So youre trying to tell me that the reason why DDO and Lotro didnt do well is because they are terrible games, and that people only play those terrible games now because they are free to play?
I'm not saying there terrible, they just didn't offer what the vast majority of people wanted.
DDO is heavily based around the D&D rule set and mind set, so that limits its audience right away.
LOTRO to me, certain things about it still feel unfinished, clunky combat and many other things, but this isn't about my opinions on LOTRO.
And also Guild Wars 1 and Guild Wars 2 are terrible games because people wouldnt play them if they had fees?
Your now putting words in my mouth and adding GW2 into the mix.
What you have to ask your self is, of the 7 million people who bought GW, how many are still playing? And that will give you a very good idea.
GW2, SWTOR, Tera and others now pose the greatest chance for change in the MMO industry for nearly 8 years and the "successful" one will show the way the market wants the genre to go.
There is absolutely nothing terrible about any of those three games,
Again i never said they where terrible.
Is Eve online a terrible game too? It only has around 350k subscribers.
EvE appeals to its market and audience it targets for. But does the sandbox and ethos of "do what you want", something the genre as a whole wants? No because if it was, more people would be playing it.
If games were terrible, then surely people wouldnt play them even if they were free!
Thats not true, when your options are limited and you want your MMO fix, you'll latch on to what you can.
Also people hope for change, when they shift from P2P to F2P, people will download it in the hope there is new content.
Please stop putting words in my mouth and making up wild accusations upon nothing i have said.