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Add me, my screen name is billybaker.
and i suck ass lol!
and i suck ass lol!
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lol what's yours thenMine is 50:50 fyi and those in the group I play were....
Sorry I should have been clearer - however you play, if the matchmaking is working then you will lose 50% of the time. As you play better you're go against better opposition and then lose. So any assumptions that the better you play the more you win are unlikely to occur. You may find the game more rewarding - although I suspect the opposite is true.
Either way regardless if you play out of your skin you will still lose games and most likely 50% of them![]()
It's not a perfect system but it's about the best there is at present.

ELO gives you a rating, lets say 1200. You win a game and it gives you +20 points. So now you're at 1220 points. Your next game will put you in a game where there's people within about 50 ELO of you. What will happen is if you're on a streak of wins you'll get to a relatively high ELO for you. This will mean you'll be placed in a game with people who are the same ELO but may well CONSTANTLY be at that ELO. As such you'll likely come up against better players.
The thing that can happen though is if say two people duo queue and one is 1700 and the other is 900 then this will (roughly) balance out and they'll be playing with 1200 ELO players.
It's not a perfect system but it's about the best there is at present.


It's 60:40 or 40:60 because you will most likely win or lose quite a few games and then even out at the "right" Elo, leaving you with a surplus or deficit in one that shouldn't go away if the system is working properly. It's not a comment on how "good" people are, it's simply how the system is designed.
The most likely reason that you are closer to 50:50 tals is because you have been playing with pre-mades pretty much always, which reduces the fluctuation due to the fact you are consistently re-balancing your side not based on matchmaking.
Also Deiwos, if two people of different Elo duo queue it does not take an average of the two. It ignores the lower rated person and matches you with a team purely based on the higher individual elo (taking an average of 4 and then subtracting a set amount based on what elo the other person is). This is part of the anti-smurf detection, and also stops people abusing the system to gain Elo (ie. Queuing with a 700 friend when you are 1600 to gain an easy win). Duo-queuing is a really weird system and there's more to it but I've rambled enough as is![]()

Really? They must have changed something then. The closer your Elo's are the more accurate the matching will be. If you are only ~200 apart of course it will factor you in, but your example was like 800-1000 apart and I can tell you that's not how the system works at that point. Or at least, this was all accurate at the start of season 1. It's entirely possible Riot have refined their matching-making since then, I don't have access to that information anymore![]()
That is absolutely incorrect - otherwise certain teams would have 100% win rates, I suspect most have a 50% win rate - anyone want to give me percentages to dispute this![]()


)He was 1700, I was 1150-1200 so a pretty big different. Played vs 1400 or so players. This was start of August so fairly recent.



Wow, this is the comment that started all that? Explains the tone of your other comments tals! Wish I had seen this before now
What a weird and random comment to make on what Deiwos said*. I mean you took what he said completely out of context and then spawned a silly argument out of it. Logically the team that plays better always wins (or as close to always that it doesn't matter), end of story
*(It doesn't even really make much sense; as the team that plays better will fluctuate every game. In your example what are these certain teams? I'm pretty sure it's humanly impossible for a team to play perfectly every single game and thus maintain a perfect win rate. If however such a thing was possible and a team did play absolutely perfectly every game then yes, they should, by the law of averages and how the game is designed, have a 100% win ratio or at least close enough to 100% for statistical purposes. But I mean all that is completely intellectual discussion)


Yea they must have definitely changed it then, my bad
Not sure if I like it though, that's an incredible advantage to put in the hands of players duo-queuing. I'm sure Riot know what they are doing better then I do though![]()
pretty sure there is something called duo queue inflation where a pair has more than the average of their elo as it gives an advantage