Super Street Fighter IV Arcade Edition- pre-order on steam

£30 is taking the mick, If Capcom want to reduce piracy of their games they may want to consider pricing them correctly, a 2D fighter with a few extra characters from the last outing is worth no more than 10-15 notes as a digital download IMO.
 
Storm in a teacup as always. As long as you have registered the serial number to your gamertag & authenticated the game once whilst online the 39 characters & any other offline features are fully available.

This restriction is only for people who have not registered the game to their gamertag & authenticated once whilst online (in other words pirates or players who are trying to pirate the game). This is to prevent people creating offline profiles then pirating the game so Capcom are being very fair here considering how much piracy SF4 had on PC we are lucky to even get SSF4AE.

"If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters."

So all this means is you register the game as usual then it quickly authenticates with SSA & your good to go if you lose the net your still using an online GFWL profile which is valid for 39 characters in offline you only loss access to any online features which is the same in any other game anyway obviously.

AWPC I am counting on your words;)
 
£30 is taking the mick, If Capcom want to reduce piracy of their games they may want to consider pricing them correctly, a 2D fighter with a few extra characters from the last outing is worth no more than 10-15 notes as a digital download IMO.
Retail is only £17.86 right now do a search for it only the digitial versions are taking the mick pricewise.
 
Not played sf4 for quite awhile but if the mp is dried up its only because it uses console type matchmaking instead of server choices, chat rooms, you know the usual fps type lobby server choices which imo is what makes mp last due to the better selection of choices for peoples online gaming instead of just clicking mp and it links u to some random person which i never liked about sf4 online thats why i generally only played with ppl i knew or at least knew where they came from, i.e snowdog from here and a bunch of ocukers from a pc tourny we had.

So this new online security stuff. Does it avoid the well known one GFWL key will unlock any game? Or are the keys only able to unlock their games only now? If one key like gta4 can unlock ssf4 arcade then whats the point?

Tbh i wish they just offered the new characters as a new character pack for say 8 quid or so. I mean theres no reason to buy a whole new sf4 when it is mostly the same thing as the previous one just with some new characters and fluff.
Its not the same it has a lot of new backgrounds & other content as it includes all the content from SSF4 which never made it to PC as well as the new AE content.

GFWL stopped 2 years ago the one key fits all system anyway on new games!!
 
With Arcade Edition, there’s a pretty massive leap in new content for PC owners – 14 new characters, new background stages, new replay modes, new spectator modes, bonus stages and a complete character rebalance. Basically tons of new features and content to bring the PC current with the Street Fighter scene.

As with SFIV, there’s a benchmark that should be used by players to adjust settings to a level where they can consistently hit 60 fps. What’s new though, is that the benchmark results will be used as one of the online matching criteria. That is to say, it will try to match players with good framerates with other players with good framerates, all other criteria being equal (and conversely it should match folks who don’t have proper settings or hardware with other folks who similarly haven’t made that point a priority). This should help to keep experiences consistent assuming enough people are in the matching pool at any particular moment.

Probably the most important bits :)
 
Capcom asking for Super Street Fighter IV: AE DRM feedback, suggestions

http://www.neoseeker.com/news/16524...treet-fighter-iv-ae-drm-feedback-suggestions/

In light of reactions, Capcom is currently considering a better protection system, asking users for suggestions and feedback in the forums right here

http://www.capcom-unity.com/ask_cap...4:AE_PC_ONLINE_QUESTION&post_num=99#497069701

Sven

I understand there's some very strong opinions here and around the net.

Let me ask a few questions of the users here and perhaps we can come to a better solution for all folks involved. What I'm proposing is a constructive dialog and I'll take this feedback back to the team.

But first some ground rules for this discussion to be constructive:

Any posts dealing with complaints about GFWL will be summarily ignored and/or deleted depending upon the language used. That is a non-negotiable point at this point in development and it's not constructive to make that an issue. We have used GFWL with no problems on several releases and it works great on SSFIV:AE.

Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.

Now, that said, it is in no way our intention to punish legitimate users. That's definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users.

Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?

Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

Happy to hear any other proposed solutions that could work and I'll see what we can do with the team


Guys time to give sven some feedback on DRM:cool:.

I agree with 4.

Crack will be eventually created so there is no point in going with this DRm which will be useless anyway once a crack is created.
 
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Capcom asking for Super Street Fighter IV: AE DRM feedback, suggestions

http://www.neoseeker.com/news/16524...treet-fighter-iv-ae-drm-feedback-suggestions/



http://www.capcom-unity.com/ask_cap...4:AE_PC_ONLINE_QUESTION&post_num=99#497069701




Guys time to give sven some feedback on DRM:cool:.

I agree with 4.

Crack will be eventually created so there is no point in going with this DRm which will be useless anyway once a crack is created.
Amusing to see so many pirates complaining as Capcom are not doing anything different to many other games where some of it is only useable when your connected. Look at Portal2 co-op try playing that offline or Starcraft2 etc etc.

Do not think they can easily crack this as SSA is still not cracked since Sept 2009 anyway.
 
But in offline mode I would still want all the features including full roaster of characters.
You get that as long as your using a legal copy which you have signed into once via GFWL with an online profile to validate the serial number against your gamertag. GFWL has online & offline profiles. An online profile can still work with no net connection but obviously like any game the online parts are not functional or accessible you can still play the game offline fully.

Try it out on any GFWL game sign into GFWL then pull your lan cable out & see if it carry's on working the same. All Capcom are doing here is ensuring that chinese pirates cannot do what they did on SF4 & produce cheap counterfeit arcade boards for the far eastern arcade markets (massive business over there apparently).
 
Any further news as to what is happening with DRM?
Next week on Wednesday Sven said he will discuss with the developers in Japan but I doubt much will change it could mean another lengthy delay for PC to tweak the DRM as its obviously very tightly integrated into the game now with only 5 weeks to go to release.

PC is lucky to even get this as the piracy on SF4 was massive as chinese pirates used it to build arcade boards then sold those cheaply in asia costing Capcom a lot of money so with that as the background to why no SSF4 on PC its a miracle they wanted to port this at all & the DRM probably reflects how worried Capcom are about piracy again...............

Only reason PC even got this was because PC gamers spent over a year posting in a 500K + view thread on Capcom's offical forums to demonstrate to Capcom Japan there was a demand on PC. Capcom USA & Sven are the people who push for PC games but Capcom Japan obviously develop the games & even though the actual developers in Japan are big PC fans the money people look at figures only.

If this game does not sell well on PC regardless of DRM it will be the most likely end of other PC games from Capcom which are yet to be confirmed like Asuras Wrath & Street Fighter vs Tekken.

The most pathetic thing about the outcry is that if Capcom decide no PC version then forget it they do not need the hassle for so little retun in sales anway you need an always on net connection on the console version to access more than 15 characters so what's the difference :rolleyes:
 
AWPC I am counting on your words;)
No need to count anymore as Sven @ Capcom has just confirmed the following:

http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_–_drm:_we_had_it_wrong

"Last week, when I put up a blog about all of the great new features and thoughtful PC-specific design considerations that were added to Super Street Fighter IV: Arcade Edition PC, many folks ignored the goodness therein and zeroed in on the implementation of the offline mode and its limitations.

This in turn gave rise to threads on our boards and others, which in turn spawned stories at several web outlets lamenting our approach for protecting the content. To try and make this discussion more constructive, I engaged our fans in the Ask Capcom forum on how best to improve the situation.

The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention.

So we’ve heard you loud and clear and here’s what we’re going to do about it:


Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.

As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.

With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC. I’d certainly like to continue to grow our audience on the largest platform in the world.

Thanks again for your passion, input and support.

/hadouken

Christian Svensson

Corporate Officer/Senior Vice-President"


Lets hope the PC community responds accordingly otherwise RIP further Capcom fighting games on PC!
 
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Blue is really bad with the black theme.

And about combos that came with sf4 and now this, i kinda wish it didnt come with combos as sf2 which is what i grew up with didnt have combos in. Kinda ruins it imo. Straight fights without any fancy multi hit system was far more fun.
 
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No need to count anymore as Sven @ Capcom has just confirmed the following:

http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_–_drm:_we_had_it_wrong

"Last week, when I put up a blog about all of the great new features and thoughtful PC-specific design considerations that were added to Super Street Fighter IV: Arcade Edition PC, many folks ignored the goodness therein and zeroed in on the implementation of the offline mode and its limitations.

This in turn gave rise to threads on our boards and others, which in turn spawned stories at several web outlets lamenting our approach for protecting the content. To try and make this discussion more constructive, I engaged our fans in the Ask Capcom forum on how best to improve the situation.

The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention.

So we’ve heard you loud and clear and here’s what we’re going to do about it:


Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.

As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.

With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC. I’d certainly like to continue to grow our audience on the largest platform in the world.

Thanks again for your passion, input and support.

/hadouken

Christian Svensson

Corporate Officer/Senior Vice-President"


Lets hope the PC community responds accordingly otherwise RIP further Capcom fighting games on PC!

That's a great news:cool:

I was about to post this aswell but you beat me to it:D
 
This game is just an expansion from SSF4, its not worth £30 what a ripoff.

If you have SSF4 you can purchase this as DLC via Xbox Live or PSN and the cost is no where near £30.

For PC it is a full game purchase as PC never got SSF4. Whether you pay £30 or source it cheaper (like most i'd guess) is up to you.

The game is far from a ripoff.
 
And about combos that came with sf4 and now this, i kinda wish it didnt come with combos as sf2 which is what i grew up with didnt have combos in. Kinda ruins it imo. Straight fights without any fancy multi hit system was far more fun.

Yes it did, sf has always been about hit confirms into x,y and z
 
iamtheoneneo: dont think it was, i played a lot of sf2 when it came out on snes and was pretty good on it but their was no chained combos like in sf4 at least i never experienced em. If their was, then it was no where near as bad as it is with sf4 then.

Looks like the 360 version was leaked a week or so ago and the pc version is leaked today, bout 7gb image i think i read it was.
 
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