It's true Sony and Sega have been the biggest real innovators. Nintendo have had some cool ideas but none that have become "standard" features which people expect from every console.
On
your
bike.
It's true Sony and Sega have been the biggest real innovators. Nintendo have had some cool ideas but none that have become "standard" features which people expect from every console.
No 'hardcore' gamer is going to go out and pick up a Wii U as their sole console, theyve been burnt by the Wii and the support its had for more traditional games and also quality third party titles...It depends. If enough people "proper" gamers buy it initially, it'll have enough of a following that it could do very well indeed, despite new releases from Sony and MS. If several of your friends have Wii Us, you've played them and were impressed, it's pretty likely you'll buy one too. Especially if it's much cheaper than the competition. The graphics of the next gen from Sony and MS will be better than the Wii U, for sure, but the gap will be smaller than it was between the Wii and 360/PS3. It might be small enough that people just don't really care that much about it.
Tbh even if you're right, Nintendo are better off releasing it earlier rather than later. If they release it after (or nearer to) the release of the PS4/Nextbox, the Wii U would get raped silly.

There were quite a few consoles that used optical media, and which also played audio CDs. That's not really anything special or revolutionary. Phillips CD-i and the MegaCD didn't really revolutionise the video games market.
.No 'hardcore' gamer is going to go out and pick up a Wii U as their sole console, theyve been burnt by the Wii and the support its had for more traditional games and also quality third party titles...
So your idea of peer recommendation being a way for the Wii U to be successful in the 'hardcore' games market seems quite far fetched. As great as Nintendo are at exploiting gimmicks, these arent the tools that entice 'hardcore' gamers, things like decent launch titles and third party support are and looking at whats happened to Nintendo with the Wii and 3DS launch doesnt inspire any real attraction from that sub-section of gamers IMHO.
I just cant see the Wii U performing the same as the Wii when it comes to sales, combine that with poor attachment rates leads me to think that the casual gamer market is a very fickle one. If people buy a Wii U its hard not to see it back in a cupboard/box before the next gen Sony/MS consoles have come out. Nintendo has made its bed, now its time for them to realise to lie in it to ensure the company doesnt go the same way Sega did.
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. The fact that Nintendo realise they lost the hardcore gamers with the Wii, and that they are trying to rectify this somewhat, can only be good news for them and us. If they really want us back, they'll put the effort in and if they get it right, who knows it could be a comeback into the "proper" gaming scene for them. Doubtful, but possible. The main obstacle in my eyes is that the most played and well known franchises that serious gamers enjoy such as Call of Duty, GTA, Uncharted, Halo, Gears, Tomb Raider etc are either exclusive to the other consoles, or are heavily associated with them, far more so than they are with the Wii. All the Wii has is Mario, which is mainly for kids/casuals (may get some negative feedback to that sentence but meh).Nintendo has always been a generation behind in their hardware. They haven't had a cutting edge console since the SNES.
NPD November 2011 US Sales
360 - 1.7 Million
PS3 - 900K
WII - 860k
3DS - 795k
NDS - 350k
Japan Media Create Weekly Sales
----------------------------------------------------------------------------------------
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| 3DS | 205.962 | 120.920 | | 2.883.978 | | 2.883.978 |
| PS3 | 40.668 | 34.031 | 41.760 | 1.295.973 | 1.354.075 | 7.383.463 |
| PSP # | 39.547 | 33.151 | 325.528 | 1.799.626 | 2.290.827 | 18.449.838 |
| WII | 31.071 | 20.148 | 56.095 | 652.265 | 1.286.265 | 11.931.900 |
| NDS # | 4.436 | 3.265 | 78.526 | 621.804 | 2.313.272 | 32.772.504 |
| 360 | 1.660 | 1.678 | 3.497 | 102.055 | 194.399 | 1.522.552 |
| PS2 | 1.500 | 1.294 | 1.440 | 72.105 | 76.593 | 21.768.197 |
Sony (along with philips) developed CD tech. The first playstation was the first succesful console to use optical media, and could play audio CDs in addition to playing games. Sony also came up with the idea of two analogue sticks, and also vibration feedback. PS2 was the first console to play DVDs and was largely responsible for the mass uptake of DVDs, and the demise of VHS.
I realise I was a bit unfair to Nintendo though, they did kinda save the industry with the NES. That's probably their biggest contribution however, and it was nearly 30 years ago. They haven't really came up with anything in the past couple of decades which has become "essential" to any console, in the same way that Sony has.
Not true at all. The N64 was much more powerfuly than the competitors.
I'll just dump a very short list here:
-Sega-CD existed before the Nintendo started development of the PS1 with Sony.
-Dual analogue existed before Sony stuck them awkwardly on the bottom of their pads.
-Nintendo had a rumble pack 6 months before Sony.
-You can thank Nintendo for functional dpads, shoulder buttons, ergonomic pads. The SNES pad is at the core of EVERY popular game pad.
-Nintendo were working side-by-side with Sony in the development of the first well designed CD-based console, but then dropped a bollock by abandoning the project allowing Sony to follow through with a great console.
-The SNES (in Japan where the infrastructure existed at the time) had pretty in depth online play.
-The Wii revolutionised mainstream gaming to the extent that MS and Sony had to create similar products.
-GameCube/GBA connectivity expanded on the VMU ideas from the DreamCast and a lot of the ideas are being implemented with the PS3/Vita and the Wii-U/3DS/Touch Pad Controller.
-Nintendo has brought glasses free 3D gaming to the masses with the 3DS.
-3DS features such as street pass and spotpass are due to be copied by Sony with the Vita.
-N64 analogue stick made Sony and Sega wake up to the idea and retro-fit their pads.
-Nintendo ARE portable gaming. This is a massive point.
-GameCube had proper wireless pads with the Wavebird, none of this crappy infra red crap.
-Avatars
Nintendo have done so much in this industry and continue to be copied every step of the way, easily more than Sony/MS/Sega (who have all come up with great new ideas such as DVD/Blu-ray integration and media functionality, integrated hard drives and a unified online system etc.).
Nintendo are one of the great innovators of this industry and I can't fathom how a gaming fan cannot see that.
So what do you guys reckon? Any of you own Wiis and actually use them? Anyone gonna buy a Wii 2? (or whatever the hell it's called)
Thanks, you're right. Someone else already pointed out the errors in my earlier post and I apologise for them. I am only 20 so wasn't around for the pre-PS1 era. I should have done some research before posting though. You're also right about Nintendo dominating portable gaming, which I hadn;t considered.
That said, avatars? Seriously? I'd hardly class them as a great innovation. No one gives a **** about their avatar.
So Sony absolutely dominated with the PS1 and PS2, but then got kinda raped by the Wii.

Serious gamer?
Clearly you have never met a PC gamer like me who laughs when you call console gamers serious gamers.
I have a 360 right next to me on the floor collecting dust, after a while I realised xbox live is such a rip off and went to pc gaming. Now I don't really game as I am a bit busy for it.
No worries, it's a little strange that you make such strong (read: opinionated) posts when you are a little naive about the subject.
I hate avatars, but that doesn't blind me to the fact that they're pretty popular outside of the very niche "hardcore" gamers you find on forums like this.

I haven't read past this post but have to comment.
Please please please elaborate, how are console gamers not 'serious gamers'? Because we don't change our own hardware?
To be fair, other than fighting games and to a much lesser degree Halo, consoles have no real competitive/tournament scene. That defines "serious gamer" to me.