Permabanned
- Joined
- 10 Dec 2008
- Posts
- 4,080
- Location
- London
So We start playing a 4v4 on company of heroes yesterday.
Then, after about 20 minutes, with neither side winning .. someone just disconnects. Just gone. It was in the middle of a amazing close knit battle .. and neither side was really winning - really exciting close game.
From this point, the game was so misaligned, the other team won quite rapidly, but my point is the rest of the 7 people didn't have that good a time. The whole thing was frankly ruined - and there was little point in us all spending the last 20 minutes building our forces etc. It was one big wasta' time.
For longer-term RTS games, if playing with total strangers on the internet, do you think players should feel some kind of obligation to try and stay in the game - or the second you don't fancy it, even on a whim for no reason whatsoever, insta-quit and 'screw how much the rest were enjoying the close battle, who cares, I don't even know them so screw them I'm watching youtube now I just decided ..'??
Then, after about 20 minutes, with neither side winning .. someone just disconnects. Just gone. It was in the middle of a amazing close knit battle .. and neither side was really winning - really exciting close game.
From this point, the game was so misaligned, the other team won quite rapidly, but my point is the rest of the 7 people didn't have that good a time. The whole thing was frankly ruined - and there was little point in us all spending the last 20 minutes building our forces etc. It was one big wasta' time.
For longer-term RTS games, if playing with total strangers on the internet, do you think players should feel some kind of obligation to try and stay in the game - or the second you don't fancy it, even on a whim for no reason whatsoever, insta-quit and 'screw how much the rest were enjoying the close battle, who cares, I don't even know them so screw them I'm watching youtube now I just decided ..'??