where on the PC) then call of duty 3 which was on consoles only. The innovations in those games where bigger maps, inclusion of sprinting and the ability to cook grenades amongst other things. How are these games any different in relation to the newer modern settings?

You say about driving the series forward etc but theres not that much you can do to it in 1 go to keep it a success. Look at unreal tournament 3 for a prime example. It got the new graphics engine everyone wanted and tonnes of new stuff added to the game, sadly to the point it didn't even feel like UT anymore.

I have no doubt there will be another "omg lets boycott the new call of duty game!" thread on here in the near future with plenty more people ripping the series apart, yet post in the official thread a few months later asking for tips on their newly bought game and how much they are enjoying it, just like last time.... and the time before that....

Battlefield 3 is being used as a current hype machine where everyone on here seems to think its gonna be as big as the second coming of jesus yet no one knows if its gonna be any good, just like with this new game. Also its still using a buggy piece of crap engine which can't even do AA properly, yet everyone thinks that the COD engine isn't up to scratch...
 
Also its still using a buggy piece of crap engine which can't even do AA properly, yet everyone thinks that the COD engine isn't up to scratch...

Well this is the new version of frostbite and theyve already shown some bits and pieces using nvidia's sraa to decent effect. That being said i'd start worrying if a game that still has 11 year old code in its roots like cod couldn't make use of fsaa.
 
Perks can change a game dramatically but you have to be pretty damn good (especially now, being months after the game came out and players are vastly better now than they where at launch) to get to the point where you can get the top tier killstreak rewards.
Which is why they're such a horrible idea in the first place. FPS games should be about skill and tactics, not "builds", "tiers" and "unlocks".

The rest of them are pretty garbage
Again, this is why they are a horrible idea. Low level perks, unlocks, etc are outclassed.

Theres more weapons in the new games because they are set in the modern setting compared to WW2 which had a handful of well known weapons only
That's not really true, since MW, MWII and Black Ops all feature weapons that are extremely out of place. They put weapons in it for the sake of it, even if they have a place or not. Why the akimbo shotguns? Why the "wrong time period" weapons? Steyr, for example designed the AUG in 1977 (and built the first one in 1978) but yet it features in Black Ops.

The "Acog" in Black Ops is called an "Acog" simply because that's what it was called in MW. Trijicon was founded in 1981, so it wasn't even around in the 1960s to make Acogs. Couldn't the game not just have said "combat scope"? Nope, it had to be an Acog! (It's worth noting that Acog is a registered trademark for a very specific type of combat scope. The "Acogs" in Black Ops are nothing like the real thing.

Might sound like a bit of a moan point, but it breaks the immersion something awful. Especially when the game uses real life unit names, like the 75th rangers, then has them all carrying akimbo shotguns, etc. It breaks the immersion. I wouldn't mind inveracities so much if the game said that the players were the freaking A-team or God-Damn Marcus Fenix's Cousin or somesuch, but when you go to the bother of using real unit names, you need to get the gear right. This was done well in COD1 and 2.

They could do some basic research without the game neceserally turning into a sim. They have the budget. I mean, how hard would it be to go on wikipedia and look for assault rifles used in the 1960s?

How are these games any different in relation to the newer modern settings?
COD1 and 2 had fairly lengthy single player campaigns that respected the subject matter.

You say about driving the series forward etc
I said genre, not series. It's bad enough that COD is going to languish in killstreak hell for all eternity, but its success means that its taken the rest of the FPS genre with it. Why innovate when you can emulate?

but theres not that much you can do to it in 1 go to keep it a success. Look at unreal tournament 3 for a prime example. It got the new graphics engine everyone wanted and tonnes of new stuff added to the game, sadly to the point it didn't even feel like UT anymore.
Plenty of sequels innovate, and do it right. Look at Dawn of War for example. Hell! Even the EXPANSIONS to the Dawn of War games introduce more new concepts to the core formula than COD sequels.

Battlefield 3 is being used as a current hype machine where everyone on here seems to think its gonna be as big as the second coming of jesus yet no one knows if its gonna be any good, just like with this new game. Also its still using a buggy piece of crap engine which can't even do AA properly
It's actually using a new engine. I don't know if it's going to do AA, SSAO, AF or other abbreviations properly, all I know is that it looks, by all accounts, lovely.

yet everyone thinks that the COD engine isn't up to scratch...
It's not.
 
i just lol at the leak business then they just happen to release official videos just after :) . planned all along.

look at the video views though smash bf into space.

which will be better cod or bf i dont care i will buy both.

i dont care if its not cod 1 i just want something to play :p
 
The teasers make me laugh.

I take back what I said about MW being a Michael Bay production, it's more like a Roland Emmerich production, what with all the tacky landmarks and everything "oh look, we're fighting in Manhattan! Oh look, it's the statue of liberty!"
 
Well summed up BlairH - especially about the weapons. I can't think of a single sensible reason to go to great lengths getting gear, models and terminology accurate just to spoil it all with the inclusion of guns YOU COULDN'T EVEN PHYSICALLY RELOAD. That's why akimbo weapons are reloaded below the freaking screen :rolleyes: It maddens me that they made g18s so spamtastic aswell.
 
If theres one thing the cod games removed from the common FPS that annoys me it's the sense of danger when facing multiple opponents. By this i mean the damned raspberry sauce over the screen when you get hit, duck into cover for a few seconds and amazingly you are healed and back to full health. Remember CS in the old days where you were sneaking around the map with 1hp hoping to take the remaining enemies by surprise rather than charge in? I miss that sense of danger. :(

It make may it simpler for beginners but i just feel you take away from the game by making it so ridiculous. Have a medkit to patch up by ll means but none of this hide-behind-a-wall-and-get-fully-healed-fast rubbish but sadly it seems the norm these days.
 
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If theres one thing the cod games removed from the common FPS that annoys me it's the sense of danger when facing multiple opponents. By this i mean the damned raspberry sauce over the screen when you get hit, duck into cover for a few seconds and amazingly you are healed and back to full health. Remember CS in the old days where you were sneaking around the map with 1hp hoping to take the remaining enemies by surprise rather than charge in? I miss that sense of danger. :(

It make may it simpler for beginners but i just feel you take away from the game by making it so ridiculous. Have a medkit to patch up by ll means but none of this hide-behind-a-wall-and-get-fully-healed-fast rubbish but sadly it seems the norm these days.

Indeed,

Recharging health is a major immersion breaker for me. Don't get me wrong, in games like Halo it can be appropriate, since, in that game it's not used as a de-facto "extra life", it's used more to encourage tactical combat, wading in and out of combat, not taking on more than you can chew, etc. In COD single player, it's just used as a "you ****ed up, so we'll put some jam on the screen and tell you to get to cover so that you don't need to get the 'you're dead' screen." gesture.
 
I'm not sure whether to click those links, or not... :D I love the other two Modern Warfare games so much, I am so epically excited for this. The story is the main thing I am excited about, so I'm not sure whether I want to see any spoilers. I'll think about it for a few hours. ;)

And for the record, I don't really care about most of the points made by the Call of Duty haters. I have had some fantastic fun playing the campaign and multiplayer of Modern Warfare, Modern Warefare 2 and Black Ops. That's all I care about, tbh.
 
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If theres one thing the cod games removed from the common FPS that annoys me it's the sense of danger when facing multiple opponents. By this i mean the damned raspberry sauce over the screen when you get hit, duck into cover for a few seconds and amazingly you are healed and back to full health. Remember CS in the old days where you were sneaking around the map with 1hp hoping to take the remaining enemies by surprise rather than charge in? I miss that sense of danger. :(

It make may it simpler for beginners but i just feel you take away from the game by making it so ridiculous. Have a medkit to patch up by ll means but none of this hide-behind-a-wall-and-get-fully-healed-fast rubbish but sadly it seems the norm these days.

It won't happen sadly. In Team vs Team matches where once you're dead you have to wait out the round health regen is stupid. But TDM is never gonna be anything but a 5 second break and suddenly you're at full health again because the people who play FPS these days have no attention span at all, never mind a short 1. If they actually have to play tactically and hide to regenerate health for longer than 5 seconds (assuming they even hide and don't just carry on holding forwards and hope to regen before they see someone else) they'll get bored and play something else.

At least in BC2 health regen is fairly slow without a medic. There isn't the slightest hint of teamwork in CoD and there never will be. Shows really if you look at the comments about Brink...
 
Modern Warfare is my favourite FPS game of all time and that's saying something since I own almost every other well rated FPS game. But MW2 and Black Ops were a disappointment.

Modern Warfare 3 could be a great game IF they use the elements that made Modern Warfare 1 a success, great simple gameplay mixed with larger maps, more gameplay types, better weapons and gadgets. If they go the other way and make it more hectic and fast paced like Black Ops was then I won't be buying it. Black Ops and Modern Warfare 2 were aimed at the younger teen audience who don't have a long attention span and just want a game they can pick up and play and requires no tactical thinking.

I'm looking forward to BF3 more than Modern Warfare 3 based upon the last Call of Duty games.
 
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MW3 "should" be the game i wanted to play after cod4 2 years ago....

dedicated servers et al

Blops is fine for a fast paced pick up put down shooter, I actually really still enjoy it, even tho it took me a massive upgrade to actually run it at proper stability. That was a travesty on release and still is.

Ill buy it, not ashamed to admit it, quite looking forward to it too.... If they have learned anything it should be the best one since cod4, lets see how they screw this one up !

I loved the Mw2 campaign finding out how it ends will be amusing.
 
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