Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark.
what is a lag spike and how would it affect me?
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Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark.
Again, you only tested in a limited set of games, and you have no proof of smoothness in a statistical measure, i.e. the number of lag spikes with time gap >33ms, especially when you quickly rotate the camera or when the game switches cutscenes.
In Rivatuner it regularary shows me going over 1024MB use at 1080p in games such as Dirt 3. BF3 Alpha used as much as 1.4GB.
what is a lag spike and how would it affect me?
what is a lag spike and how would it affect me?
The human visual system does not see in terms of frames; it works with a continuous flow of light information.[12] A related question is, “how many frames per second are needed for an observer to not see artifacts?” However, this question also does not have a single straight-forward answer. If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS (interlaced). In other words, the flicker fusion point, where the eyes see gray instead of flickering tends to be around 60 FPS (inconsistent). However, fast moving objects may require higher frame rates to avoid judder (non-smooth, linear motion) artifacts — and the retinal fusion point can vary in different people, as in different lighting conditions. The flicker-fusion point can only be applied to digital images of absolute values, such as black and white. Where as a more analogous representation can run at lower frame rates, and still be perceived by a viewer. For example, motion blurring in digital games allows the frame rate to be lowered, while the human perception of motion remains unaffected. This would be the equivalent of introducing shades of gray into the black–white flicker.
Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark. 560 Ti 2GB SLI got less lag spikes than your heavily overclocked 560 Ti 1GB SLI was already a good proof. You should counter me with better selected pictures, but it won't hide the very first picture you posted.
A lag spike can be defined as a time gap or a set of time gaps greater than a certain period of time, say, 33ms, between two consecutive frames. When the gap is greater than a certain threshold, say, 33ms, most people can notice it and feel laggy in game.
that it? i always get lag spikes. I have a GTX 580 and got the same with my 6970
Harmony, is more than 1gb used in any other games apart from the select few?
Have a look at todays top ten steam download chart. which of those games would use the extra VRAM?
Then obviously you need to buy tri SLI GTX 580s [COLOR=@lime@]3GB[/COLOR]. I hear that harmony is going buy them for everyone here so that they dont have to experience lag spikes anymore.
I am saying if you are going to get a multi-GPU setup, then you are likely to need more than 1GB vram.
how many of these games actually need more than a single GTX560 Ti 1GB?
that it? i always get lag spikes. I have a GTX 580 and got the same with my 6970
I am not saying that you'll need more than 1GB vram in most (popular) games. I am saying if you are going to get a multi-GPU setup, then you are likely to need more than 1GB vram. Don't get me wrong. So I could also ask this question: how many of these games actually need more than a single GTX560 Ti 1GB?
Lag spikes happen all the time, even with the top-end cards. However there is a correlation between the total number of lag spikes you can meet in games, and whether the cards have more than 1GB vram per GPU, when you crank up the AA settings at 1200p or greater.
Why do you? What difference does it make?
Quite a few if I want to use lots of AA and settings as high as possible. SLI / CF also vastly improves FPS across most games you play. 2 GTX 560s cost the same as, and vastly outperform a single GTX 580.
They also run a lot cooler and silent compared to higher end cards, thats actually the main reason why I want mid range cards with decent coolers.
yes, but the fact remains that if you put AA down a notch the lag will go away!
In such case, 1GB is likely to be insufficient to avoid swapping through PCI-E communications.
Yes at 1200p and lower.
Irrefutable proof that VRAM over 1 Gb desnt affect performance at 1920x1200 (according to harmony's methods of proof finding).
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For more performance, you need faster GPUs, not more Vram.
Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark. 560 Ti 2GB SLI got less lag spikes than your heavily overclocked 560 Ti 1GB SLI was already a good proof. You should counter me with better selected pictures, but it won't hide the very first picture you posted.
yes, but the fact remains that if you put AA down a notch the lag will go away!
how the hell can this be right after looking at the first two pictures posted? they prove your point wrong!!
But when you put AA down, usually you don't need more than a single GTX560 Ti 1GB.