Battlefield 3 thread - Server details in opening post -

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they need to add that mortars cant be used within their own base, then its fine.

Lot of stuff comes from people who basically cant play.
anything can be countered and tactically done if the team/group work together.

I see kids whine due to them like to lie in a corner and shoot.
I go, what the hell are they doing?
suppress then move up, then the game works just fine.

to many campers.

Don't get me wrong, I agree 100% with you but lets face it, with the game being so new I find people tend to go and explore and do their own thing rather than work as a team which is perfectly fine normally but when your pushed back to your base with nowhere to go it really is difficult (I say difficult, not impossible) to counter the mortars with team work.

Seine Crossing is a perfect example of this, the map layout means that once your pushed back you only have 1 to 2 ways to exit your main base and with those cut off by 32 angry opponents, it's rather hard :p

I've tried the mortar myself and each time have been killed many a time by someone coming up behind me and shooting me haha :(
 
Another server up and running,

BasstoMouth | CQ | Normal | OcUK

Could do with a couple of people on it tonight for testing how Tehran Highway performs with a 52 Player limit.

Also has a 1 player start limit, so if Caspian is on you can practice flying heli/jet's


Open to any suggestions for changes to the server, feel free to drop me a message in trust if needs be.


Just in case you weren't aware by putting the player start limited to 1... it removes you from the "quick match listing"

Let me know if you want your server adding to the front page, add it @ www.gametracker.com
 
Meh, mortars are okay but really only a threat when someone who can use them well is firing them.

They are rarely 1 shot kills, you need almost direct impacts to do significant damage and cannot kill armor if it is being repaired (too low damage, too slowly) - You need to kill the person running around like a maniac flambéing it with his blowtorch. Easier said than done with the extremely narrow blast radius.

If you sit still for ages you are going to get nuked, and I would say my average kill rate with mortars, even on stationary targets is 1 in 5, if that. Get a few kills in a row sometimes but it's versus heavily damaged enemy targets.

You can avoid them by keeping on the move or completely negate them by using overhead cover. I rock the Mortar when there are snipers camping at range, significant amounts of armor or half a team in a choke point - latter is your own fault really :p

FAR easier to deal with being mortared than it is RPG and grenade spam.

They are an excellent deterrent versus bush fumbling sniper campers and for that reason alone should stay as is.

Yeah have to agree, the people who say they are over powered are obviously playing against a decent mortar player.

I've used it a few times now on a couple of maps and you do have to be quite accurate with it to be effective, yes you can spam a choke point to hold people back but you more or less have to drop it on someones head for it to kill.

Have figured out though as with RPG's if you try and hit the top backend of the tank you can disable w/ fire on tanks and usually get Vehicle destroyed a few seconds later.

Also if you come up against an opposing mortar player you have to be sure you move around and use good over, otherwise yous both end up taking each other out all the time :p
 
Thanks for that info, its always good for me to hear these things outside of TFU.

I for one use the RPG’s, I don’t spam it, however if there is a room full of people then too right I’l use the RPG!!

No worries, like I said I enjoy playing on the server as it does seem more object orientated player base and therefore the array of weapons tends to be used for their actual purpose; rather than spamming them. However, if the situation calls for a few RPGs to clear them out of an MCOM room/area when running through the front door is a futile exercise... then they're having it all! :D
 
Another server up and running,

BasstoMouth | CQ | Normal | OcUK

Could do with a couple of people on it tonight for testing how Tehran Highway performs with a 52 Player limit.

Also has a 1 player start limit, so if Caspian is on you can practice flying heli/jet's


Open to any suggestions for changes to the server, feel free to drop me a message in trust if needs be.

Can you tell me what server settings you can set as an admin?
 
Just in case you weren't aware by putting the player start limited to 1... it removes you from the "quick match listing"

Let me know if you want your server adding to the front page, add it @ www.gametracker.com

Ah didn't know about that,

Does limiting it to 2 allow it on the Quick Match listing?


I only got it set up late last night so will get it set up on gametracker this evening when I get time.
 
Meh, mortars are okay but really only a threat when someone who can use them well is firing them.

They are rarely 1 shot kills, you need almost direct impacts to do significant damage and cannot kill armor if it is being repaired (too low damage, too slowly) - You need to kill the person running around like a maniac flambéing it with his blowtorch. Easier said than done with the extremely narrow blast radius.

They are really only a problem when in there are 3/4 mortar teams/choke areas/final MCOM bombardment, however that works for both teams pre and post setting of explosives.

Mortars do make nice WALL-E targets though...
 
Everytime you spawn you try to find a new exit path but that doesn't work.

All the time, your on the receiving end of about 4 people who as using mortars and sending them directly to your base which means your lucky if you don't spawn and instantly die. You can't kill them because you can't escape from your base and you can't return fire because as soon as you set up you die from their incoming rounds.

It's not that bad :/

As stated the blast radius is tiny. I have ran through exploding mortar shells and not taken damage.

I would PREFER they limited the rounds and put on a cooldown if they significantly upped the damage and blast radius. Right now it is like threading the eye of a needle and highly frustrating when you pop 10 rounds into the top of light armor and it's still alive.

I can see how people might think it's overpowered if they die lots to it and this MIGHT be a problem if 4 people are spamming one choke point but that's not a problem with the weapon. Seriously, for anyone who think it's a Orbital Ion Cannon strike with instant death potential unlock it and give it a go - 5 minutes could pass and you might fire off 30 rounds and get 0 kills. The minimap is so hard to make out. Unless you have intimate knowledge of a map, not just from a floor plan perspective but from an overhead cover one also, you are going to find yourself mortaring the air condition units on-top of buildings while little red arrows run around freely below.
 
If there is one thing I hate more about silly little admins is ones banning the use certian weapons on their server.

The items have been put into the game for a reason so they shouldn't be banned at all and if you have a problem with say a mortar, just mortar them back or go kill them and be done with it.

Not at all, oversight by devs can leave weapons being problematic to servers, and the enjoyment of others. If 1 person is spamming mortars for example, considering in their current state they're pretty broken, it leaves more people annoyed for the satisfaction of them.

Developers in play testing try and play normally, the general pub player will be as much of a douche as possible, using things they weren't intended for or in a manner they weren't intended for. I'm sure mortars were there so if your squad was locked down by a nest somewhere, out in the open you could launch mortars at the nest location to suppress them, which allows your squad to move up. Not for people to sit in their spawn and launch them randomly across the map at triangles to farm kills.
 
I have the same problem and tried clicking the mouse column, but does anyone know if I have to clear the keyboard column first?

What mouse key's are you trying to map?

I've got jump bound to mouse3, melee bound to mouse4 and prone to mouse5

All working fine.
 
Oh and one more thing on mortars.

HELLO PERSISTENT BIG RED 3D SPOT/MAP MARK! :D

If people cannot actively take that out or equip a mortar and fire a single retaliating shell then they need to work out how to play :p
 
I wonder if this only affects specific Xonar cards? I am using the D2X with GX enabled and haven't had any crashes.

Im using a D2X and have had this issue both in the past and with BF3

fortunately I already knew about the GX setting fix.

When it crashes you just get a constant sound loop that cannot be stopped without a reboot.

Used to get it a lot playing Rift and Aion, totally forgot about it till I did a fresh install before BF3 and it set to on by default then had a crash whilst playing.
 
The other thing you can do to counter mortar players is either get a recon to send in an MAV to spot him or just look in the sky to where his smoke trails are coming from and you can easily pin point where he is firing from.

Some people don't realise you can see a massive smoke trail in the sky where he is firing from.
 
Not for people to sit in their spawn and launch them randomly across the map at triangles to farm kills.

I would class myself as pretty experienced with mortars now and have the map knowledge to know who to target where and I can categorically state they are not good for farming kills.

I have spent an entire map spamming mortar shells and finished halfway down the Scoreboard. I also do far better K : D wise by not using mortar and getting into the mix.

It's also a terrible way to get points.
 
The other thing you can do to counter mortar players is either get a recon to send in an MAV to spot him or just look in the sky to where his smoke trails are coming from and you can easily pin point where he is firing from.

Some people didn't realise you can see a massive smoke trail in the sky from where he is firing from.

The second you fire a mortar shell you get a 3D and Map spot mark with a Mortar Icon on it. No fancy tactics needed. Just look on the map.
 
It's not that bad :/

Worse case scenario it is. I don't hate mortars, far from it. They are in the game to be used and you won't see me kicking a player for using them, same as someone using RPGs and I believe that goes for everyone from Bronken.

When I do see someone using them I don't consider them a major threat but I do try and find a way to put an end to them for my team. Hell, I've even run into an opponents main base with the 10 second clock ticking down purely to kill a mortar and then die before I could get out :p

I've even see a mortar head through a building on Seine Crossing before, didn't even know they could tbh! Just saw explosion after explosion as it went through each floor in the building, was pretty epic!
 
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The second you fire a mortar shell you get a 3D and Map spot mark with a Mortar Icon on it. No fancy tactics needed. Just look on the map.

You would be surpised how many people don't know that you can see a bigger view of the map, some people may find it quicker to flick their mouse in the air to see a smoke trail and carry on running.

Just giving alternatives :p
 
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