Neil79
QUESTION 2 - Have you ever played Left 4 dead 2?, how would you compare this game to that interms of replayability?
Reply
Left 4 dead 1 was better, I prefered that
Neil79
CHEERS BUD, going to bed now.. thankyou for answering my questions have a good game!![]()
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mrk, is it quite atmospheric?
My Bro being the zombie nut he is picked this up on steam so I gave it a blast.
There is no vysnc option, had to enable it through the nvidia control panel as 200+ FPS really heats the card up, the bloom and FOV is way overdone as is the norm for most console oriented titles on PC these days and there is noway to disable them in game. There is hardly any interaction with objects in game, it's all very simple with very limited attack moves and repetitive gameplay even in co-op, think poor mans L4D which I would much rather play. Can see players being bored of this is no time at all.
The bizarre thing is if you play with the xbox pad you can enable the analogue combat system which gives you multiple attack methods by using the left stick to direct and the right stick to attack.
With KB and mouse you are stuck with digital only so only left/right swing. They could have had the same combat on KB/Mouse too if they allowed you to hold a KB button then swing the mouse in whatever direction to attack effectively making the KB the left stick and mouse the right stick.
Surely it could be just because it's the dev build?
I'm updated to patch 1 and while the dev build stuff is now gone the control system remains the same so perhaps this is how it is in the retail game.
Isn't playing this in single player as pointless as L4D in single player?
Isn't playing this in single player as pointless as L4D in single player?
I The water effects are nice too and the lack of in-game FSAA options doesn't really cause a distraction because the use of post processing sort of hides them behind everything.
Resolution(1920,1200)
Monitor(1)
BPP(24)
FSAA(4)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.0)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(2)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
Postprocess("Normal")