• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Is 1GB VRAM enough?

Again, you only tested in a limited set of games, and you have no proof of smoothness in a statistical measure, i.e. the number of lag spikes with time gap >33ms, especially when you quickly rotate the camera or when the game switches cutscenes.

All the games run smooth for me, that is proof that *I* do not need to buy 2 Gb cards.

In Rivatuner it regularary shows me going over 1024MB use at 1080p in games such as Dirt 3. BF3 Alpha used as much as 1.4GB.

That doesnt mean that the game is going to stutter or lag because the shared memory is actually sufficient to prevent that from happening in every single case where it should be happening for most people with 1 Gb cards.

what is a lag spike and how would it affect me?

I think its meant to be a tiny spike downwards on the Y axis of harmony's graphs, which you actually cant notice or see with your eyes when watching that benchmark or playing the game.
 
Last edited:
Harmony, is more than 1gb used in any other games apart from the select few?

Have a look at todays top ten steam download chart. which of those games would use the extra VRAM?
 
what is a lag spike and how would it affect me?

A lag spike can be defined as a time gap or a set of time gaps greater than a certain period of time, say, 33ms, between two consecutive frames. When the gap is greater than a certain threshold, say, 33ms, most people can notice it and feel laggy in game. The threshold can vary among individuals, but I'd say 33ms (which is indeed 30fps) serves well.

The human visual system does not see in terms of frames; it works with a continuous flow of light information.[12] A related question is, “how many frames per second are needed for an observer to not see artifacts?” However, this question also does not have a single straight-forward answer. If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS (interlaced). In other words, the flicker fusion point, where the eyes see gray instead of flickering tends to be around 60 FPS (inconsistent). However, fast moving objects may require higher frame rates to avoid judder (non-smooth, linear motion) artifacts — and the retinal fusion point can vary in different people, as in different lighting conditions. The flicker-fusion point can only be applied to digital images of absolute values, such as black and white. Where as a more analogous representation can run at lower frame rates, and still be perceived by a viewer. For example, motion blurring in digital games allows the frame rate to be lowered, while the human perception of motion remains unaffected. This would be the equivalent of introducing shades of gray into the black–white flicker.
 
Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark. 560 Ti 2GB SLI got less lag spikes than your heavily overclocked 560 Ti 1GB SLI was already a good proof. You should counter me with better selected pictures, but it won't hide the very first picture you posted.

This is already demonstrated in post two. My previous results were not using the latest drivers.

A lag spike can be defined as a time gap or a set of time gaps greater than a certain period of time, say, 33ms, between two consecutive frames. When the gap is greater than a certain threshold, say, 33ms, most people can notice it and feel laggy in game.

So can you prove that this only happens because of not enough Vram? If so then why do even the 2 Gb GTX 560s get lag spikes when only 1.3 Gb of vram is actually being used?
 
Last edited:
that it? i always get lag spikes. I have a GTX 580 and got the same with my 6970

Then obviously you need to buy tri SLI GTX 580s. I hear that harmony is going buy them for everyone here so that they dont have to experience lag spikes anymore.
 
Harmony, is more than 1gb used in any other games apart from the select few?

Have a look at todays top ten steam download chart. which of those games would use the extra VRAM?

I am not saying that you'll need more than 1GB vram in most (popular) games. I am saying if you are going to get a multi-GPU setup, then you are likely to need more than 1GB vram. Don't get me wrong. So I could also ask this question: how many of these games actually need more than a single GTX560 Ti 1GB?
 
I am saying if you are going to get a multi-GPU setup, then you are likely to need more than 1GB vram.

Why do you say that? What difference does it make?

how many of these games actually need more than a single GTX560 Ti 1GB?

Quite a few if I want to use lots of AA and settings as high as possible. SLI / CF also vastly improves FPS across most games you play. 2 GTX 560s cost the same as, and vastly outperform a single GTX 580.

They also run a lot cooler and silent compared to higher end cards, thats actually the main reason why I want mid range cards with decent coolers.
 
Last edited:
that it? i always get lag spikes. I have a GTX 580 and got the same with my 6970

Lag spikes happen all the time, even with the top-end cards. However there is a correlation between the total number of lag spikes you can meet in games, and whether the cards have more than 1GB vram per GPU, when you crank up the AA settings at 1200p or greater. If you have more than 1GB vram available per GPU, then the game is less likely to get lag spikes due to swapping between the dedicated video memory and the system main memory.

When we optimize code for GPGPU, we need to minimize the PCI-E communication as much as possible, because it is usually the bottleneck of the algorithm in most cases.
 
Last edited:
I am not saying that you'll need more than 1GB vram in most (popular) games. I am saying if you are going to get a multi-GPU setup, then you are likely to need more than 1GB vram. Don't get me wrong. So I could also ask this question: how many of these games actually need more than a single GTX560 Ti 1GB?

oh yeah, to answer your question about my 8800GTX, all the games i played could easily have looked better on a GTX 560Ti+

with multi GPU setups, 1GB is more than enough as by the time you NEED 2GB, the GPU power won't be enough anyway
 
Lag spikes happen all the time, even with the top-end cards. However there is a correlation between the total number of lag spikes you can meet in games, and whether the cards have more than 1GB vram per GPU, when you crank up the AA settings at 1200p or greater.

yes, but the fact remains that if you put AA down a notch the lag will go away!
 
Why do you? What difference does it make?



Quite a few if I want to use lots of AA and settings as high as possible. SLI / CF also vastly improves FPS across most games you play. 2 GTX 560s cost the same as, and vastly outperform a single GTX 580.

They also run a lot cooler and silent compared to higher end cards, thats actually the main reason why I want mid range cards with decent coolers.

Because typically if a game requires more than a single GTX560, then you have already cranked up the AA settings under 1200p or higher, and the game must be hardware-demanding itself. In such case, 1GB is likely to be insufficient to avoid swapping through PCI-E communications.
 
yes, but the fact remains that if you put AA down a notch the lag will go away!

Or you can turn off DoF / Ubersampling.

In such case, 1GB is likely to be insufficient to avoid swapping through PCI-E communications.

What evidence do you have for this because I havnt noticed it on 5 sets of CF / SLI 1 Gb cards.

Even my 512 Mb 3850s in CF didnt have this problem back when I had them.
 
Yes at 1200p and lower.

Irrefutable proof that VRAM over 1 Gb desnt affect performance at 1920x1200 (according to harmony's methods of proof finding).

harmonyu.png


For more performance, you need faster GPUs, not more Vram.

Because I have yet to see any 1GB cards in SLI/CF being able to achieve very few lag spikes in the metro 2033 benchmark. 560 Ti 2GB SLI got less lag spikes than your heavily overclocked 560 Ti 1GB SLI was already a good proof. You should counter me with better selected pictures, but it won't hide the very first picture you posted.

how the hell can this be right after looking at the first two pictures posted? they prove your point wrong!!
 
There is seriously absolutely no difference you could possibly see with your eyes in the Metro bechmark between a 1 Gb and 2 Gb card of the same GPU at 1200p.

Post #5 is nothing but pure jargon.

But when you put AA down, usually you don't need more than a single GTX560 Ti 1GB.

Trolololololololol.

I try to run Dragon Age origins maxed out with 8x SSAA. It runs too slow. I drop it down to 4x SSAA, it runs fine. I disable CF, 4x SSAA is too slow, so I need to change to 4x MSAA or turn CF back on to use SSAA.

That was on my 5770s by the way, not my current cards.
 
Last edited:
Back
Top Bottom