Battlefield 3 thread - Server details in opening post -

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Hes using a controller.

Even so BC2 was developed for consoles first, it's got the exact same gameplay mechanics as the PC version. Just point and click at the triangle on either platform.
 
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Hes using a controller.

Because he's playing on the Xbox

PC doesn't have native Xbox controller support like other games (e.g. Just Cause 2) so it doesn't show button prompts like that when playing.

Even so BC2 was developed for consoles first, it's got the exact same gameplay mechanics as the PC version. Just point and click at the triangle on either platform.

But the consoles have a big aim assist to compensate for controller sensitivity, which the PC doesn't have
 
Dice have said on twitter today that they're still working on spotting. Just remember that this is an Alpha, it's supposedly only for tech/backbone/server tests, it might have changed dramatically by the time the Beta comes around.
 
even when enemies are spotted, the triangle is a fair way above there head so you cant just aim at the triangle and shoot

Yeah but given the bullet drop aiming at the triangle is normally the best approach across long distances.

For a little history on spotting, in Bad Company 1, you could throw infinite motion ball sensors when next to an ammo crate, a maximum of 3 would remain on the map at any one time covering a fair area, the enemies all got lit up for approx 10 seconds (mini-map + screen). Now imagine an entire squad doing this and the map becomes impassable.

Gives some idea how deludedly stupid DICE made the game in an attempt to appease the console users. But sadly this has carried over to the PC game now.
 
One thing that does annoy me about FPS games is muzzle flash. In BC2 (though not exclusively) it can seem a little extreme, especially considering that there is very little flash in real life.
It's firing blanks in films that makes everyone think that rifles have a massive muzzle flash.

Watch a video like the one below, and see that when the guy fires there is barely any flash.

 
One thing that does annoy me about FPS games is muzzle flash. In BC2 (though not exclusively) it can seem a little extreme, especially considering that there is very little flash in real life.
It's firing blanks in films that makes everyone think that rifles have a massive muzzle flash.

Watch a video like the one below, and see that when the guy fires there is barely any flash.

Meh i prefer it with the ott muzzle flash, you sort of expect it.
 
Been playing the Alpha but one issue has been annoying and that that in fullscreen the hud is cut off, the map/ammo/objectives are all 2/3rds off the screen. Running at 2560x1440 if that makes a difference.

Anyone else had that?
 
Yeah but given the bullet drop aiming at the triangle is normally the best approach across long distances.

For a little history on spotting, in Bad Company 1, you could throw infinite motion ball sensors when next to an ammo crate, a maximum of 3 would remain on the map at any one time covering a fair area, the enemies all got lit up for approx 10 seconds (mini-map + screen). Now imagine an entire squad doing this and the map becomes impassable.

Gives some idea how deludedly stupid DICE made the game in an attempt to appease the console users. But sadly this has carried over to the PC game now.

I hope they are not in BF3. They make the least sense, how does a motion mine detect Friend or Foe?

"Friendly UAV inbound!" :D
 
The regen health and the red marker above enemies heads will kill this game.

I hope there's server options to turn both off these things off without using the hardcore damage model.
 
Arrghhhh, just quit a bf2 sq dm game, this guy is like raping everying with sniper kit and a m24. I dont pretend to be good at the game I am probably average at best and on a rare occasion I an rather pleasded with myself.

After a good 7 month break or more I find that snipers are going toe to toe, no longer are they happy to sit at the back of the map. They bunny jump out of windows and blam your dead, that close up it's one hit one kill. Before I quit I saw a sniper go between two buildings as did my buddy so I thought great I have him or at least I thought I did. He jumps back and blam my bud is dead he runs back for cover and he leaps back out and blam I am dead and this all happened in a few seconds.

And thats what it was like all map, each time I came across him I was dead. He bunnies about and runs and manages to have pin point accuracy and on the rare occasion he misses he is in close for the kill with a knife. I am just venting but bloody hell he was good and he is not the only person who is an ace shot close up with a sniper rifle.
 
The regen health and the red marker above enemies heads will kill this game.

I hope there's server options to turn both off these things off without using the hardcore damage model.

Likewise, I disliked hardcore mode in BC2, but hated 3d spotting even more. The spotting they had BF2 where it showed enemys only on the mini map was perfect. The video Raven showed is a good illustration of why it is bad. Anyone can shoot across the map pointing at triangles, after randomly pressing Q in the general direction of the enemy, its just stuipid.
 
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