Soldato
- Joined
- 15 Feb 2011
- Posts
- 10,234
- Location
- Slough
In the darkest realms of physics, there would be a tiny advantage to be had from having a car slipstreaming you, as it would reduce your drag at the rear of the car.
I read somewhere that the real reason was to combat some cheating that took place in FM2. If you got a mate you could arrange it so that you picked a car with great cornering, and they picked something with great top end speed, then you could literally use the speed car to push the cornering car along the straights, then take the corners at speed in the cornering car, then the speed car would catch up and push you along the next straight. It gave rise to some very silly lap times, because you could basically get some great times in, say, a D class that cornered well because you were using an S class to push it and achieve S class speeds on the straights.
So, definitely something worth clamping down on, though I agree the implementation is a pain in the arse in terms of how sensitive it is.
your absolutely right with this. on forza two you'd see the #1 car on a low class leaderboard with a massive dent in it from being hit by another car on the start finish straight. throughout the entire start finish straight it would be decelerating because it simply couldnt keep up its massive boost of speed.
there would also be an R1 car or an F50GT or whatever sat in front of it the whole time giving it slipstream.
not surprisingly this was frowned upon by T10 who issued out bans from the leaderboard if you were spotted doing the start/finish line speed bump.
another popular trick on tracks where it applied was to cut or wall ride the last corner to give you a speed boost on the main straight. very popular on TT copperhead and road atlanta short for sure, and probably others as well.
didnt stop me from briefly getting #1 on TT copperhead in D class though

http://www.youtube.com/watch?v=LKJaNWItfPs