Soldato
- Joined
- 7 Jul 2009
- Posts
- 16,234
- Location
- Newcastle/Aberdeen
Well this seems to be a current 'big thing' elsewhere, so i thought i'd give it a go here (although i wasn't sure which sub to go for), and it's been sparked off partially by this article:
http://gamersxtreme.org/2011/11/18/nintendo-stands-tall-against-dlc/
Now personally i don't agree that DLC is a bad thing, what i agree with is that making people pay a sizable portion of the cost of the actual game again for it. Especially when it's been released sometimes only a few weeks after the game itself.
If developers want to add more content after the game is released then most of the time that can only be a good thing. I think a large part of the problem is XBL and PSN - which seem to be basically profiteering, especially when they (well Microsoft for one, see Valve and TF2, which itself raises questions as to how the problem differs from consoles to PC) don't actually let developers put free content up. Do they have the right to do that? On the one hand they are using their servers. On the other hand it's the developer's game, the owners of the servers have probably already made far more than they need for the maintenance of said servers purely from the existence of that game and in the case of XBL the "subscription fee" covers those costs hundreds of times over.
What's changed, since now and the days of, say, Halo 2 Map Packs? You could get them for a small fee when they came out, or you could get them for free a few months later. I believe Bungie said that they liked this model, and were sort of forced out of it for most of the Halo 3 and beyond DLC. They just said that they loved that they had fans that would pay. I think that's a very different thing to being forced to pay for a third party's benefit.
http://gamersxtreme.org/2011/11/18/nintendo-stands-tall-against-dlc/
Now personally i don't agree that DLC is a bad thing, what i agree with is that making people pay a sizable portion of the cost of the actual game again for it. Especially when it's been released sometimes only a few weeks after the game itself.
If developers want to add more content after the game is released then most of the time that can only be a good thing. I think a large part of the problem is XBL and PSN - which seem to be basically profiteering, especially when they (well Microsoft for one, see Valve and TF2, which itself raises questions as to how the problem differs from consoles to PC) don't actually let developers put free content up. Do they have the right to do that? On the one hand they are using their servers. On the other hand it's the developer's game, the owners of the servers have probably already made far more than they need for the maintenance of said servers purely from the existence of that game and in the case of XBL the "subscription fee" covers those costs hundreds of times over.
What's changed, since now and the days of, say, Halo 2 Map Packs? You could get them for a small fee when they came out, or you could get them for free a few months later. I believe Bungie said that they liked this model, and were sort of forced out of it for most of the Halo 3 and beyond DLC. They just said that they loved that they had fans that would pay. I think that's a very different thing to being forced to pay for a third party's benefit.