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2x 480GTX 1.5gb vs EVGA 580GTX 3gb

Soldato
Joined
8 Apr 2011
Posts
2,932
Location
London
Hi guys,

In my current rig I have 2x 480s running SLI, but my room is small and my case is a bit crap in terms of cooling and they are running really quite hot on intense gaming sessions.

Now I got my hand on a EVGA 580GTX 3gig. Will I see a decrease in performance switching to this? or will it be the same. Im using 2560 res on a 27" monitor.
 
Would be quite a huge decrease in performance, considering the GTX580 is only around 6% faster than the GTX480, and having 3GB instead of 1.5GB VRAM won't benefit much, since it is the GPU holding your back the most.
 
Would be quite a huge decrease in performance, considering the GTX580 is only around 6% faster than the GTX480, and having 3GB instead of 1.5GB VRAM won't benefit much, since it is the GPU holding your back the most.

+1. I'd guess 33% losses as a minimum.
 
Will my 480s run much cooler at 1920 res? on a 23 inch monitor? Got one in the loft which i might retrieve
 
Can't say I agree. I've been running BF3 on a 2560 x 1600 30" monitor with a GTX 580 1.5G, and noticed considerable increases in how much the video card was "stuttering" when I changed from medium textures to ultra - all VRAM related.
 
Can't say I agree. I've been running BF3 on a 2560 x 1600 30" monitor with a GTX 580 1.5G, and noticed considerable increases in how much the video card was "stuttering" when I changed from medium textures to ultra - all VRAM related.
And you believe that texture is only to do with VRAM and nothing with the GPU...seriously? While I agree 1.5GB VRAM for 2560 VRAM would be lacking, without enough grunt to push the res it simply don't matter if you got 1.5GB or 3GB of VRAM, as you won't get playable frame rate with a single GTX580 for that res in demanding games anyway.
 
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+1. I'd guess 33% losses as a minimum.

And you believe that texture is only to do with VRAM and nothing with the GPU...seriously? While I agree 1.5GB VRAM for 2560 VRAM would be lacking, without enough grunt to push the res it simply don't matter if you got 1.5GB or 3GB of VRAM, as you won't get playable frame rate with a single GTX580 for that res in demanding games anyway.

Chill out dude - I'm just making observations based on my own experience with the rig I've outlined above. :) Without us directly comparing it's gonna be tough to determine whether it's indeed feasible - I've got my machine running at a playable 50-60fps via a combination of medium/high/ultra texture settings along with lots of other little tweaks I spent eons sorting out - however what I *did* notice was that arcing up texture quality flatlined VRAM usage which leads me to posit that the most major impact I've experienced has been through not having enough VRAM at super high res.
 
What are your temps?

EDIT: And I believe the answer to your questions is that it should run cooler but depends on how hard the game pushes the cards. Should be easy enough to monitor the temps.
 

It depends on what software and configuration you are running.

If run "flat out" (Kombustor, Heaven, non-CPU limited games without v-synch, etc) then no. Frame rates would be higher, GPU utilisation still 100%.

If V-synch was on in gaming but you drop res down to 1080 then yes as GPU utilisation to maintain the same frame rate would drop. Heat is related to the GPU utilisation and voltage etc.
 
What are your temps?

EDIT: And I believe the answer to your questions is that it should run cooler but depends on how hard the game pushes the cards. Should be easy enough to monitor the temps.

Temps can reach anywhere between 85-95 on full load with vsync off.
 
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