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PowerVR’s Caustic ray tracing card now due early next financial year. Plus coming to Android

Soldato
Joined
29 May 2006
Posts
5,389
Looks like its getting close now for real time ray tracing, less than a year away. PowerVR seem to be pushing all the background stuff needed to make this work from API to tools to make content. http://www.caustic.com/register.php (Link to the OpenRL SDK and API for making ray tracing applications)

“we have established a business unit, Caustic Pro, within our Technology Division that is focussed on exploitation of solutions based on Caustic technology in the professional market as a precursor to widespread deployment of ray tracing technology in our mainstream graphics IP offering range. The Caustic Pro activity has a further key goal of kick starting the development of the ecosystem for ray tracing tools. We expect to see initial deployment of Caustic technology, starting in the professional market, from early in the next financial year.” Taken from the newest Imagination Tech.PLC - Half year results 13 December.

Along with the news there are some interesting jobs up.

http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=627
Windows Graphics Driver Engineer
"Work directly with the Microsoft Windows Graphics team to make sure the drivers and OS interact in an optimum way"

http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=628
Android Graphics Driver Engineer
"Work directly with the Google Android team to make sure the drivers and OS interact in an optimum way"


So real time fast Ray tracing is well on its way for mobile devices and desktops PC's. Will ray tracing allow mobiles devices to make better graphics then then AMD/Nvidia desktop cards? Could this catch Nvidia and AMD off guard? Could Sony use it in the next PS4 console?

Just to be clear I don’t expect this to take off for desktop gaming any time soon. Mobile gaming devices on the other hand linked to a TV could produce amazing graphics in the coming years.
 
I don’t understand your comment. What do you mean Pie in the sky? Doesnt that mean "A promise of heaven, while continuing to suffer in this life."
 
But if it's any consolation I like the idea of real time ray tracing, but will it entice developers to move away from traditional rendering???? Not just yet I fear.
 
No mate I think he means most of the things you rave about don't do particularly well ;)
Last time I checked I have a very good track record with one exception which was half wrong. The past bunch of stuff I raved about all came true even after people jumped on me saying crasy. Just look at all the mobile graphics I talked about by 2011 and look at what we have now.
 
Last time I checked I have a very good track record with one exception which was half wrong. The past bunch of stuff I raved about all came true even after people jumped on me saying crasy. Just look at all the mobile graphics I talked about by 2011 and look at what we have now.

And then take a look out how incessantly you bummed on about PhysX... That really took off didn't it :o
 
And then take a look out how incessantly you bummed on about PhysX... That really took off didn't it :o
Depends how you define take off. They become the market leader and most used physics API. But as far as I recall I never said PhysX would take off.

Almost all my posts to do with physics where not even about PhysX but hardware physics and how the lack of it is holding us back and limiting games which is still true today. Anyway one mistake that’s half wrong over 5 years ago is hardly a poor track record. I have been right far more than wrong.

EDIT: Also I believe I said it would be great if physics moved to the GPU which it did.
 
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Last time I checked I have a very good track record with one exception which was half wrong. The past bunch of stuff I raved about all came true even after people jumped on me saying crasy. Just look at all the mobile graphics I talked about by 2011 and look at what we have now.


Rewriting history again I see, sorry what graphics were you talking about by 2011, because I remember multiple threads on powervr mobile graphics being 28k cores and console quality graphics, etc, etc. I see none of that myself, I see standard and predictable increases in graphics, with graphics cores that were known about and announced before you ever talked about them.

It's kind of like me taking credit for bulldozer launching this year, but I mentioned the word Bulldozer last year....... meaningless, you do however like to take credit for common knowledge things that everyone knows about but no one bothers to post a thread on. Mobile graphics donkeys years behind desktop graphics, woooo, there is next to no interest on these forums so next to no threads. Posting about something rare on here that is common on other forums doesn't make you a guru of some kind.

I can't remember all of your predictions but I seem to remember you suggesting console quality graphics on mobiles by this year, which hasn't happened, and you keep seemingly forgetting that consoles are 7 years old, but like to link console quality graphics on mobiles to being close to desktop performance...... despite that little niggling 7 year gap in performance.


Maybe I'm wrong, exactly what predictions all of your own did you make that are now proven correct?
 
Rewriting history again I see,
The only person that does that is you as proven by the last thread where I went back and linked to old posts proving it was you who was rewriting history. Then you vanished from the thread like you often do.

“Maybe I'm wrong, exactly what predictions all of your own did you make that are now proven correct?”
I don’t really care about predictions. I am not trying to come across a guru of any kind. I am trying to talk about interesting upcoming technology but as normally you have to try and derail the thread. I don’t care about taking credit. The only reason I am posting this next bit is to hopefully shut you up so we can get back on topic. I did say console level graphics in mobile chips by 2011 for a start, how many people said that would never happen? Yet that’s just what we have. Excluding the PSP2 mobile chip we have http://uk.gamespot.com/infinity-blade-ii/videos/infinity-blade-ii-visuals-video-6346438 that runs fine on a phone and in some areas is beyond console graphics and in the other areas a match for console.

You and others said it’s never going to happen in that time frame. It was hardly common knowledge I was taking credit for. Just like ray tracing you and other said it’s never going to happen or gave the impression it’s a crazy idea. It’s now looking like everything’s setup for it to happen. Now we have an API, SDK, drivers being worked on, and hardware on its way.

I don’t take common knowledge and claim it’s an accrete prediction. If I did you could prove it and you cannot. I did say mobiles chips will get over 200gflops for series 6 around 2012, Ray tracing. Along with saying decent 3dgraphics in mobiles well before mobiles had graphics chips. EDIT: I also said in the past there is a good chance but not 100% chance that PowerVR are in the PlayStation 4.

Anyway this isn’t about predictions it’s meant to be about interesting
upcoming technology. The only reason I bought up track record was to point out I do not have a bad one like some say on here. So can we get back to talking about what could be a large change in graphic’s?




I remember multiple threads on powervr mobile graphics being 28k cores
Yet strangely I bet you cannot link to a single thread out of the so called multiple threads about 28 cores. Just like all the PhysX stuff you remember incorrectly. I assume the K was a typo and you mean 28 cores not 28,000?
 
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Does this mean we will have to buy proprietary PowerVR hardware in order to get this to work or is this all software based?
No as PowerVR’s OpenRL is cross platform and based around heterogenours computing. It will use any GPU hardware or CPU and even makes use of SLI.

Its been shown to on a MacBook Pro with the GeForce 9400M. In short it already works today on everything it’s just not that fast without decent ray tracing hardware. Well not that fast but still massively faster than other solutions.

http://www.vizworld.com/2010/05/caustic-graphicss-openrl-heterogeneous-computing/ explains it better then me.
 
The only person that does that is you as proven by the last thread where I went back and linked to old posts proving it was you who was rewriting history. Then you vanished from the thread like you often do.


I don’t really care about predictions. I am not trying to come across a guru of any kind. I am trying to talk about interesting upcoming technology but as normally you have to try and derail the thread. I don’t care about taking credit. The only reason I am posting this next bit is to hopefully shut you up so we can get back on topic. I did say console level graphics in mobile chips by 2011 for a start, how many people said that would never happen? Yet that’s just what we have. Excluding the PSP2 mobile chip we have http://uk.gamespot.com/infinity-blade-ii/videos/infinity-blade-ii-visuals-video-6346438 that runs fine on a phone and in some areas is beyond console graphics and in the other areas a match for console.

You and others said it’s never going to happen in that time frame. It was hardly common knowledge I was taking credit for. Just like ray tracing you and other said it’s never going to happen or gave the impression it’s a crazy idea. It’s now looking like everything’s setup for it to happen. Now we have an API, SDK, drivers being worked on, and hardware on its way.

I don’t take common knowledge and claim it’s an accrete prediction. If I did you could prove it and you cannot. I did say mobiles chips will get over 200gflops for series 6 around 2012, Ray tracing. Along with saying decent 3dgraphics in mobiles well before mobiles had graphics chips. EDIT: I also said in the past there is a good chance but not 100% chance that PowerVR are in the PlayStation 4.

Anyway this isn’t about predictions it’s meant to be about interesting
upcoming technology. The only reason I bought up track record was to point out I do not have a bad one like some say on here. So can we get back to talking about what could be a large change in graphic’s?





Yet strangely I bet you cannot link to a single thread out of the so called multiple threads about 28 cores. Just like all the PhysX stuff you remember incorrectly. I assume the K was a typo and you mean 28 cores not 28,000?

Its the Pottsey argument, deny deny deny deny, bore everyone to tears, they all leave the thread, then you make a post no one reads and months later claim a moral victory.

Console quality graphics are NOT happening on mobile devices, flat out, full stop, in no way.

There are a few chips that run insanely limited games, at low res, with prebaked effects that aren't close to console level graphics...... just because a few companies like to claim that's what they are, that is all it is a claim.

I can claim the 7970 will never in the history of the universe be matched by mobile graphics, ........ its a claim, I'm lying on purpose, to make a point.

I've yet to see a mobile device, side by side to a console game providing the same level of quality, because it isn't possible.

Likewise no one has EVER CLAIMED, even once that ray tracing can't be done, you have lied, yet again.

Lots of people claimed, quite simply that there would NOT be ray tracing done for full 3d games anytime remotely soon.

There was hardware out DECADES before your claims that could do ray tracing, it was crap and slow ray tracing, and not used in games. This is your little thing, someone makes a clearly sarcastic comment, and you base your argument on it, you repeat what people have claimed..... rearranging words, meanings and leaving out crucial things.

Every single one of your threads is like this. As for wanting to be a predictions guru..... its funny how you consistently in every thread claim how accurate your predictions are........ strange that.

I didn't mention it before because you edited it in later..... but apparently you're also now claiming credit for your prediction that hardware accelerated ageia Physx, already talked about, known about and talked about..... was well.

EDIT: Also I believe I said it would be great if physics moved to the GPU which it did.

Sure, on that note, I think GPU's would be a great idea's, and cars, and, errm, the wheel, and fire, and breathing....... wooo, i'm the predictions master. :rolleyes:

I've yet to see any claims from powervr of desktop ray tracing at even 30fps for real 3d gaming, I've not seen claims like that for mobile computing.

In fact the vast majority of talk on the websites you link to are about content creation, the video's show ray tracing being done, which is laggy, slow, very low fps but compared to designing something then waiting 5 minutes for the ray tracing to complete is comparably "real time" yet a million miles away from gaming capable.

Yet, BF3 is a game, as is a point and click puzzle style game, BF3 in highest res, at 60fps needs a LOT more power than some basic point and click old school type puzzle game. Adding ray traced backgrounds or basic 3d environments for crappy little joke games on mobiles is nothing remotely close to replacing everything with ray tracing in a game like BF3, or a bog standard console game.

I've not seen a demo of any type of game running with ray tracing, I've not seen any demo's of this tech except some people using content creation apps, getting fairly small, low res almost real time ray tracing being done of fairly non complex scenes, that aren't interactive.
 
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“Its the Pottsey argument, deny deny deny deny, bore everyone to tears, they all leave the thread, then you make a post no one reads and months later claim a moral victory.”
The only person who goes deny, deny, deny is you you. See http://forums.overclockers.co.uk/showpost.php?p=19572784&postcount=133 You have a history of doing what you accuse me off. You flat out lie, make things up about the past, remember the past completely wrong then accuse me of doing all that. Yet I keep linking back to old threads proving what I say. Yet every time I ask you for evidence you just disappear from the thread or ignore me and then you proceed to try and derail the thread. Just like the 28k core nonsense you talk about in this thread. 100% lies made up by you. You will not link back and prove it as its a lie.

Another example
“Likewise no one has EVER CLAIMED, even once that ray tracing can't be done, you have lied, yet again.”
http://forums.overclockers.co.uk/showpost.php?p=18000519&postcount=3 “No. Unless, for instance, the number of rays being traced is absurdly small and used as a guideline for 'traditional' methods to fill in the blanks” Seems yet again you lied not me.

I am not a predictions guru, I don’t care about that. All I want is decent discussion on technology. But all l end up with is your lies and you posting rubbish about things you remember wrongly. Most of the stuff you say are bad prediction's by me are not even predictions in the first place. EDIT: No one’s interested in what I did or did not predict so let’s drop this subject. can we move on to talking about the new technology? Are you able to do that?


“now claiming credit for your prediction that hardware accelerated ageia Physx, already talked about, known about and talked about..... was well.”
I am not claiming credit; I am saying I never made that prediction in the first place.

As for “Console quality graphics are NOT happening on mobile devices, flat out, full stop, in no way.”
Fine deny it as much as you want. Everyone else can see the videos I and others posted and buy the games themselves and see how wrong you are. The speed, features and graphics all match around consoles. This just proves how much a troll you are. Everyone can see the video I posted.

We even have devs like Epic saying they can do graphic effects beyond what you see on consoles.

I guess this is a waste of time asking this but can you please start being civilised and stop derailing threads. Can we please stay on topic for a change? Can you please stop making stuff up and posting it.
 
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popcorn.gif
 
No as PowerVR’s OpenRL is cross platform and based around heterogenours computing. It will use any GPU hardware or CPU and even makes use of SLI.

Its been shown to on a MacBook Pro with the GeForce 9400M. In short it already works today on everything it’s just not that fast without decent ray tracing hardware. Well not that fast but still massively faster than other solutions.

http://www.vizworld.com/2010/05/caustic-graphicss-openrl-heterogeneous-computing/ explains it better then me.

Hmm interesting :cool:
 
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