I was looking at a 2008 graph, so I'll retract that, they still have about 7m subs ahead of their competitor -http://www.mmodata.net/
How do you define a successful mmo if not by % of users against total users?
That link is only comparing a few subscription based games, it does not include all of the FTP games and how much market share they own, which on a global scale completely decimates WoW.
Blizzard know they have the best MMO and people will pay for it, they HAVE to pay for it or they can't play it. It's as simple as that.
I am also not arguing that WoW should be FTP. I am saying that there are much better 'Bang for Buck' alternatives in the FTP market, and that hardly any other MMO has been successful with a fee based model.
Wow has dominated the P2P niche, and there is no room in this market for other games to become as successful with the same fee based model.
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