as in fighting boars?![]()
I just lol'd at this in work and now people are looking at me as if I''m mental.
Comedy gold.

as in fighting boars?![]()
I'm not surprised. Every time you post you're vitriolic and unsociable, why would it be a shock to people that you don't get the social side of MMOs?
I'll match their entertainment value vs wow anyday.
I really do think of WoW as a glorified MSN Messenger of sorts.
I see bhavv is here shouting the odds as usual, despite having never played it properly or knowing very little about it in general.
snip
Not my fault it has fees or I might have played it for more than a month. Plenty of other games offer the same or even better minus the fees.
Lotro, DDO, and Maple Story can all be downloaded and played for free for as long as you want, whenever you want. Guild Wars offers the same for a normal video game purchase price, but doesnt require any more payments to play the full game.
I actually enjoyed Maple Story far far more than I did WoW.
Shock as high quality, well maintained products cost money.![]()
So you think that any mmo that doesnt charge fees is low quality and badly maintained?
Not badly, but not as well maintained.
One interesting fact is that subscription based games like World of Warcraft and Warhammer Online have no monthly fees in China. Instead, players use pre-paid cards which are significantly cheaper than the $15/month U.S. gamers pay to access these games. We all know how popular World of Warcraft is in Europe and North America, but it may come as a surprise to some that WoW is much more popular in China than it is elsewhere around the world. It has 2.5 million players in North America, 2 Million in Europe and a whopping 5.5 million in Asia.
Just look how well WoW has done while charging the fees, why do you think that is?
GW has been well alive for over 6 years, and Lotro and DDO =/= terrible just because they didnt have enough subscribers. Arena Net have said plenty of times that MMO developers do not need to charge fees to maintain an MMO and they will be able to carry on supporting the servers for Guild Wars 1. The requirement of fees for an MMO to remain successful is pretty much the single biggest lie ever invented to support the greedy subscription model.
So you think that any mmo that doesnt charge fees is low quality and badly maintained?
Heres an article that you might be interested in reading:
http://mmohuts.com/editorials/chinese-mmorpgs
1) Because players who have invested a large amont of time and money into one game are likely to be unwilling to leave or play something else
2) Most WoW players havnt actually tried any other alternatives and wouldnt want to leave WoW to play them anyway.
The number of successful FTP MMOs vastly outnumbers the amount of subscription based ones. Why do you think that is?
Blizz has 62% market share of the mmo market. So that statement is incorrect.
Source?
Successful MMO =/= Market Share.
I wish everything in life was free too but unfortunately it isn't.