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Any major issues I should be aware of when updating, or will it be pretty straight forward like previous updates. Also, im not using a russian copy :p but i do know a few friends who do, so will let them know.
 
network smoothing factor is a new options? it says lowering it will reduce latency but could cause visual errors..

sounds like it makes people look like they are where they arent just for the purpose of making people mooth around smoother on your screen so im turning it right down
 
network smoothing factor is a new options? it says lowering it will reduce latency but could cause visual errors..

sounds like it makes people look like they are where they arent just for the purpose of making people mooth around smoother on your screen so im turning it right down

I'd leave it at default if you want to know where to shoot (people round corners, xD).
 
Got all the tank perks unlocked and the third seat is great when used with the guided tank shell. A pity theres no in game chat to tell your gunner/driver that you have the unlock and are using it. The same goes with attack choppers. Still good to see dice adding or correcting things people have moaned about. On irnv scope they should just add a battery meter so that it runs out after heavy use. You then wait for it to recharge, a bit like night vision on special forces, after a bit the goggles would run out off battery.
 
Played on khark map and either this server could enable more flames than all the other servers i have ever played on or the new patch has added a bunch of new fires all over the map.
 
IRNV is very much nerfed, no more highlights even at close range or well close/medium range. Basically just all green now.

Dosent seem that much of a change to me

The only real noticeable change is the scope seems tighter, so you dont have as wide a vision. But although people a bit further off look like they have that supposed camo uniform on, its still very much possible to spot them.

After 1 map the best example I can give is on Hilltop (Caspian) I can pretty much see anyone clearly in Forest (C)... however (B) cant remember that point name its like a gas station area, its not as easy to see into. So medium/long its harder... but close to medium if that makes sense, is much of the same. Which im happy with as I dont like hanging around to make the long shots to often.

I reckon on the City maps, this IRNV will be as useful as it was before as its tight fighting.

I think it looks more cloudy the further away, so its not clear.. but you can pick people up and either use that to flank them or have a pop.
 
The tank driver should know as you can only get into the third seat if you have the CITV station unlocked. I usually ask in squad or team to use guided shell though. Was taking down choppers with it again last night.
 
Well either i have totally forgot what IRNV is like but im sure before patch medium or close range showed enemies up due to body heat but now the scope just shows all green with no highlights. Mind you it was just a quick test but tried it on a few enemies near me and was hard to track em due to it all been green like all the scenery.
 
Isn't the spec ops camo supposed to reduce body heat and make it harder (but still possible) to be picked up on irnv?
 
Goody gum drops, Origin wont accept my card for some reason, getting a a hold of B2K should be fun :(

Anyone else think B2K might ruin this game a little bit, be like BF2 where after a little while there was only a handful of servers that weren't 24/7 IO Karkand? :(
 
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