Soldato
- Joined
- 28 Jun 2006
- Posts
- 5,248
- Location
- Newcastle upon Tyne
Hah, yes, sorry - Cheating AIWe set them as cheating AI, don't you remember Pookie?

Hah, yes, sorry - Cheating AIWe set them as cheating AI, don't you remember Pookie?
Hah, yes, sorry - Cheating AI![]()
yeah but it;s o neasy, so im amazed you even got 1 star![]()
And we won - it was a good game\o/ a game without ctd
Soul Rippers used to be an expensive beetle-bomb (yes, the falling wreck usually did more damage) in FAI guess they're much cheaper in SC2?
They're still pretty expensive (1200 mass, ~5000 energy), but that's not too bad given the destruction they can wreak. On their own they aren't so much use - except against ground experimentals without air support (colossus, kriptor, C-rex, monkeylord etc). But in groups of 10+ they will crush pretty much anything.
Since mass conversion is fairly quick to research (except for UEF), and the converters are pretty cheap, it has always seemed a bit odd to me. Mass points only seem important for the first 10 - 15 mins of the game...
What about interceptors\fighters?
It's possible, but you need to be looking for at least a 15:1 ratio if you're going to have any success. Difficult to amass enough to counter a large fleet.
Sooprisers can defend against soul rippers quite well, but you need to stop them bunching up or the soul ripper splash damage will destroy them.
On the note of balance, does anyone else find it odd that it's actually more efficient to gain mass through conversion than it is from mass points? Every two energy generators can produce the same mass (via conversion), as a single mass point. Yet they're cheaper, can be placed anywhere, and are not limited in number.
Since mass conversion is fairly quick to research (except for UEF), and the converters are pretty cheap, it has always seemed a bit odd to me. Mass points only seem important for the first 10 - 15 mins of the game...
Mass conversion is such a gigantic fail in this game. After a while there isn't any point to mass extractors at all. The research trees tend to have a pitifully small boost like 20-30% which barely adds a few points to your mass income.