World of Warcraft = boaring :(

Played ever since the release of WoW, for me it started to burn out after being 70 in TBC for a while - that said i've played it all up to Cataclysm, but pretty much stopped very shortly after 85.

After 6 years of going on/off WoW (had plenty of large breaks) I think it's put me off MMO's entirely.
I feel the close community the game had in its early vanilla stages was a lot more tight, friendly and sociable. I remember my old 40 man raiding guild being essentially a second family to me - for me a lot of that dissipated the more the game progressed and gained popularity.
A lot of the good people left, and the game is full of people you wouldn't really want to be spending many hours at a time with in raids/PvP - of course there are the good players still in the game, but it feels like they are so rare to come across when most of the player base now consists of kids that don't really give any regard to the social aspect of an MMO and so I just find it nearly impossible to enjoy anymore - and of course a lot of that is probably down to the burned out feeling but the awesome people in this game I feel is what made WoW a great game (that said I could say the same for SWG, game wasn't the best but the people were so fun).
 
I'm not surprised. Every time you post you're vitriolic and unsociable, why would it be a shock to people that you don't get the social side of MMOs?

The social side of MMOs has nothing to do with paying fees. There are plenty of them that are FTP, most of which I play and enjoy.

I'll match their entertainment value vs wow anyday.

Lotro, DDO, and Maple Story can all be downloaded and played for free for as long as you want, whenever you want. Guild Wars offers the same for a normal video game purchase price, but doesnt require any more payments to play the full game. Guild Wars 2 will be out within the next year or two and wont have any fees wither, I would rather wait for that than play a fee based game.

I actually enjoyed Maple Story far far more than I did WoW.

I really do think of WoW as a glorified MSN Messenger of sorts.

MSN messenger is also free and doesnt require fees to carry on using :p

I see bhavv is here shouting the odds as usual, despite having never played it properly or knowing very little about it in general.

Not my fault it has fees or I might have played it for more than a month. Plenty of other games offer the same or even better minus the fees.


Cash Store ---> Fees. Pay however much you want, for whatever you want, be able to log in and play forever. Trying to explain the superior alternatives to paying fees for subscription lovers is even more pointless though.

Also both Arena Net and Turbine have long proven that developers dont need to charge fees for their games in order to be successful and make a lot of money. So have Nexon.

Also I am not actually saying anything negative about any of WoWs content. Do people actually think that the Billions that Blizzard earn from the cash cow that is WoW is required only to pay for their bills and game / server maintenance?
 
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It was good fun for a while

I think what really struck me when I stopped playing was the negative impact WoW and simular titles have had on the mmo genre as a whole. There is a near crippling lack of innovation/inventiveness amongst developers because of the sense of need to play it safe with design paths

Bit bored of the whole hack/slash/magic thing...really need more sci-fi stuff like EVE. APB reloaded might be a laugh too.. planetside 2 is one to watch as well
 
Lotro, DDO, and Maple Story can all be downloaded and played for free for as long as you want, whenever you want. Guild Wars offers the same for a normal video game purchase price, but doesnt require any more payments to play the full game.

I actually enjoyed Maple Story far far more than I did WoW.

Lotro + DDO are F2P now because no one was paying for them because they're terrible! And yes you could play them for free, but you'll be behind anyone whos been to the cash shop and paid for it with micropayments as they have a huge advantage. Cant speak about Maple Story as I've not even heard of it so you might be on to somthing there, will have to check it out.

GW has a shelf life as they cant support their severs for effectivly free for long. GW2 could be an update, but it wont be as they need to make money to support their hardware. I never played by I hear thats its not a true mmo either, everyones exactly the same as everyone else only they look different.

Wow has about 100x the content of the games you've listed.. is that worth £7/mo... imo yes!
 
GW has been well alive for over 6 years, and Lotro and DDO =/= terrible just because they didnt have enough subscribers. Arena Net have said plenty of times that MMO developers do not need to charge fees to maintain an MMO and they will be able to carry on supporting the servers for Guild Wars 1. The requirement of fees for an MMO to remain successful is pretty much the single biggest lie ever invented to support the greedy subscription model.

Shock as high quality, well maintained products cost money. :o

So you think that any mmo that doesnt charge fees is low quality and badly maintained?

Heres an article that you might be interested in reading:

http://mmohuts.com/editorials/chinese-mmorpgs
 
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I played since the game was launched, Raided with highend guilds killed KJ prenerf, Had all the best PVE titles like deaths demise, Multiple gladiator titles on Hunter,Dk,Warrior,Priest, Ended up spending well over 1000days of play over the years, I bought Cata excited, Ended up quitting shortly after Same old same old, to much reused content and game mechanics, I did try Rift, I got bored after a month, I'am enjoying spiral knights at the moment, Nothing has come close to Wow, Hopfully Star Wars will bring my love for MMO's back, I play BC2 with my husband but it's not really my type of game :( Ho Hum.

Portal 2 is Amazing - Co-Op.
 
Not badly, but not as well maintained.

So you didnt read the article:

One interesting fact is that subscription based games like World of Warcraft and Warhammer Online have no monthly fees in China. Instead, players use pre-paid cards which are significantly cheaper than the $15/month U.S. gamers pay to access these games. We all know how popular World of Warcraft is in Europe and North America, but it may come as a surprise to some that WoW is much more popular in China than it is elsewhere around the world. It has 2.5 million players in North America, 2 Million in Europe and a whopping 5.5 million in Asia.

So which FTP MMOs are not as well maintained as WoW? You do know that a lot of FTP MMOs actually make a lot more money from the FTP model than they would be able to with fees right?

Just look how well WoW has done while charging the fees, why do you think that is?

1) Because players who have invested a large amont of time and money into one game are likely to be unwilling to leave or play something else.
2) Most WoW players havnt actually tried any other alternatives and wouldnt want to leave WoW to play them anyway.
3) The reason why other fee based MMOs havnt managed to become as successful as WoW is because WoW has dominated the niche of fee based games, and most players who are not already playing wow are those who do not want to pay fees for any other.

The number of successful FTP MMOs vastly outnumbers the amount of subscription based ones. Why do you think that is?
 
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GW has been well alive for over 6 years, and Lotro and DDO =/= terrible just because they didnt have enough subscribers. Arena Net have said plenty of times that MMO developers do not need to charge fees to maintain an MMO and they will be able to carry on supporting the servers for Guild Wars 1. The requirement of fees for an MMO to remain successful is pretty much the single biggest lie ever invented to support the greedy subscription model.



So you think that any mmo that doesnt charge fees is low quality and badly maintained?

Heres an article that you might be interested in reading:

http://mmohuts.com/editorials/chinese-mmorpgs

How do you explain the exodus of subscribers leaving forcing them to go F2P, the game isnt worth a sub and yes I have played them!


This was blizz's hardware from 2008, some 3 years ago.
Quote:
While it has seemed at times like it’s running on a old TRS-80, Blizzard is using some very cutting-edge equipment to keep us entertained. Apparently, in order for you to be able to log in whenever you want, it takes roughly 20,000 computer systems, over a petabyte of storage, and over 4600 people. Using multiple data centers around the world, this works out to a total of 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM. They even monitor the weather in the areas where the data centers are, just to ensure that the servers don’t go down in the middle of that Naxx raid.

Another Quote:

NCsoft has announced sales figures for Guild Wars. The game sold 650,000 copies in the US and Europe, but only 27,000 in Korea. Total sales are about US$27.5m versus US$50m forecast.

Arenanet's operate costs are about US$9m/year. Guild Wars itself cost ~US$16m, including marketing costs. If NCSoft is committed to the product, they're going to have to release 1.5 - 2 expansions a year and hope they sell consistently to keep the game profitable

So GW seems to have paid for itself for a year, then what... also worth noting NCsoft are notorious for mircopayments, these games will eventually have a cash shop.

Your sub is definately paying for support/maintainence/upgrades/patches and no doubt the rest is it somones pocket, but thats business.
 
1) Because players who have invested a large amont of time and money into one game are likely to be unwilling to leave or play something else
2) Most WoW players havnt actually tried any other alternatives and wouldnt want to leave WoW to play them anyway.

It's still the best all round MMO and has made the most money (by far) as far as I know. Blizzard have proven over the years they have the best model.

Not everyone likes it, sure. If you don't, fine.

Also, Blizzard make a fortune from the expensive character transfers and server transfers too.
 
OFC Blizzard make a fortune, and they will carry on milking all the people who think that all that money is actually needed to make a quality game. /Laugh, Blizzard win, good for them.

Blizz has 62% market share of the mmo market. So that statement is incorrect.

Source?

Successful MMO =/= Market Share.
 
The money certainly helps keep the game going. Considering how much some people play WoW, £110 or so a year isn't really very much. It's good value for money.

If you dislike it (as you do), obviously it will NOT be good value for money.
 
I dont dislike WoW, I dislike fees. You seem to think that being unwilling to pay fees means I dislike the game.

There is not a single game out there that I would pay £110 per year just to play. Lotro cost me £75 for a lifetime sub, DDO cost me £80 to unlock all of the content, and I get to keep on playing them for life. The total cost I've spent in GW over 6 years exceeds £150. But all of that combined is still a lot less less than WoW would have cost me to play for 5 years. Plus after you've played WoW for 5+ years and decide you've had enough, you cant continue playing it casually without paying more fees like you can in any FTP game.
 
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I wish everything in life was free too but unfortunately it isn't.

Blizzard know they have the best MMO and people will pay for it, they HAVE to pay for it or they can't play it. It's as simple as that.
 
Source?

Successful MMO =/= Market Share.

I was looking at a 2008 graph, so I'll retract that, they still have about 7m subs ahead of their competitor -http://www.mmodata.net/

How do you define a successful mmo if not by % of users against total users?
 
I wish everything in life was free too but unfortunately it isn't.

Did you even read the post above? How is £75 for Lotro, £80 for DDO and £150 for GW free?

Do you have a complete inability to understand the 'Free to Play' model?

'Free to Play' means free to log in and play. It doesnt mean that the content of the game and its expansions, extra character slots and whatever else are all free, there are still purchases and plenty of them for the developer to carry on earning money, but the players are able to 'log in and play for free' whenever they want for any content they have already purchased.
 
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