Counter Strike: Source night!

Good games last night seem to be having loads of issues with choke when theres a few on also my bullet reg is pap, if there is on 3/4 a side it isn't an issue. Any ideas why?
 
I'm getting odd issues to - every now and then it'll almost FREEZE but for a microsecond - like a drop to 0 FPS, it's really annoying...

What settings do people use? I read LERP should be low... mines at 100ms? (assuming im reading right thing haha)
 
my lerp is at about 14-19ms most of the time, choke fluctuates between 4-15 when there is a few on. im on stock setting through the console, i used to faff on with them soo much but i just cant remember what i used to use.

i have moments when the little dot i used is square on someones head and im standing still on the spot but i hit nothing. im pap witht he deagle but thats just because i pap :D

sorry about the little sly camp kill yesterday McD,
 
I'm getting odd issues to - every now and then it'll almost FREEZE but for a microsecond - like a drop to 0 FPS, it's really annoying...

What settings do people use? I read LERP should be low... mines at 100ms? (assuming im reading right thing haha)

I'm using Casey's Config, with a few settings changed.

Here's the original one:
Code:
// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded
To try it, save that as casey.cfg in <pathtosteam>\Steam\steamapps\<username>\counter-strike source\cstrike\cfg

Then while running the game, type "exec casey" to load it, then connect to a server.
If you want it to load automatically when you run CSS then you need to edit or create autoexec.cfg, in the same folder, and add the line "exec casey".

It might be worth adding this to the end of that config as well:
Code:
cl_interp "0.03"
cl_interp_ratio "1"
net_graph "1"
 
I'd just like to say my 5-man take down on italy was epic - and C.P clearly cheated as he didnt make a sound when he dropped from the balcony!
 
I'd just like to say my 5-man take down on italy was epic - and C.P clearly cheated as he didnt make a sound when he dropped from the balcony!

Its my new ninja loafers made from cat paws.

Oh and my 5-man take down the same round was just as epic.. till you finished me off... but who got the gold star.. haha!
 
Some of you guys are getting too good at this. I need to step up my game.

(in-game: Rez)

You played well from memory mate!

I am so incosnistent at the moment it's really annoying - on dust I was pretty terrible, move to italy and I was 14-1 - we then went on aztec and I was pretty poor again!
 
You played well from memory mate!

I am so incosnistent at the moment it's really annoying - on dust I was pretty terrible, move to italy and I was 14-1 - we then went on aztec and I was pretty poor again!

Cheers. I think I need at least an hour to warm up most days :p also this new spread model is taking a bit of getting used to.
 
Good games last night, I should be around again tonight. I thought it was the AWP'ers that cleared de_port last night?
 
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