Looks like its getting close now for real time ray tracing, less than a year away. PowerVR seem to be pushing all the background stuff needed to make this work from API to tools to make content. http://www.caustic.com/register.php (Link to the OpenRL SDK and API for making ray tracing applications)
“we have established a business unit, Caustic Pro, within our Technology Division that is focussed on exploitation of solutions based on Caustic technology in the professional market as a precursor to widespread deployment of ray tracing technology in our mainstream graphics IP offering range. The Caustic Pro activity has a further key goal of kick starting the development of the ecosystem for ray tracing tools. We expect to see initial deployment of Caustic technology, starting in the professional market, from early in the next financial year.” Taken from the newest Imagination Tech.PLC - Half year results 13 December.
Along with the news there are some interesting jobs up.
http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=627
Windows Graphics Driver Engineer
"Work directly with the Microsoft Windows Graphics team to make sure the drivers and OS interact in an optimum way"
http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=628
Android Graphics Driver Engineer
"Work directly with the Google Android team to make sure the drivers and OS interact in an optimum way"
So real time fast Ray tracing is well on its way for mobile devices and desktops PC's. Will ray tracing allow mobiles devices to make better graphics then then AMD/Nvidia desktop cards? Could this catch Nvidia and AMD off guard? Could Sony use it in the next PS4 console?
Just to be clear I don’t expect this to take off for desktop gaming any time soon. Mobile gaming devices on the other hand linked to a TV could produce amazing graphics in the coming years.
“we have established a business unit, Caustic Pro, within our Technology Division that is focussed on exploitation of solutions based on Caustic technology in the professional market as a precursor to widespread deployment of ray tracing technology in our mainstream graphics IP offering range. The Caustic Pro activity has a further key goal of kick starting the development of the ecosystem for ray tracing tools. We expect to see initial deployment of Caustic technology, starting in the professional market, from early in the next financial year.” Taken from the newest Imagination Tech.PLC - Half year results 13 December.
Along with the news there are some interesting jobs up.
http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=627
Windows Graphics Driver Engineer
"Work directly with the Microsoft Windows Graphics team to make sure the drivers and OS interact in an optimum way"
http://www.imgtec.com/corporate/vacancydetail.asp?VacancyID=628
Android Graphics Driver Engineer
"Work directly with the Google Android team to make sure the drivers and OS interact in an optimum way"
So real time fast Ray tracing is well on its way for mobile devices and desktops PC's. Will ray tracing allow mobiles devices to make better graphics then then AMD/Nvidia desktop cards? Could this catch Nvidia and AMD off guard? Could Sony use it in the next PS4 console?
Just to be clear I don’t expect this to take off for desktop gaming any time soon. Mobile gaming devices on the other hand linked to a TV could produce amazing graphics in the coming years.



