Counter Strike Global Offensive rumours

I feel sorry for Valve on this one.

The masses demanded a sequel.
The masses will rip this game no matter what.

I am looking forward to it, will be interesting to see what they can do.

I expect more of the game just polished up to todays standards with a co-op mode and decent bots.
 
I feel sorry for Valve on this one.

The masses demanded a sequel.
The masses will rip this game no matter what.

I am looking forward to it, will be interesting to see what they can do.

I expect more of the game just polished up to todays standards with a co-op mode and decent bots.

cs is a competitive based game ofc it will get criticism for bringing changes
 
I'd love to see how this handles on the consoles. The aiming in CS:S with a mouse is the best and most accurate i've ever had the pleasure of using, hopefully it'll somehow transfer across to the consoles. :confused:
 
I'd love to see how this handles on the consoles. The aiming in CS:S with a mouse is the best and most accurate i've ever had the pleasure of using, hopefully it'll somehow transfer across to the consoles. :confused:


Play it the way it's meant to be played.
 
Leaked screen shot.

















5XLzNyW.jpg
 
It might be just because I'm a massive pedant, but the official logo on Steam has a CT carrying a G3/SG1: mistake, or proof of a weapon change?


Also, the decoy grenades sound like crap to me, but meh.
 
I don't understand people's obsession with CS 1.6. I have played both CS Source and CS 1.6 and found source to be a better game with better gameplay mechanics. The character movements in 1.6 is just too gay.

I can't see how anyone can say that CSS is a "better" game, the movement is more fluid granted but you would expect that from an engine which is far more up to date.

The ability to full spray with a m4/ak without having to compensate for recoil is stupid. The AWP in 1.6 was the hardest gun in game to use, rarely did a clan have more than 1 designated AWP player. In source with the giant models, and quicker switch it made the gun completely overkill. Flashbangs in source are silly, being able to take an area without the need to throw multiple coordinated flashes is nonsense. The removal of wallbanging also lowered the skillcap of the game.

Looking at CSS as a standalone game, it was a good game but when you take the viewpoint that it was supposed to be the successor to 1.6 it was probably the biggest disappointment I've ever had from a game release.
 
Just update the graphics, add some more guns, leave it exactly the same and then it's perfect :)

In other words you want the same game yet again with a couple of additions...

I really do not get this mentality that seems to infest pc games, tf2 was coming out it was the hardcore crowd wanting the same game with better graphics, bf3, people are moaning about wanting the same game as bf2 with better graphics.

How exactly are better graphics going to increase the lifespan of the game?

IMO they should start from scratch and make it from the ground up, this trend of just wanting a graphics update really has to stop, its been 7 years since cs source was released and yet people would be happy with a couple of additions and the same gameplay?

I really don't get it. :confused:
 
Sounds like another excuse to get more money out of you via microtransactions. Where is HL2:Episode 3 goddamnit? :mad:

Waiting for Next-Gen consoles? Or busy working on a new engine with the game due to release in 2015!! :D (1 month after Black Mesa Source once Valve acquire them to finish the god damn mod!)
 
I really don't get it. :confused:

Because if too much changes it wouldn't be CS and may as well have a different name. I've no problem with graphical overhauls - infact I wish more titles were given this treatment (RTCW anyone?) - if it keeps great games alive over the years. If a game gets something very right then we shouldn't mess with the formula - just keep adding maps and tweaking the balance.
 
Because if too much changes it wouldn't be CS and may as well have a different name. I've no problem with graphical overhauls - infact I wish more titles were given this treatment (RTCW anyone?) - if it keeps great games alive over the years. If a game gets something very right then we shouldn't mess with the formula - just keep adding maps and tweaking the balance.


And somehow counterstrike 1.6 got everything right (going by some posts in here)? I remember a video on gamespot the night after it was released and everyone they interviewed said "it sucked", yet now years later the rose tinted glasses are on and 1.6 was gods gift.

Look how much the Battlefield games have changed yet nobody says "this has changed too much, its not Battlefield anymore". Updated graphics does nothing for longevity, its something that'll be great for the first couple of days and thats it.
 
I can't see how anyone can say that CSS is a "better" game, the movement is more fluid granted but you would expect that from an engine which is far more up to date.

The ability to full spray with a m4/ak without having to compensate for recoil is stupid. The AWP in 1.6 was the hardest gun in game to use, rarely did a clan have more than 1 designated AWP player. In source with the giant models, and quicker switch it made the gun completely overkill. Flashbangs in source are silly, being able to take an area without the need to throw multiple coordinated flashes is nonsense. The removal of wallbanging also lowered the skillcap of the game.

Looking at CSS as a standalone game, it was a good game but when you take the viewpoint that it was supposed to be the successor to 1.6 it was probably the biggest disappointment I've ever had from a game release.

I agree mostly apart from css being more fluid imo it's the other way round 1.6 is much more fluid
 
Last edited:
And somehow counterstrike 1.6 got everything right (going by some posts in here)? I remember a video on gamespot the night after it was released and everyone they interviewed said "it sucked", yet now years later the rose tinted glasses are on and 1.6 was gods gift.

Look how much the Battlefield games have changed yet nobody says "this has changed too much, its not Battlefield anymore". Updated graphics does nothing for longevity, its something that'll be great for the first couple of days and thats it.

We're not quite comparing like for like. The core gameplay in CS is as solid as it gets (although I did prefer 1.6) and shouldn't be changed beyond the odd tweak. The gunplay in the BF games, however, sucked my balls. There is much that is excellent about BF and these elements should be kept, but the core gameplay still needs work before we get something as solid as CS.
 
Back
Top Bottom