Deus Ex HR vs deus ex

I think the mechanics are better in HR as well. For example, I was watching an NSF agent wandering around in front of the unconcious body of his companion and, well, he did not react.

In HR they get somewhat alarmed at the presence of a stuff/unconcious person.
 
Not quite finished HR yet but I'm currently preferring the original I think.

They both have their flaws but I'm a bit bored of how much hacking I've had to do in HR and have been from quite early on and its only got worse.
 
Not quite finished HR yet but I'm currently preferring the original I think.

They both have their flaws but I'm a bit bored of how much hacking I've had to do in HR and have been from quite early on and its only got worse.

I dont think its a problem with hacking as such, its just that it gives xp so you feel like you have to hack EVERY terminal you come across. They should have removed the xp for it, theres already enough praxis points in game.
 
The databases are worse. Take the one in Jensens office, lvl3 hack, 75xp, but theres 500xp in the databases.

Tbh though there are indeed enough praxis points in the game. So once you've hacked everything under the sun and read all the emails you can just ignore them on repeat playthroughs and stick mostly to ones you know the codes for.

The most you really need at the start is lvl2. That gets you the praxis point inside the chop shop (the lvl5 door code is hidden and the cage code is on the computer) and the helipad lock you just hack Corella's office and follow the white rabbit through Maliks office straight to the helipad.

The one thing that I find stupid about security hubs. Why can't you control turrets and robots when you access it with the password?
 
Admin accounts.

Pff, all terminals only have 1 login. I could understand that hacking means you'd only be able to gain limited access unless your hacking augmentation is improved, but logging in manually should have no such restrictions because your 'capture enchantments' have nothing to do with it.

Its how they did it in Deus Ex if I recall. Trained meant you could hack, Advanced meant you had control of turrets, logging in with the password gave you full control anyway.
 
Well that is good news. Moddb hasn't been updated in a while. Do you have a link for where you get the info from? as i would like to follow it:)

I am at work so I cannot check exact link, just google "offtopic productions forums" and you should be able to find it.
It is forum for HDTP, New Vision and Nameless Mod.
 
Definitely (but HR is not far behind it)

I have tried so many times to replay Deus Ex but the graphics are terrible I never get past Liberty Island.

I'd love to see it remade in HR's engine.

Appropriate username ;)

Haven't played HR so I can't comment on it, but I have played the original 2-3 times before and plan to get back to my current playthrough when I have time.
 
unless i play the old one again i have no real way of comparing.
Rose tinted glasses have a lot of involvement with peoples opinions and i suspect that if they went back to DE after playing HR that they wouldnt have such a high opinion of the original....

dont know though tough to say, there both cracking games - cant we just appreciate them without comparing??
 
unless i play the old one again i have no real way of comparing.
Rose tinted glasses have a lot of involvement with peoples opinions and i suspect that if they went back to DE after playing HR that they wouldnt have such a high opinion of the original....

dont know though tough to say, there both cracking games - cant we just appreciate them without comparing??

What I think makes the original so great outside of core gameplay is the writing/characters, a certain degree of reactivity to the player's approach, the infolink messages, rewards for exploration and the level layouts.

From what I hear HR's writing doesn't hold up and there's not a great deal of exploration. Alternate paths aren't well implemented. Vents for example seem randomly placed rather than being part of a proper (and dangerous to traverse) ventilation system. In the original DE you had to time jumps right and avoid the fans in the vent tunnels, possibly deal with transgenics and flooding as well depending on the building.
 
Appropriate username ;)

Haven't played HR so I can't comment on it, but I have played the original 2-3 times before and plan to get back to my current playthrough when I have time.

Incidentally I have completed Deus Ex exactly three times (none of these inside the last 7 years hence my post) so, whilst I appreciate you may be joking, I must take issue with this slight. :)

If you'd read any of my posts on my favourite games you'd know that they include System Shock 2, the Thief series and Vampire the Masquerade: Bloodlines and it is often argued that these classics have not aged well graphically and in the case of vampire i have defended it even though it suffers terribly from developer bugs.

I was initially concerned that I might be pre-judged on this opinion but I felt better after watching the original Deus Ex review here lol

http://www.escapistmagazine.com/videos/view/zero-punctuation

he says pretty much the same thing.

I'll get around the completing the original again I'm sure.
 
What I think makes the original so great outside of core gameplay is the writing/characters, a certain degree of reactivity to the player's approach, the infolink messages, rewards for exploration and the level layouts.

From what I hear HR's writing doesn't hold up and there's not a great deal of exploration. Alternate paths aren't well implemented. Vents for example seem randomly placed rather than being part of a proper (and dangerous to traverse) ventilation system. In the original DE you had to time jumps right and avoid the fans in the vent tunnels, possibly deal with transgenics and flooding as well depending on the building.

Hmm you make a playful jibe about me being superficial and yet here you are giving us a critique on a game you have not played.....right back at ya :p afterall what is more superficial / lacking in depth than than rubbishing a game based on the thoughts of others.

Firstly the writing and acting is VERY good (and I would bet that those holding the view that it's badly written are in the minority) by most games standards. Also exploration does indeed give you many rewards.

It admit does feel as though there is ALWAYS a vent as others have said and I do miss the water sections but where HR catches up is the gameplay in my view - its frankly more fun to play and very engrossing....no mean feat considering that the story of both this and the original is ..lets face it preposterous! lol
 
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What I think makes the original so great outside of core gameplay is the writing/characters, a certain degree of reactivity to the player's approach, the infolink messages, rewards for exploration and the level layouts.

From what I hear HR's writing doesn't hold up and there's not a great deal of exploration. Alternate paths aren't well implemented. Vents for example seem randomly placed rather than being part of a proper (and dangerous to traverse) ventilation system. In the original DE you had to time jumps right and avoid the fans in the vent tunnels, possibly deal with transgenics and flooding as well depending on the building.


I would probably say that the characters writing etc are probably better in HR, or at least equal.
There is just as much exploration in HR, it is just of a different type really, i have played through it once and found myself going through the level one way and then finding as a left that there were quite a few other ways to get in, in that respect i would say tha the gameplay is much more varied than Deus Ex tbh.

Another thing which this game nails and is an improvement is the use of Augs. For example if you don't put any in to hacking then there are going to be terminals which you simply can not hack, which means you will have to explore to find another way in. There are countless other examples of this type of things such as not being able to get to certain places without the Icarus system aug, or not being able to punch through a wall and so missing a route.
I also thought the level layouts were very good as well with the TYM building level rivalling the epicness of Versalife form the first game.


I agree about vents being a little overused, there is always a vent easily placed for you to gain entry somewhere and it does get a bit samey sometimes. Maybe the inclusion of lockpicks and having to pick the locks on the vents might have negated this, but thinking about it i'm not sure they would be locked really.

Talking about games 10 years apart though and taking the differences in to account HR is a superb sequel and incredibly immersive.
 
Hmm you make a playful jibe about me being superficial and yet here you are giving us a critique on a game you have not played.....right back at ya :p afterall what is more superficial / lacking in depth than than rubbishing a game based on the thoughts of others.

Well, this is a comparison thread, and my opinion on HR will no doubt change when I get a chance to play it. I'm not even commenting on the graphics, other than that poor choice of yellow colour tone vs the original's subtle light blue tint.

Firstly the writing and acting is VERY good (and I would bet that those holding the view that it's badly written are in the minority) by most games standards.

That's all fine and well, but again this is a comparison thread so I don't think it's unfair to hold it to DE1 standards. The problem now is most videogame writing is so tripe these days (Call of Duty anyone?) that there's nothing half-decent to compare with.

Also exploration does indeed give you many rewards.

Such as?

no mean feat considering that the story of both this and the original is ..lets face it preposterous! lol

I don't think the themes are, augmentation (at least the mechanical kind) isn't some scifi idea you know ;) same goes for corporate power. Or indeed the use of disasters to centralise control.

Oh, and if it bothered you that much, I take back my ribbing of your username :p
 
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sr4470, you seem to have great love for Deus Ex, as do i. If this is the case, trust me you will enjoy HR:)

The story element of HR is very similar in its themes and in a way i would call it an expansion of all of the themes bought in Desu Ex(despite it being a prequel*), going in to MUCH more depth and detail, in that respect it is much more focussed and this leads to a more satisfying experience in terms of the story and immersion imo.

Oh and you get used to the yellow theme runnign through it (lets not forget that Deus Ex looked pretty average when that came out)

* i hate that word for some reason
 

More than I have counted probably - it's very similar to the original in this regard e.g xp bonuses in xp, weaponry and cash deposits for finding alternate routes and hidden areas.

I don't think the themes are, augmentation (at least the mechanical kind) isn't some scifi idea you know ;) same goes for corporate power. Or indeed the use of disasters to centralise control.

Oh, and if it bothered you that much, I take back my ribbing of your username :p

lol fair enough

I was, of course, making a joke about the illuminati plot - I have frequently pondered how, in all of the three games, we have not poked more fun at this central premise when we do so vigorously on these very forums each time certain members (who shall remain nameless) post on it.
 
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