The reason why Free To Play MMO's are destroying the Genre

Its not down to MMO's being Free to Play....

It was mainly Everquest that distroyed the MMORPG genre, since almost every MMO uses that as a baseline.

Love live UO, Eve... Atleast there is a glimmer of hope for MMOs ;)
 
It was mainly Everquest that distroyed the MMORPG genre, since almost every MMO uses that as a baseline.

I agree with this point. It was Everquest, and then WoW that destroyed the 'P2P / Traditional grindfest MMO' genre, which then gave rise to some games going FTP in order to compete, and trying to be different.

And I prefer the different FTP games to the P2P everquest / WoW gameplay clones.

One inadvertent move that WoW made to the genre was that it led to a rise in FTP games. FTP saved many games that would have otherwise died, and got me into them, so that to me is saving the genre that nearly got destroyed by WoW.

Its got to the point where every new MMO released is either a direct WoW clone (identical gameplay, and / or very similar art style), or tries to be different, unique and revolutionary in the genre (GW / GW2 / DDO / maybe EVE too, but its P2P). Hardly anyone wants the games that are similar to WoW, but lots of people want games that do something different, new and try to take the genre to the next level like GW2 is doing (and GW1 already did 6 years ago IMO).
 
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Eve Online is the best MMO because the high learning curve acts as a retard filter, leaving just those people that have at least half a brain in the game.

It's funny because the vast majority of games are now being designed specifically for retards.
 
To be honest lads.

Ive put that many hours into wow. my opinion is valid. (as is bhavv's imo)

Guild Wars 2 Will put it on its knees. The game is going on 8 years old.

They have had a good run, and they need to step aside or they will be forced aside.
 
Eve Online is the best MMO because the high learning curve acts as a retard filter, leaving just those people that have at least half a brain in the game.

It's funny because the vast majority of games are now being designed specifically for retards.

I would love to think this was true but no 95% of the EvE community are douche bags in-game. :p
 
To be honest lads.

Ive put that many hours into wow. my opinion is valid. (as is bhavv's imo)

Guild Wars 2 Will put it on its knees. The game is going on 8 years old.

They have had a good run, and they need to step aside or they will be forced aside.

My opinion is also valid, I had over a year of in-game time in WoW (back when it was actually good) and have played many MMOs before and since.

Just be careful what you say about "the next big WoW killer", as many have said it before and they've been wrong. People were even saying it about AoC and WAR when those first came out. The fact of the matter is that you don't truly know how the end-game is going to be until you're there, and it's the end-game which will determine whether the game sinks or swims.

Anyway GW2 looks good, and I really do hope that it takes a big chunk out of WoW, but it wouldn't take much for Blizzard to compete against its release by offering free game time or adding new content.

I would love to think this was true but no 95% of the EvE community are douche bags in-game. :p

Yeah, everyone's a thieving git in Eve, but at least they aren't dancing naked on mailboxes for money. :p
 
Quests? Wtf are they? It's all about grinding.

QUEST: go to.... 110:37 kill 10.... bores, come back collect exp, now goto... 150:78 kill 20.... flys, come back collect exp, now move to the... north for more amazing quests from... zeon or whatever they want to call him/her, always the same in MMO's now :)
 
Your experience is based entirely on one games model - WoW. You have never experienced a game that goes beyond the traditional cookie cutter MMO model of 'Grind grind and more grind before you can get to the fun stuff'.

End game is meaningless if it is the only thing good about a game like WoW, and I have to waste several months of grinding to get to it. If levels 1-85 arent enjoyable, and only the end game is, then yes that end game is pointless because I will never get to it before getting bored of and quitting the game.

GW1 / GW2 have no end game because the *ENTIRE GAME* is the end game. After you play through the story line, you are completely free to go back and play your favorite areas now scaled up to your level. You are free to enter and play whichever dungeon / quest that you enjoy the most. You are free to go into PVP if you want to. You are free to create your own endgame and play the content that you actually enjoy, which is 100% of the game, not just 10% of it that you unlock right at the end like you do in WoW.

With GW I can log in absolutely whenever I want, and play absolutely whatever I want with no need to pay fees, or grind any content other than going through the story mode once on each character.

Increasingly more and more people are stepping away from the traditional WoW model because they in fact hate it. WoW has 12 million subscribers only because as this thread shows, they are stubborn about other games that they have never even played, stubborn about different payment methods that actually enable people to log in and play their game anytime they want without paying, and stubborn about anything that is new and different to WoW, even when they havnt tried it.

The traditional MMO model that WoW uses is a pure joke to me, as is any game that copies or uses the same type of gameplay that is fully designed to keep you 'grinding' for as long as possible, while sucking money out of every players bank accounts via the fees.

Lawl, I've played more than one MMO, assumptions from nothing again.
WoW - 8000 hours played roughly,
Runescape - played for 4/5 months.
Warhammer online - a day or two, but watched tummy play a lot.
LOTRO - The awful launcher.


And, I proved earlier in a post that WoW does have good questing, which, you seemed to ignore. As usual. An amazing end game, an amazing quest line. What next are you going to ignore? And SEVERAL months? You're kidding me, right? It took me four years from 1 - 80, starting in vanilla. It took my brother 1 week. It took his friends a couple of weeks.
More numbers from where the sun doesn't shine.

And if that is so, in GW1, then you have just proven my earlier point of no progression. Thanks. And with WoW, you have tons of amazing quests and dungeons from the very start, and an endgame when you finish. Stop assuming based on a limited knowledge, knowledge which is outdated now. And if you particularly enjoy a particular level then you can freeze yourself at that level. Other than that, no, you can't revisit old dungeons unless they have heroic versions. But that is another measurement of progression, is it not? When you become powerful enough to have mastered, defeated a dungeon completely, you know you have made progress.

Ignoring the rubbish here that you made up, then the accusations you throw around without knowing anything about me, as it was clearly aimed at me. And it is a bit of a hypocritical statement.

And this traditional model, is your opinion. Again, you use opinion as fact. And please don't say WoW is grindy again seeing how you haven't played it enough, or recent enough to make ANY kind of judgement. And it doesn't "suck" money out. We, or They, give their money to blizzard willingly. We are not forced.
 
Is the OP moaning and scared that Guild wars 2 will trouch his beloved world of warcraft paid MMO game?

No. At least I don't think so. The OP is neither an attack on GW's (or GW2's) pricing model, nor (necessarily) a defence of WoW's. But this has now become a GW vs WoW thread, so give it your best shot:p!
 
Lawl, I've played more than one MMO, assumptions from nothing again.
WoW - 8000 hours played roughly,
Runescape - played for 4/5 months.
Warhammer online - a day or two, but watched tummy play a lot.
LOTRO - The awful launcher.

WoW is grindey, doesnt have a real or a decent quest system, and is far easier than both GW and DDO with no real challenge.

You really ought to broaden your horizon and try some mmos that are not simple WoW clones like all those that you named.

DDO is free to download and play, why not try it out? GW can be had for very cheap now, why dont you buy it and try it out? You will be be very surprised with how much progression and character development those games have with only 20 levels, and maybe by playing them you will realize how meaningless levels really are, and how WoW, and all those other games you named really are terrible grinds.

You havnt yet tried a game that deviates from the obsolete traditional norm of grind grind and more grind. You really should, you would be surprised at what you are missing.

I had a choice many years ago between choosing either GW or WoW. I looked at them both and thought 'GW is free to play and has no subscription fess, so maybe I will try that one out first and then WoW later'. I am glad I did so because GW showed me how great and innovative RPGs can still be without always having to be the same as everything else out there, an I never once felt like I wasnt making any progression while playing the game, despite reaching max level very fast.

Progression in GW is the story, and the many challenging missions. After you have done that there are lots of end game elite areas and dungeons, everything scaled to the same level but with widely different bosses and challenges giving great variation, while showing players exactly how you can have a great progressive RPG without needing to grind levels. All the content requires you to do to play it is play through the story mode and then simply run to the quest / dungeon entrances or outposts (takes absolutely no time at all to get to all the content, play it and enjoy it).

Just about every GW1 fan was upset over GW2 being announced to contain 80 levels, but I suppose that they had to put those in for the narrow minded WoW fans who think that a game cannot progress without virtual numbers constantly going higher.

And, I proved earlier in a post that WoW does have good questing

No, I am not going to agree with that point from a person who has at the least never played Delera's Tomb in DDO, or Thunderhead Keep in (vanilla) GW. Just no, WoW quests are, wait ... WHAT QUESTS????

As for end game content, Guild War's War in Kryta story + quest arch (two things REALLY missing from WoW) are completely unmatchable by any other game I have ever played. I've played through WiK on 6 seperate characters (such a shame that it can only be played once per character) and I STILL want to do it more and more (even though I already have every weapon reward from the chain and have nothing left to get from it in terms of loot).
 
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Does WoW even have a way of recording your progress, or rewarding you for your achievements in the game?

Nothing visual like Hall of Monuments, but it has a quite detailed achievement system (it records all the content, pvp, crafting etc you've done and awards you points - I'm not a massive fan tbh).

I wish you two would argue the relative merits of WoW and Rift or WoW and LotRO. Those games are actually comparable;). GW just seems to me to be a different kettle of fish.

The core of WoW's pve content is a massive volume of tiered raid encounters (well over 200 bosses over 13 tiers for 10/25/40 man groups). You work your way through one tier, upgrade you gear in the process and then move onto the next tier, and so forth. Games like LotRO or AoC clearly emulate that model (although they don't have anywhere near the same amount of content). As far as I can tell, GW does not attempt to offer anything comparable. You may think GW's elite missions are better, or harder or more fun, but that's not the point. They're a different approach to endgame. Sufficiently different imo to make a direct comparison between WoW and GW difficult.

Funnily enough, reading through this thread has tempted me to give GW another go. I've always had the plan to get to 30/50 before GW2, but I've put it off so far because I didn't enjoy the game back in 2005 (don't remember exactly, but it was definitely before Prophecies was called Prophecies). There are plenty of guides around how to go about it, but I'm a little apprehensive that this is just going to be a tedious solo-grind. Or is it quite easy to find groups due to lots of players working on their trophies?
 
The core of WoW's pve content is a massive volume of tiered raid encounters (well over 200 bosses over 13 tiers for 10/25/40 man groups).

Yea, absolutely no way would I want to play in / organize a 25-40 man group. That just sounds awful to me.

I wish you two would argue the relative merits of WoW and Rift or WoW and LotRO. Those games are actually comparable;). GW just seems to me to be a different kettle of fish.

Its FTP vs P2P, and I couldnt get into Lotro because it was too much like WoW and I found the combat slow, clunky and terrible (I simply cannot enjoy MMOs with worse combat than GW, which is all of them except DDO). I did get to try it for a lot longer though because I got the half price lifetime sub - I can reinstall it and play it whenever I want to if I want to give it another go. I actually really enjoyed the crafting in Lotro though, but not the actual gameplay.

but I'm a little apprehensive that this is just going to be a tedious solo-grind.

Yes it is. After you've already finished the main content, HoM stuff and titles is tedious grind. I could have gotten 30 titles and 50 HoM points a long long long time ago, but I gave up on it because it was too grindey, and simply carried on playing quests, elite content and casual PVP.

And before the WoW fans begin to say things like - 'OMG you said GW had no grind and now you say it has boing grind' ... The grind is fully OPTIONAL and separate to actually playing the game and enjoying the main content. All it gets you is virtual titles and points (or to some people, achievements). You get to actually play and finish the game and all the content first before choosing whether or not you want to start grinding for points.

Then again I fully prefer playing GW solo with a guild / aliance to chat to. Its far simpler to simply log in, load up my AI skill bars, and get stuff done. GW2 wont be as soloable, but the dynamic content is based on players simply doing the content together without having to waste time forming groups, so I am fine with that approach.
 
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