The *Official* Eve Online Thread

The problem with CCP is they do have great ideas, however due to real life practicalities these ideas end up only coming to fruition a long time down the road.

The initial releases are always very underwhelming but get added to gradually over the years, which means that people focus on the negatives early on, which is more than understandable.

Add in the fact that many features end up getting reset to the bottom of the pile. Example, the Tech 3 ships, they were originally touted to have thousands of combinations and roles etc.

I still love Eve though, even though I can't afford to play atm.

That's business as usual to be honest. There a lot of things in the way and planning usually takes precedence and there is probably a lot in development that we don't see or know unless we worked closely with CCP.

It's difficult as a consumer to gauge what they are doing, we just see the end result but not the 5-10 year plan they have. For all we know they're on schedule and don't have time to quash the forum warriors.
 
Yeah I agree, I love CCP don't get me wrong, just saying the naysayers look in the short term look at the negatives, I started playing back in 2005? I guess I have a better perspective going on the improvements I've seen over that time.
 
Yeah I agree, I love CCP don't get me wrong, just saying the naysayers look in the short term look at the negatives, I started playing back in 2005? I guess I have a better perspective going on the improvements I've seen over that time.

Ultimately that is what I was trying to say too. :p

I've followed EvE closely and in terms of a business perspective this is the biggest thing for them in a while really.

I do love the turret animation though! :eek:
 
Twas in the patch notes that there were new turret animations.

I shall quote it if I find it again.

New turrets

-EVE's turret system has been completely redesigned. Turrets now have more intricate animations, and are animated in both the hangar and fitting window. You can now preview turrets with the "Show ---Info" window, even on turrets you don't have the skills to fit or operate.
-The following turret types have been updated: energy weapons, hybrid weapons, projectile weapons, mining lasers (standard, strip, ice and deep core) and gas cloud harvesters.
-Turrets can be previewed in 3-D by clicking on its icon.
-Turret graphics represent the the onlined state of the turret.
 
Add in the fact that many features end up getting reset to the bottom of the pile. Example, the Tech 3 ships, they were originally touted to have thousands of combinations and roles etc.

T3 ships do have a reasonable level of reconfigurability, more would make it way too complicated imo, tho some of the options do need a bit of tweaking i.e. an ECM tengu is for the most part just an expensive loss mail for a ship that has lesser ECM capabilities than a recon, barely any more tank than a recon when in ECM configuration yet costs 4x more and has the SP loss to deal with to - tho I do know some WH corps use them for the suprise advantage.

Ultimately that is what I was trying to say too. :p

I've followed EvE closely and in terms of a business perspective this is the biggest thing for them in a while really.

I do love the turret animation though! :eek:

I have to say that the inclusion of dual currencies and vanity items seperate from the main game generally doesn't work to well for games, granted TF2 it sort of works, I've seen a lot of game development cycles and what works and doesn't work with almost 2 decades of experience and I'd be running a long way from what CCP have done with AUR and stuff connected to that.
 
I have to say that the inclusion of dual currencies and vanity items seperate from the main game generally doesn't work to well for games, granted TF2 it sort of works, I've seen a lot of game development cycles and what works and doesn't work with almost 2 decades of experience and I'd be running a long way from what CCP have done with AUR and stuff connected to that.

Usually but gaming is much larger today and there is a new demographic that was never available in the past because businesses couldn't provide it previously.

It may not be massive but I don't believe they will suffer a loss from this, they may but vanity items are actually quite a big thing for a number of people. Pixels they may be but there is unique factor of having something that very little have and some people are absolute suckers for this.

I am completely indifferent to the vanity store remember but it will be interesting to see what comes of it.
 
Now, I love EVE. However! Anyone else feel like the whole CQ was a huge waste of development time? I have no technical issues & it runs great but I'm yet to see any reason for it being in the game. :confused:

I gather they will be adding more functional purpose but I'm just afraid it will turn into another gimmick.

Also the NEX prices are insane!
 
Prot has a solid tank and nice dps in cloaky configuration (tho needs to get right on top of the target which is a bit of down side).

Is there actually a cloaky legion fit worth anything? from a quick look just now it seemed you ended up with silly resists* whatever configuration you went for that would make it entirely useless due to poor tank even tho it had ok dps.



* i.e. kin and explosive were like over 90% but you couldn't even take a cane on as the emp and thermal resists were rubbish - and really hard to armor tank in cloaky config.

EDIT: Or you could go with a massive armor tank but absolutely no dps :(
 
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The only cloaked fit worth fitting is a support Legion for incursions or medium gangs really.

HAM legions are probably your best bet for DPS dealing.
 
People have been putting HAMs on the Legion and getting nice results apparently.

Which is the problem.... An Amarr ship that works better with missiles than lasers? :(

I'd love to fly an armour buffer Legion with lasers in the right fleet, faster and more agile than a Harbinger, with decent dps and nice range plus looks awesome :p
 
HAM legions are ok, but if your gonna do that might as well go the whole hog and run a drake/tengu "thundercat" setup instead.
 
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HAM legions are ok, but if your gonna do that might as well go the whole hog and run a drake/tengu "thundercat" setup instead.

Can't beat the Legion for HAM + Oversized AB though. Plus it has a tiny sig, loads of buffer and can choose its damage type rather than only getting bonus towards Kinetic.

I'm tempted to train a char up to fly one, its just a case of deciding whether to train up Missiles on my Amarr character or whether to train Amarr and Armour tanking on my Caldari character!
 
Which is the problem.... An Amarr ship that works better with missiles than lasers? :(

I'd love to fly an armour buffer Legion with lasers in the right fleet, faster and more agile than a Harbinger, with decent dps and nice range plus looks awesome :p

I think lasers have a higher DPS though but certain factors make them less desirable, which I can't figure right now because I can't be bothered. :p

Buffer legions are actually awesome looking with a relatively small out lay compared to Cap ships (400M Mark for officer grade items)
 
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