27" 3D monitor released - ACER

im still waiting for a 24" IPS 16:10 120hz monitor

its a shame it seems unlikly to happen thou :(

IPS = nope, not fast enough

16:10 = nope, 16:9 is cheaper to make so that's what will stick

Personally I'm rather sick of the terrible backlight bleed on IPS screens and/or the luck game, easily balances the comparatively poor colours that TN produce.


I'd be one of the first if something similar came out though.
 
Typical after not long purchasing the 23", still a bit pricey though considering some IPS panels are now the same price for that size (ignoring the recent issues *cough*)
 
Mine's arrived along with a 580 phantom, yay.

Charging the glasses up at the moment whilst at work, so it'll be all ready for when I get home. Will only be a temporary setup to start with because my main gaming place with my current setup is an Obutto cockpit w/vesa mounts for 3 monitors (this one will be taking center stage eventually), so won't get that done until later this week probably.

Had a pre-clocked 460 GTX so the transition to the 580 should net me no loss of performance under 3D, and in all likelihood it'll perform better (obviously will outside of 3D).

These were the last things I needed to complete my PC build I started a couple months ago.

I've mentioned before/elsewhere that I'm replacing a Dell 2707WFP (ultrasharp) with this monitor, so when I get this one up and running I'll compare and mention what I miss/notice the most. If anything it's probably going to be the 120 pixels along the top/bottom, as I'm not into photo editing or extreme colour accuracy requirements.
 
Will be interested in your findings topdog :D
You'll have to tell us how noticeable the input lag is in-game. See if spinning 180 degrees feels instant in cod, something like that :D
 
Suffice to say I'm loving it :D

Once I get a game running sweetly enough I'm having trouble putting it down again (even if it's an old one I've played end-to-end multiple times already).

Criticisms of the technology when it comes to ghosting and so forth, are well founded, but not really something we should blame any single hardware vendor for, they do all tend to do it to varying degrees and the games can contribute to it or not as well.

Input lag - well I'm no twitch expert and haven't done that type of play since the original glquake multiplayer days, and I'm only coming from a slowish monitor (I suspect) to this one so don't have much to judge by. I will just say that I if there is such a thing as input lag I do not relate to it. Anything I do with mouse inputs @ 120Hz just responds instantly.

Bottom line: is it awesome? Hell yes! Is it perfect? Not even close, but my only gripes really are levelled at the tech in general and the fact 99.9% of games didn't even consider stereo3d when they were designed (and even those that were like crysis 2 get a luke warm reception from stereo3d ratings).

It's a bit of a trick finding settings that work well in games, you have to experiment not only with the game settings in ways you wouldn't normally have to (for instance, I thought I was getting massive ghosting in Everquest but just turned out to be weird lighting effects with the advanced lighting model - turned that off and the experience was good).

Not all games allow you to turn off the broken artifacting effects either, like shadows in Mirror's Edge for example on people are cruddy and glitchy, so you have to figure out which artifacts you can and can't live with. In the case of that one, you rarely interact with other characters anyway and when you do it's a brief confrontation that lasts for seconds, so that was a live with it one.

In Dead Space I could turn the glitches off but they didn't really bother me much and the awesomeness of the game in stereo3d far outweighed the price of the glitches (glowing light effects and shadows, mainly at distance) that I still would rather play it that way.

Not sure yet why my own direct3d apps aren't rendering in stereo3d (windowed mode), I'm going to have to look into that. Oh and the only film I have is Tron which I played in 3D using a trial install of TMT which was pretty sweet too :) Though it looks like most of the 3d gimmick labelling that goes on should be levelled at movies that aren't really 3d and just done in post-processing because they do look crap, like animated pop-up books where the parallax layers are stupidly obvious. When the films are properly done it's a lot better, and as I've said in another post, I never want to play a 'plain' 3d game ever again now I know what this is capable of. :)

Oh yeah.. and the battery life of the glasses are particularly noteworthy. Having gotten plenty of rechargable devices my expectations like with most of those is you'd get a few days of standby time or somewhere around half a day of sustained use, and you'd need to recharge again.

With these glasses (which as I understand have been improved, they didn't used to have such good life,) I charged them one time for 3 hours when I opened the box, and I must have used them for 5-12 hours every day in the past week and still there's no sign of the battery even getting low. A small thing but a pleasant surprise nonetheless.
 
Suffice to say I'm loving it :D

Once I get a game running sweetly enough I'm having trouble putting it down again (even if it's an old one I've played end-to-end multiple times already).

Criticisms of the technology when it comes to ghosting and so forth, are well founded, but not really something we should blame any single hardware vendor for, they do all tend to do it to varying degrees and the games can contribute to it or not as well.

Input lag - well I'm no twitch expert and haven't done that type of play since the original glquake multiplayer days, and I'm only coming from a slowish monitor (I suspect) to this one so don't have much to judge by. I will just say that I if there is such a thing as input lag I do not relate to it. Anything I do with mouse inputs @ 120Hz just responds instantly.

Bottom line: is it awesome? Hell yes! Is it perfect? Not even close, but my only gripes really are levelled at the tech in general and the fact 99.9% of games didn't even consider stereo3d when they were designed (and even those that were like crysis 2 get a luke warm reception from stereo3d ratings).

It's a bit of a trick finding settings that work well in games, you have to experiment not only with the game settings in ways you wouldn't normally have to (for instance, I thought I was getting massive ghosting in Everquest but just turned out to be weird lighting effects with the advanced lighting model - turned that off and the experience was good).

Not all games allow you to turn off the broken artifacting effects either, like shadows in Mirror's Edge for example on people are cruddy and glitchy, so you have to figure out which artifacts you can and can't live with. In the case of that one, you rarely interact with other characters anyway and when you do it's a brief confrontation that lasts for seconds, so that was a live with it one.

In Dead Space I could turn the glitches off but they didn't really bother me much and the awesomeness of the game in stereo3d far outweighed the price of the glitches (glowing light effects and shadows, mainly at distance) that I still would rather play it that way.

Not sure yet why my own direct3d apps aren't rendering in stereo3d (windowed mode), I'm going to have to look into that. Oh and the only film I have is Tron which I played in 3D using a trial install of TMT which was pretty sweet too :) Though it looks like most of the 3d gimmick labelling that goes on should be levelled at movies that aren't really 3d and just done in post-processing because they do look crap, like animated pop-up books where the parallax layers are stupidly obvious. When the films are properly done it's a lot better, and as I've said in another post, I never want to play a 'plain' 3d game ever again now I know what this is capable of. :)

Oh yeah.. and the battery life of the glasses are particularly noteworthy. Having gotten plenty of rechargable devices my expectations like with most of those is you'd get a few days of standby time or somewhere around half a day of sustained use, and you'd need to recharge again.

With these glasses (which as I understand have been improved, they didn't used to have such good life,) I charged them one time for 3 hours when I opened the box, and I must have used them for 5-12 hours every day in the past week and still there's no sign of the battery even getting low. A small thing but a pleasant surprise nonetheless.

I'm terribly sorry for the bump, but I couldn't find a way to send a PM to the user, so if he happens to read this, I'd like to know what is his opinion after all this time?

Is the monitor any good?

Is the 3Dvision worthwhile? How is the support of relatively newer games?

Thank you very much.
 
I recently commented about it here so I'll try not to duplicate that:
http://forums.overclockers.co.uk/showpost.php?p=21532757&postcount=11

In summary, it's still awesome, I've been busy this year so not doing as much game playing every day, but every day I game I'm using 3d vision - basically.

The monitor is good, but you can get better now (there is a 3dvision 2 out now, which includes changes to the monitors and not just the 3d glasses/kits), so if mine suddenly died on me out of warranty, I will absolutely be replacing it with another 3d one immediately but not necessarily/likely the same model because of this, I'll go for the newer versions instead.

Game support continues to be a bit hit and miss, like Deus Ex HR when it came out didn't support 3d vision at all (it supported the ati/tridef style) - that's been fixed now, but shows how the industry is still only partly on board. Many games are also the variety where it 'works' but isn't 'supported', like Skyrim for example, beautiful game in 3d and really shows it off, but the developer doesn't support stereo3d and actually broke it in the newest patch.

Fortunately, there are some modders in the gaming community who are able to correct/improve many of these discrepancies with various games and they are doing a fantastic job (so I have the latest skyrim 1.5 patch working in stereo3d again now as a result), but it's not exactly slick at the moment if you want an easy plug-and-play life.
 
I see. Your feedback is greatly appreciated.

Yeah I am looking for the new ACER HN274Hbmiiid which is 3dvision 2. Just gathering some feedback from users that use the technology.

One last thing. How much is the distance you can be away from the monitor, in order for the glasses to stay connected?
 
One last thing. How much is the distance you can be away from the monitor, in order for the glasses to stay connected?

Over 23 feet away, which is as far as I can test from my monitor before I have to go out of my front door. First time I tested this.. needless to say, normal usage has you situated around 1.5-3 feet away from it.
 
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Over 23 feet away, which is as far as I can test from my monitor before I have to go out of my front door. First time I tested this.. needless to say, normal usage has you situated around 1.5-3 feet away from it.

That's great.

Thanks for all your help mate. Take care. :)
 
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