(however moronic he is)
Cheers.
(however moronic he is)
It was mainly Everquest that distroyed the MMORPG genre, since almost every MMO uses that as a baseline.
Eve Online is the best MMO because the high learning curve acts as a retard filter, leaving just those people that have at least half a brain in the game.
It's funny because the vast majority of games are now being designed specifically for retards.
To be honest lads.
Ive put that many hours into wow. my opinion is valid. (as is bhavv's imo)
Guild Wars 2 Will put it on its knees. The game is going on 8 years old.
They have had a good run, and they need to step aside or they will be forced aside.
I would love to think this was true but no 95% of the EvE community are douche bags in-game.![]()
This thread makes my head hurt.
Quests? Wtf are they? It's all about grinding.
Your experience is based entirely on one games model - WoW. You have never experienced a game that goes beyond the traditional cookie cutter MMO model of 'Grind grind and more grind before you can get to the fun stuff'.
End game is meaningless if it is the only thing good about a game like WoW, and I have to waste several months of grinding to get to it. If levels 1-85 arent enjoyable, and only the end game is, then yes that end game is pointless because I will never get to it before getting bored of and quitting the game.
GW1 / GW2 have no end game because the *ENTIRE GAME* is the end game. After you play through the story line, you are completely free to go back and play your favorite areas now scaled up to your level. You are free to enter and play whichever dungeon / quest that you enjoy the most. You are free to go into PVP if you want to. You are free to create your own endgame and play the content that you actually enjoy, which is 100% of the game, not just 10% of it that you unlock right at the end like you do in WoW.
With GW I can log in absolutely whenever I want, and play absolutely whatever I want with no need to pay fees, or grind any content other than going through the story mode once on each character.
Increasingly more and more people are stepping away from the traditional WoW model because they in fact hate it. WoW has 12 million subscribers only because as this thread shows, they are stubborn about other games that they have never even played, stubborn about different payment methods that actually enable people to log in and play their game anytime they want without paying, and stubborn about anything that is new and different to WoW, even when they havnt tried it.
The traditional MMO model that WoW uses is a pure joke to me, as is any game that copies or uses the same type of gameplay that is fully designed to keep you 'grinding' for as long as possible, while sucking money out of every players bank accounts via the fees.
Is the OP moaning and scared that Guild wars 2 will trouch his beloved world of warcraft paid MMO game?
Lawl, I've played more than one MMO, assumptions from nothing again.
WoW - 8000 hours played roughly,
Runescape - played for 4/5 months.
Warhammer online - a day or two, but watched tummy play a lot.
LOTRO - The awful launcher.
And, I proved earlier in a post that WoW does have good questing
And if that is so, in GW1, then you have just proven my earlier point of no progression ...... and an endgame when you finish.
Does WoW even have a way of recording your progress, or rewarding you for your achievements in the game?
The core of WoW's pve content is a massive volume of tiered raid encounters (well over 200 bosses over 13 tiers for 10/25/40 man groups).
I wish you two would argue the relative merits of WoW and Rift or WoW and LotRO. Those games are actually comparable. GW just seems to me to be a different kettle of fish.
but I'm a little apprehensive that this is just going to be a tedious solo-grind.