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I think it is a bad idea placing all the flags so close together :(

Should have been spread all over the map thus allowing for full exploration.

You will end up with all 64 players squeezed in the centre lol

Thing is it's the same flag placement for consoles with 24 players, it's like they just dropped the console map type on PC. Hope the other 7 maps don't follow the same path of centralized flags bunched up.
 
Thing is it's the same flag placement for consoles with 24 players, it's like they just dropped the console map type on PC. Hope the other 7 maps don't follow the same path of centralized flags bunched up.

Had they release caspian border as part of beta, this issue would have been one of the first feedbacks.
 
If you look at the map of caspian you would be forgiven for thinking that there was a good distance between flags, in the vid he walks from B to C, when you work it out it takes no time to cover all flags. Such a big map wasted with poor flag placement, it looks like they just want a free for all in the center of the map, it looks nothing like a vehicle CQ map

 
The caspian border map is only roughly 1km across and around 550m-600m across mid-section as it has been suggested that each block is 100m roughly.

With that view point, all flags are within 100-200m of each other apart from D and E which seem to be about 300-350m from each other.

The A-10 aircraft (US right side) is 16.26m in length. If we place 6 of these in the square block, they will span the whole block, suggesting rough dimensions of 100x100m of each square block.
 
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Thing is it's the same flag placement for consoles with 24 players, it's like they just dropped the console map type on PC. Hope the other 7 maps don't follow the same path of centralized flags bunched up.

Probably trying to make the flag areas more infantry focused, might not be a bad thing.
 
Less chance of stalemate standoff, situations with the flags closer together and will produce the faster paced, more hectic situations. COD attention span. :p jk
I prefer action myself.
:)
 
It's not about the map size, that's fine but why have they bunched the cap points up so close. Can you imagine how rubbish that will be with 64 players in there. It's a waste of 75% of the map. Completely stupid imho.
 
The caspian border map is only roughly 1km across and around 550m-600m across mid-section as it has been suggested that each block is 100m roughly.

With that view point, all flags are within 100-200m of each other apart from D and E which seem to be about 300-350m from each other.

The A-10 aircraft (US right side) is 16.26m in length. If we place 6 of these in the square block, they will span the whole block, suggesting rough dimensions of 100x100m of each square block.

It's 1436m from one end to the other (ground area).

There are roughly 9.5 squares from one end to the other, making each square roughly 150mx150m

30 seconds of flat out running will be enough to get your head blown off by any number of weapons, mulitiple times :D

And, as has been confirmed, it's not the biggest map.
 
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It's been said it's not the biggest map.

And besides, having the flags spread right across the map will mean you'll just have tanks and jeeps flying everywhere... no infantry combat.

I'm sure they know what they're doing.



Last time I checked we got infantry based maps, this is an air map on 64 CQ, it's all about vehicles supported by infantry, we got rush for instant action gameplay.

So no links to it being a medium map then, it could be one of the largest.
 
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^^

This was my main disappointment with BC2 and is the main reason i haven't played it really for about 6 months.

Part of the problem is DLC now and they'd rather hold back and charge you for more

Also no SDK as game engines become more complicated mean there are no maps coming from the community, but why would they release SDK..............see DLC £££
 
^^

This was my main disappointment with BC2 and is the main reason i haven't played it really for about 6 months.

Part of the problem is DLC now and they'd rather hold back and charge you for more

Also no SDK as game engines become more complicated mean there are no maps coming from the community, but why would they release SDK..............see DLC £££

Yeah I think the main reason they don't want to release SDK is cause of chargeable DLCs in the future.

Even if game engines are becoming more complicated, it doesn't mean they are impossible to work with in the modding community.

I am sure many modders around the world will make a handy work of Frostbite 2.0 and come up with stuff superior to dice work.

Atleast we can enjoy CryEngine3:). The crysis mod community already came up with some brilliant stuff. I am sure same thing can be done with frostbite 2.0 aswell.
 
I have no problem with the flag placement in Caspian Border, however I will of course wait until I play it before passing proper judgement. I hope there are some more spaced out flags in other maps though.
 
Hey all.

I'm totally hyped up for BF3. Tried pre-ordering it through Origin but Authorisation Failed and there looks to be no fix in sight for this! So looks like I'll be ordering the Limited Edition from Play.

What I love about Battlefield games is the realism and teamwork. BF3 will definitely ressurect the clan I am in. From all the videos I've seen, it looks to be the game to get this year! (Although a lot of good games to be played this year, I can only afford so many and so gone for the biggy)

I'll probably be spending a few more weeks burning up the rest of BC2 to get my skills upto scratch for BF3. Although they are two very different games.

This is a serious question about my PC specs I am not a super techy guy! Will it be enough to run on highest settings or more of a medium setting for BF3?

AMD Phenom II X2 550
Clocked to 3.11Ghz
4Gig RAM (Forgotten the brand).
ATI Radeon HD 4800 Series



I'm looking to upgrade the processor to a quad core and to upgrade the stock cooling kit, just money is tight at the mo as times are.

Feel free to add me on Origin/EA BC2: Ruiner89

Cheers. :)
 
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