Street Fighter (SFIV, SSFIV, HDR)

i did what you said kreeeee and i am still getting input lag and stuff. i wonder does my bro playing league of legends have anything to do with it. but it doesnt effect the xbox ssf4 and mvc3.

Just play DeeJay, he'll never play when you are then.

OH YEAH!
 
GGs mate shame about the lag, I'm sure theres something weird between our connections!

It's a weird matchup for sure, hes got a lot of options, but I'm sure you'll do better after more practise against him
 
I played Marge the other day, was in a lobby with him and elrasho.

Beat his dudley with sim pretty easily...

Got owned by the fraud elrasho though :(

I always thought Marge's bison was his best
 
I played Marge the other day, was in a lobby with him and elrasho.

Beat his dudley with sim pretty easily...

Got owned by the fraud elrasho though :(

I always thought Marge's bison was his best

If i remember right, was I not the first ever Dudley to beat your Sim? haha
Marge's Bison seemed unstoppable during PC SF4 days, but wasn't too tough after I knew the game better. I find your Bison much tougher tbh. Yea, I know you're shocked.
 
Preordering 3rd Strike Online Edition tonight =) Can't wait for this come out, never got a chance to play it as it never came out for PS2 in Europe unfortunately.
 
Anyone know any tips for Cammy. Cause i use her a lot but i dont feel like i know how to use her to best. hoo won first game.

Basically, when you get in, you want to mix up throws and divekicks.
So you knock them down, then go for front or back divekick.
If it hits, combo with the bnb of cr.lk, cr.lp, cr.lk, mk spiral arrow.
If it's blocked, then either throw or apply blockstring pressure.
Add throws in between blockstrings, or do (near)instant EX cannon strikes to beat throw techs, which you can then combo from (even Ultra). Or, hold back after a few blocked attacks to bait out dp (they will come, but that's not really cammy specific)
That's pretty much what Cammy's offense is based off of.

cr.mp/cr.mk with a buffered spiral arrow is great for poking with.
As is st.HK, st.MK.
Can poke with max range spiral arrows.
When approaching from far/midscreen, mix up normal jumps with dive kick jumps so that your landing spot isn't predictable.
 
Basically, when you get in, you want to mix up throws and divekicks.
So you knock them down, then go for front or back divekick.
If it hits, combo with the bnb of cr.lk, cr.lp, cr.lk, mk spiral arrow.
If it's blocked, then either throw or apply blockstring pressure.
Add throws in between blockstrings, or do (near)instant EX cannon strikes to beat throw techs, which you can then combo from (even Ultra). Or, hold back after a few blocked attacks to bait out dp (they will come, but that's not really cammy specific)
That's pretty much what Cammy's offense is based off of.

cr.mp/cr.mk with a buffered spiral arrow is great for poking with.
As is st.HK, st.MK.
Can poke with max range spiral arrows.
When approaching from far/midscreen, mix up normal jumps with dive kick jumps so that your landing spot isn't predictable.

I find good good Cammy's a nightware to deal with up close. Her pressure is quite scary at times.
 
Basically, when you get in, you want to mix up throws and divekicks.
So you knock them down, then go for front or back divekick.
If it hits, combo with the bnb of cr.lk, cr.lp, cr.lk, mk spiral arrow.
If it's blocked, then either throw or apply blockstring pressure.
Add throws in between blockstrings, or do (near)instant EX cannon strikes to beat throw techs, which you can then combo from (even Ultra). Or, hold back after a few blocked attacks to bait out dp (they will come, but that's not really cammy specific)
That's pretty much what Cammy's offense is based off of.

cr.mp/cr.mk with a buffered spiral arrow is great for poking with.
As is st.HK, st.MK.
Can poke with max range spiral arrows.
When approaching from far/midscreen, mix up normal jumps with dive kick jumps so that your landing spot isn't predictable.
Awsome thank you :D Now i just need to getting Cannon spike and spiral kicks messed up! too many times have i done thaat and lost a game!
 
Some things are easier, some are harder. For SFIV the inputs are so lenient that it makes no difference, other than ergonomics and having the same interface no matter the platform.
 
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