Soldato
- Joined
- 16 Jan 2003
- Posts
- 10,981
- Location
- Nottingham
The Game of the Year Edition had the AA code enabled for AMD graphics cards anyway, so it's not even really worth arguing about anymore.
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Lol...AMD CPU and AMD GPU in the PS4...that will annoy everyone, as you can kiss goodbye to PS3 backwards compatibilty with that combo...no way would a game programmed for a Cell CPU and an Nvidia RSX ever work on a PS4, unless you want to play at 5fps...
I thought the ps3 didn't have a dedicated gpu and it was similiar to 8 core CPU/GPU combo but the 8th core was disabled/unstable???
lols wonder which mis-usage is gonna be flavor of next month.


The AA worked in the Demo.
The AA works in the final game when the GPU ID is changed.
You have or anyone else has yet to come up with anything that shows any ill effect in that game & still till this day none has been shown so until otherwise the majority will stick with the conclusion they have because of the evidence that has been shown & there have been no evidence showing the opposite.
Anyone who has done much gaming knows of the issues with AA and HDR and the problems it causes when not properly implemented, at the time when this issue arose I posted several things demonstrating issues with the unreal engine + HDR and AA. No self respecting developer would release a product containing these work arounds without sufficent Q&A.
The only factual evidence present is that AA only works on nVidia cards and that AMD weren't interested in working with the developer to provide a solution - everything else is conjectute.
Rroff there's no point trying to have a rational discussion about this with Final8y and Ejizz. They don't listen to actual facts and much prefer hearsay and conjecture.
Their minds are made up, give it up fella.
The Game of the Year Edition had the AA code enabled for AMD graphics cards anyway, so it's not even really worth arguing about anymore.
It doesn't prove anything - for all you know the AA code could have been completely re-written in the mean time or AMD finally decided to put some effort in and support its implementation or whatever.
How do you know it wasn't re-written?
There certainly was plenty of back stabbing going on... if you took off the fanboy specs for a moment you'd see that the developer, and both GPU manufacturers come out looking just as bad as each other - which is why I laugh when people only point out the supposed "nVidia disabling AA on AMD cards" - which didn't actually happen nVidia only enabled the final AA render in their code when an nVidia card was detected which is fair enough when they implemented the code themselves and customised and tested it against their GPUs - the developer would have shipped the game without AA support at all.
I still say developers would be better off just shipping the game with no AA and getting nVidia and AMD to implement AA work around at driver level even tho its less than ideal as it stops people who don't know any better pointing the finger.
http://www.*****.net/content/item.php?item=20991I’m surprised and pleased by authorised NVIDIA spokesperson Lars Weinand’s clarification that “Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.”
AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos’ customers from using in-game AA, as per Mr. Weinand’s comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIA’s vendor ID detection.
It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.
I trust that you will also confirm that no similar activity will take place on any other games?
Richard Huddy, Worldwide Developer Relations Manager, AMD's GPU Division
I'm actually a little disappointed by this. Part of the fun of consoles is the weird and unique hardware they tend to have. If they're all going to be IBM CPU and AMD GPU then where's the fun in that?
I didn't accuse you of anything.
You need to read those words in detail and anaylse them somewhat - especially the line:
"It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner"
Is almost entirely spin and not saying what you think. Nothing in that quote can be used in any way as evidence that the code was or was not re-written for the GOTY edition - only that the vendor filter was at the least removed - its important to understand that the vendor filter did not as I mentioned above do:
IF (GPU_VENDOR == AMD) {
disableAA();
}
and closer to:
IF (GPU_VENDOR == NVIDIA) {
doAA();
}
if you took off the fanboy specs for a moment.