I still think the console had a direct impact on this game if this game was not on console the maps would be much bigger can the capture points spread out like they were on other battlefields. As soon bad company arrived on the console the maps were much smaller to cater for "console audience" e.i smaller maps, more kills etc.
On other battlefields if people wanted not smaller maps they join the cut down version of the maps, also its not as simply as moving the capture points if they wanted to spread them out on pc they would either have to reduce the amount of captures points or remake the maps as there is not enough terrain you can not just spread them out with 64 players unless you put in the middle of field which would be useless
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Jets seem fine to me, helicopters seem pretty screwed though, how do you balance them vs. anti air without getting too unrealistic? Maybe if they could hit things from a much higher altitude with only planes able to reach them?
Had some great games on smogys server tonight nice healing MoistGremlin and great teamwork from alll
Spot on, BF3 maps have got old after a week because of the linear clustered design that in noway supports 64 players well at all. What we have is maps that are more catered for rush and 24 players than conquest and 64. If Dice were not rushed to beat MW3 out they might have designed the maps like they did in BF2 that properly caters for the varying player size.
One look at the squad management is enough to see that PC got a major lack of attention during development. Hopefully all this can be corrected by Dice in patches.
This piece of **** really loves to crash, thats twice today ive been in a scout helicopter locking onto another aircraft and i get a "bf3.exe has stopped responding" error.![]()
lol the attack chopper is the deadliest machine on the battlefield with a crack pilot and gunner at the helm. Pilots guided rockets and gunners TV missile in combination with the cannon and zoom optics make light work of armor/AA at a safe distance.
Spot on, BF3 maps have got old after a week because of the linear clustered design that in noway supports 64 players well at all. What we have is maps that are more catered for rush and 24 players than conquest and 64. If Dice were not rushed to beat MW3 out they might have designed the maps like they did in BF2 that properly caters for the varying player size.
One look at the squad management is enough to see that PC got a major lack of attention during development. Hopefully all this can be corrected by Dice in patches.
I agree...
noooooooo the AA is already useless against upgraded planes and good pilotsI think the AA's are getting a nerf in the patch as well as Aircraft getting a bit of a buff in the reliability stakes.
Got to be a bitch to balance to be fair.
A good pilot & co-pilot in a chopper can own a map if they've unlocked enough stuff.