Here's the thing, those who hit 50 and raid and have;
Armourmech (Exclusively makes non force user armour)
Synthweaving ( As above, for force users)
Will become redundant, sure.. through leveling process and a little thereafter you can make money through the tradeskills but no doubt there will be an influx of generic crappy gear on the trade network.
But end game? They've already said the best gear will come from raids (I have no quarrel with this - I end game raid) but you will replace crafted gear. To the point, what about
Artifice and
Armstech? Just crafted that awesome Artifact quality item? Just done the first clear of an operation and replaced it? Gee that was great.
Unless, and I assume this may be the case, there are equal quality schematics gained from these encounters, which I can deal with. They went out to say very clearly "Crafted gear is second best to operation gear" but this doesn't go on to clarify if "operation schematics(if any) also = best gear".
Then I'll go on to those classes than can make mods/armour (Other than cybertech),
whilst leveling in beta, I constantly found mods found on flashpoint/questing armour, better than stuff I could craft; I had a high enough synthweaving skill to make armour higher than I was, so even the best blue gear I could make was outshined by Orange-Slotted items.
As cybertech, you could pretty much stay on the ball with mod slots, always had the best blue armouring and modifications for Armour and Weapons respectively.
The slots I couldn't fill, I would remove from weapons/armor found in operations if I wanted to keep the look. The rest I bought with the commendation vendors on planets (cost 2 to 7 each) and avoid having to buy too much because I made the rest. I had something like 50+ commendations on Balmorra. Enough to buy two artifact lockboxes and all the mods I could not make or needed.
Unless I've missed something pretty essential Biochem and Cybertech are going to be the best end game crafting skills. Unfortunately, I've already set myself on Synthweaving for live and two other friends on the former skills.
When I entered Blacktalon and got my Black Talon Hunter's chest piece, other than swapping it once for a better looking item I could have essentially (up to 27 at least) never need to change it, just by keeping mod slots up to date. This totally removes the need for me to ever make a chest item for a long, long time, use a quest reward (sell it) and...yea ;| Same goes for another other Orange item you find, and I had two weapons, a helmet, a chestpiece, boots, gloves.. all modded to be better than pretty much anything. Also easier than spending time, money and pure random chance at finding a Purple Artifact recipe and then the materials to make it, and then.. because early one's can't (can they) be modded, replaced a few levels later.
Edit: And now I read
http://www.darthhater.com/articles/swtor-news/19765-operations-gear-preview
Very little in the way of stuff made from armourmech (and synth?) Waist and Wrist.. well at least it's the only way to get them.
