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Mr Darter is back with his "Unlimited Detail" tech

http://www.youtube.com/watch?v=00gAbgBu8R4

Still can't be animated? Why is he trying to convince the games industry to convert to this? What good are realistic palm trees that don't sway in the wind or fall down?

Can see a couple of challenges with this tech.

First, as far as I could see, all the objects were in the same plane. Ie, horizontal, all facing the same way. Essentially all clones, differing only in x,y,z coordinates.

I'm going to guess therefore that pre-defined animations, again in the same plane, are trivial to do. Nothing to calculate.

I'm going to guess also that calculated animations, or rotations, deformations, etc, would slow the thing to a crawl.
 
Incredible.

And as for the clone issue, he did say they were technology designers, not game level designers :)
 
Looks pretty awesome, can't wait for them to develop it even further. I would like to see the demos with better lighting, and also things like physics calculations and proper animations.

With all the available detail, obviously you can't scan in each rock individually, so it might be a good idea for artists to create a procedurally generated tree/plant/rock generator to populate the world.
 
There is one game this might work for. Those point and click adventure games with static backgrounds.

But who wants to play a game at sub 30fps with poor lighting, poor shadows, no animation and we know nothing about the technology and all the possible unknown problems like how will 3d sound react in such a high detail environment.

Personally I still think ray tracing is the way forward or a hybrid version of ray tracing.
 
They need to use someone else to provide the "details."

It's premature to be honest. Developers won't budge until new consoles are out, hell Polygons work fine because nobody gives a rat's ass about design or the art half the time. Which is a shame as I believe that is why we're getting very brown, very grey and very dull looking FPSs constantly.
 
If they have unlimited "DARTER" then why is the island they have made just a blocky square grid.....?
 
I've worked with point cloud data, each site (place that was being surveyed) took up about 400GB of space for the database. Each site was shipped around on a 500GB external hard drive, then opened and viewed in Rhino. I think it was working on a level of 3mm granularity, so far less pointy than what this guy is showing off.

I don't see how their 'infinite' amounts of data will get away from having to churn through gigantic amounts of data. Even if the 3D information is streamed, processed and rendered in real time from a local database, it's still not going to be as quick as what we use currently.

Too vague.
 
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How so?
They're not artists as he's said.

Looks like minecraft when zoomed out :p

Also why is it all on a strange square grid?

If it is an island, why not have it look like an island with water swelling onto it...

hm...

I don't buy it at all. Until i see it with animations,lighting e.t.c. it is all just fantasy that it will be used in games.
 
Looks like minecraft when zoomed out :p

Also why is it all on a strange square grid?

If it is an island, why not have it look like an island with water swelling onto it...

hm...

I don't buy it at all. Until i see it with animations,lighting e.t.c. it is all just fantasy that it will be used in games.

Well he did say they weren't artists or designers, merely technical purveyors.

Also he goes on to say they only had 2 shades of lighting on that island, now they have more.

It's not that what they're showing is bad it's just not utilised to its best potential.

Like I said, give it 5 years minimum we'll see an increase in this system perhaps as hybrids with polygons, who knows. I wouldn't judge the tech on they're finished product.
 
Looks like minecraft when zoomed out :p

Also why is it all on a strange square grid?

If it is an island, why not have it look like an island with water swelling onto it...

hm...

I don't buy it at all. Until i see it with animations,lighting e.t.c. it is all just fantasy that it will be used in games.

I've used 3dsMax, and my creations are VERY basic, however I've seen some stupidly good models come out of it.
It's all down to the artist.
 
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