Street Fighter (SFIV, SSFIV, HDR)

i just looked at the japanese blog. i noticed eventhubs didnt even translate the whole thing!

they didnt put stuff like they changed of invincibility of ultra 2 of abel, or he can now combo into c.hp after fadc the second hit of cod.

very disappointed with the translation, i bet they just copy and paste with google translate or something.

http://shoryuken.com/2011/08/23/super-street-fighter-4-arcade-edition-version-2012-changes-part-2/

at least with srk they translated it properly
 
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Throw beats crouch block, while CS beats throw tech attempts. Delayed instant CS will beat crouch techs used together with cr.mp, etc.

Though CS can be risky as if its Block they can do a Shoryu or any Anti Air Unless i do a FADC which is rare! But with Delayed Isnant CS do you mean Cannon Spike, or Cannon Strike?

i just looked at the japanese blog. i noticed eventhubs didnt even translate the whole thing!

they didnt put stuff like they changed of invincibility of ultra 2 of abel, or he can now combo into c.hp after fadc the second hit of cod.

very disappointed with the translation, i bet they just copy and paste with google translate or something.

http://shoryuken.com/2011/08/23/super-street-fighter-4-arcade-edition-version-2012-changes-part-2/

at least with srk they translated it properly
And thats why i preffer SRK Over Eventshub they seem crap with Content and information!



Edit: I just reach C for Cammy :D
 
Though CS can be risky as if its Block they can do a Shoryu or any Anti Air Unless i do a FADC which is rare! But with Delayed Isnant CS do you mean Cannon Spike, or Cannon Strike?


And thats why i preffer SRK Over Eventshub they seem crap with Content and information!



Edit: I just reach C for Cammy :D

Bait your opponents to dp then punish heavily.
 
Though CS can be risky as if its Block they can do a Shoryu or any Anti Air Unless i do a FADC which is rare! But with Delayed Isnant CS do you mean Cannon Spike, or Cannon Strike?

All my CS's were cannon strikes, sorry.
I only ever use cannon spikes, as antiair, to relieve pressure, or to do certain corner only combos ending with cannon spike.
 
would somebody mind explaining whats so bad about the new akuma changes? doesnt look to drastic to me but im not very clued up on frame changes etc.

added frames of recovery to the forward throw, how big a difference will it make, i have no idea?
and the demon palm, im not too sure it will make much difference because most people it lands on dont tend to block it anyway, its more for pressure.

nice sakura buffs tho
 
would somebody mind explaining whats so bad about the new akuma changes? doesnt look to drastic to me but im not very clued up on frame changes etc.

added frames of recovery to the forward throw, how big a difference will it make, i have no idea?
and the demon palm, im not too sure it will make much difference because most people it lands on dont tend to block it anyway, its more for pressure.

nice sakura buffs tho

In a nutshell:

What do you do after a f.throw? If you do dash forward x2 jump forwards, that would no longer be safe.
 
yep just figured it out lol, hmm interesting, guess will just have to adjust. have to say,the worst nerf for me was the tatsu range, sometimes it messes up the vortex.
 
Akuma has plenty of mixup options without the safe jump setup. I think good Akumas will forget about it quickly. Unless there's something more significant that I'm missing...
 
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just had a go on 3s (the old version, not the "new" oe edition), i found chun li is by far the easiest character to play on that game as long as you can do c.lk*2 super and c.mk super. yun is the best, because he can get 2-3 supers in the same round, but i dont know his combos so its useless for me.
 
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