Far Cry 2 - Benchmarking Results

Soldato
Joined
23 Dec 2010
Posts
3,483
Not really liking the whole game since buying it for £2.50 the other day, but fair play the Benchmarking is pretty awesome. One of the nicest benchmarking tools I have ever encountered anyway!

Time for my results.

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Total Frames: 2980, Total Time: 51.01s
Average Framerate: 58.42
Max. Framerate: 85.48 (Frame:431, 6.01s)
Min. Framerate: 44.73 (Frame:923, 13.50s)

So if you were one of the ones that either bought this game recently or have it anyway show off your rig!
 
It's a brilliantly optimised game, especially for cryengine 2. It's a real shame the dev team were shifted onto the next game almost instantly, with a couple of proper patches and some mod tools this game would've really sold well, instead of the disaster we have.
 
It's a brilliantly optimised game, especially for cryengine 2. It's a real shame the dev team were shifted onto the next game almost instantly, with a couple of proper patches and some mod tools this game would've really sold well, instead of the disaster we have.

Its not cryengine 2, its "their own engine dunia" based on the orignal cryengine but modified.
 
People are a bit too hard on this game. The frustrating thing is, it could have been really good with a few relatively small changes. It does look good though. It ran notably better when I went from dual core to quad core and again when I went from a GTX 260 to a GTX 460. Not always the case these days.
 
People are a bit too hard on this game.

Whys that? Everything you kill respawns after a few minutes. It reminds me of the old nes games where you'd go off screen, then back on and all the enemies would be back. Not a bit of wonder the devs claimed it had 50 hours of gameplay..
 
Its not cryengine 2, its "their own engine dunia" based on the orignal cryengine but modified.

I read some article about them trying to license the engine out but it being prohibited as it is essentially a very heavily modded cryengine.
 
Whys that? Everything you kill respawns after a few minutes.

Because it's not a complete mess of a game. As I said, with a few small changes, it could have been really good. The main change being of the point you mentioned.
 
Tbh I really enjoyed the game and still play it on hardcore occasionally.
But I also agree, if you removed respawning guard posts, or better still, had a barracks / small town that fed half a dozen guard posts, and after taking that out they didnt respawn... That would have made the game.
 
Because it's not a complete mess of a game. As I said, with a few small changes, it could have been really good. The main change being of the point you mentioned.

Agreed although unfortunately the small changes were often extremely serious flaws.

88% bug for example, how they managed to get away with leaving that unpatched I'll never know, the only way I was able to get past it was to reinstall the game, deliberately NOT patch it and then exploit the mortar bug to get through the door, then save, install the patch and continue.

It's one of the frustrating games that was very close to being a great game, the sort of game where say an extra 3 months of development time including some beta testing and feedback could have yielded dividends
 
Takes awhile to get into the game too, first 2 hours are pretty meh, but the middle of the game is quite fun.

Sadly tho in the end its just frustrating to play with too many things that come so close to being great but don't quite make it.

Whoever decided malaria would stay with you throughout the game instead of just being a mission at the start as a kinda "introduction to africa" seriously needs head slapping. I wasn't sure whether to laugh or cry when I had 3 guns in a row blow up in my hands on the 1st or 2nd shot.
 
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