The story is irrelevant...
DoW2 was a game
We wuz talking about DoW1, of the traitorous chaplain / traitorous eldar / traitorous inquisitor / pretty miffed by the end of it all space marine captain story.
It was traitorously good

The story is irrelevant...
DoW2 was a game

It was Final Liberation actually, Dark Millennium is the upcoming Mumorpeger.

You mean boring compared to the more traditional base building? Start any and every game. Build basic structures, build basic units, build upgraded structures, build upgraded units, repeat to max tier. Combat, Ctrl+A, Attack Move at enemies.
That is what most base building RTS games boil down to. Having those tedious mechanics does not immediately make a game excellent no less than not having them makes a game boring. The small hero groups taking on considerably larger number of enemies made things extremely tactical in how you approached fights, spoilt only by the utterly ridiculous boss fights that rendered all available tactics completely useless and turned them into cluster****s.
The team that made the original CoH left a long time ago.Damn relic make coh 2, not another DoW![]()

Tedious mechanics? Funny how the vast majority of the DoW community not only want base-building back, but prefer the original one isn't it? I played DOW for years, until death, using every mod available, playing solo and with friends in co-op and I can genuinely say that the base-building never got old for me... it was a welcome part of the game and I never saw it as a hindrance, same as with any other base-building RTS i've ever played.
The original DoW was much bigger in scale and actually felt like you were fielding some semblance of an army... the second installment was boring beyond belief, a downstep in gameplay, an attempt to add some RPG elements which didn't really work so well, and I think most people realised that fact.
CoH proved that you can have base-building and you can have tactics... all DoW III needs is a similar concept with more relevant base-building, larger scale armies, and none of the persistent hero, small squad BS that plagued DoW II, and we will be laughing.

Blah.
Blah blah
The game it derives from is a table top game made for squads (plurel)
It is not a game for armies and bases serve no purpose at all except for defence.
Think Total War and your on the right track

I have been reading and watching this thread with some interest, as i have been thinking of giving DoW a go, but i didn't know whether to bypass DoW I and go striaght to II or start with the original.