*** League of Legends ***

Being a cheap-arse and IP-in everything, I've spent most of this morning reading Ryze and Ashe guides.

Thing is, and it's always been the case with me, I don't really want to play this PvP, I prefer to co-op.

Why? Well with most FPS PvPs, the playing field is fairly level the whole way through. With this sort of game though, a poor performing teammate can leave you behind the curve and getting roflstomped. I don't want to be that poor teammate, and also don't want to have to suffer from one if I'm not. Too much pressure and I stop enjoying a game, I'm such a wuss, haha.

playing support is probably the closest you will get to 'pve' type playstyle, although there will always be pressure no matter what you play
 
Your best bet will be to find a group to play with then. The "randoms" will have a go at you no mater how good you are.

You might be right, 3 PUGs last night.

Won 1, lost 2 (against AI)

First game had a player disconnect from the start, so we were a champ down, but me (Ashe) and Mordekaiser pushed our lane like bosses and we won.

Second game had 2 disconnects! I was Ashe again, but had no lane support and would often fall foul of 3 champs.

Last I played Ryze, 1 disconnect, and we got destroyed (2 AP, 1 support, 1 melee AD vs 3 tanks, 1 melee AD and 2 AP)

Really enjoy the game though!
 
You might be right, 3 PUGs last night.

Won 1, lost 2 (against AI)

First game had a player disconnect from the start, so we were a champ down, but me (Ashe) and Mordekaiser pushed our lane like bosses and we won.

Second game had 2 disconnects! I was Ashe again, but had no lane support and would often fall foul of 3 champs.

Last I played Ryze, 1 disconnect, and we got destroyed (2 AP, 1 support, 1 melee AD vs 3 tanks, 1 melee AD and 2 AP)

Really enjoy the game though!

Have you been sent the mumble details? Plenty of people on in the evenings and we'd be happy to show you the ropes. Message my trust and I'll send you details :)
 
Monkey King spotlight.


I feel LoL has more than enough bruisers already but meh, either way I'm still excited and his skins look awesome!

New champ rotation:

- Katarina
- Nunu
- Sion
- Teemo
- Veigar
- Zilean
- Shen
- Malzahar
- Urgot
- Leona

Not played Teemo in quite a while so plan on spamming a bunch of games with him. Just had one now building him AD DPS with a malady chucked in for good measure. Late game I was awesome but wiill have to practice his early/mid game more.

Never see Urgots, even on rotation no one likes to pick the crabman :(


Patchnotes:

New Skins in the Store

Volcanic Wukong
General Wukong
Darkforge Jarvan IV
Bloodfury Renekton


PVP.net Store

UI redesign of the store home page
Bouncing red text animation replaced with a shimmer
Replaced the bright blue and bright red header graphics with dark blue
Removed padding to create 20% more space on the home page
Fixed several issues with text alignments (featured items for example)
Fixed an issue with the promo image scroller where it would pause when you moused over an image
Filtering items by IP/RP now works properly
Added a filter that allows a user to sort alphabetically
Search functionality updated to narrow results as you type each character
All store pages now have a textured background instead of a solid black background
Replaced pagination with a vertical scroll bar
Updated the topside tabs graphic and added a rollover state
Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered


PVP.net v1.40.17

Players will now receive more IP in very long ranked games
Number of leaves is no longer visible in game lobbies
Added a mouseover tooltip for the notifications tab
LeaverBuster emails are now localized per language
Fixed the text color of Masteries to make them easier to read
Fixed a bug that allowed banned Champions to be selected when using the Random option
Fixed a bug with displayed wins in the Custom Game lobby
Fixed several bugs with the Mastery Page UI
Fixed several bugs that occurred while viewing another Summoner's profile
Fixed several bugs with the word filter


League of Legends v1.0.0.122
Wukong, the Monkey King

Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.


Annie

Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8


Cassiopeia

Miasma now gives persistent vision in the area where cast


Corki

Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%


Ezreal

Fixed a bug where Mystic Shot did not interact with spell shields


Galio

General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%


Gangplank

Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%


Janna

New models and textures for Janna and Tempest Janna
All new animations for her and her skins!


Jax

Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150


Kayle

General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds


Maokai

Sap Magic can now be cast while silenced


Orianna

Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%


Pantheon

Grand Skyfall now has a range of 5500


Swain

Ravenous Flock now prioritizes champions


Teemo

Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen


Tryndamere

General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is


Twisted Fate

Gate now has a range of 5500


Udyr

Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.


Vayne

Fixed a bug where Silver Bolts would go through Blind effects.


Yorick

General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650


Items

Zhonya's Hourglass combine cost reduced to 800 from 1000
Randuin's Omen and Shurelya's Reverie will now grant assists


General

Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
Fixed a bug where certain spells would deal damage twice
Fixed a bug where minions were not properly displaying stat growth over time

Bit annoyed they are nerfing Udyrs Tiger stance! Turtle getting a nerf was obvious.
 
Why on earth did they feel the need to REMOVE the blind from corki as well as nerfing the dmg on his phos bomb? Thats a hard nerf to him :(
 
Why on earth did they feel the need to REMOVE the blind from corki as well as nerfing the dmg on his phos bomb? Thats a hard nerf to him :(

I started maining him, got his legendary skin and everything...

Now I feel I can see better picks in a lot of aspects. Who knows we may not notice it but we will see.
 
Why on earth did they feel the need to REMOVE the blind from corki as well as nerfing the dmg on his phos bomb? Thats a hard nerf to him :(

I don't get it at all. They've just ruined Corki! Blind was what made you able to use your gattling effectively without getting owned. He wasn't exactly played a lot as it was either.

Am i missing something? I'm genuinely puzzled about this change.
 
Played as shen just now, when will people learn that using all there spells on a tank is bad, by all means kill me, but my team will be on full hp and you will lose....

Some people will never learn...
 
I don't get it at all. They've just ruined Corki! Blind was what made you able to use your gattling effectively without getting owned. He wasn't exactly played a lot as it was either.

Am i missing something? I'm genuinely puzzled about this change.

I can see why they nerfed the damage on it and his others, the damage output from him was just ridiculous even early game when not fed. It's the blind I don't get either.

I guess they just thought he was way too strong with a blind, gatling, missile spam, valk away and more missile spam from range then. I'm still sadpanda though, he was by far my fav AD carry :( Doesn't mean he is unusable now, but certainly it's a huge hit with the nerfbat.
 
I can see why they nerfed the damage on it and his others, the damage output from him was just ridiculous even early game when not fed. It's the blind I don't get either.

I guess they just thought he was way too strong with a blind, gatling, missile spam, valk away and more missile spam from range then. I'm still sadpanda though, he was by far my fav AD carry :( Doesn't mean he is unusable now, but certainly it's a huge hit with the nerfbat.

But to me it seems like he only has 3 spells now. I don't get the point of phosphorous if it doesn't blind. It's the only thing I really used it for. Surely not it's just a really crap damage spell?

I guess it's good for scouting bushes at least come to think of it.
 
Had a surprising pub earlier.

My first run as Katarina, had a disconnect, and a good Ashe + Leona, and a terrible Sion (He was only level 11 when we won, rest of us were 18).

Katarina is AWESOME!! Lovely harassing, mows through minions, and amazing one-on-one stompability to anything that isn't a tank.

Multi champs provide a problem, and CC is annoying, but hot damn Shunpo works just as well as an escape as a nuke.

Any time a squishy (other than Ashe, grrrr!) went toe-to-toe I flattened them, lol. Bouncing blade + shunpo + exhaust + death lotus + shunpo (+blade again if needed) = death :D

She's deffo my next purchase!
 
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