Is this decent frames for Crysis 1 on a GTX 560?

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I recently got my new PC and the guys that put it together for me kindly put a demo of Crysis 1 onto it and I was wondering if the FPS I got is satisfactory for my specs

Settings:
1920x1080
Anti-aliasing: Off
All settings set to 'Very High'

Specs:
i5-2500 Non K
560 Non Ti
8gb ddr3 1600

I was maintaining a stable FPS of 25-30 but I'm unsure if the FPS is adequate enough in correlation with my specs. Baring in mind it is only a pre-release demo therefore that may have affected the FPS in one way or another. I also tested Minecraft and get a stable 160-300fps on max settings.
 
I recently got my new PC and the guys that put it together for me kindly put a demo of Crysis 1 onto it and I was wondering if the FPS I got is satisfactory for my specs

Settings:
1920x1080
Anti-aliasing: Off
All settings set to 'Very High'

Specs:
i5-2500 Non K
560 Non Ti
8gb ddr3 1600

I was maintaining a stable FPS of 25-30 but I'm unsure if the FPS is adequate enough in correlation with my specs. Baring in mind it is only a pre-release demo therefore that may have affected the FPS in one way or another. I also tested Minecraft and get a stable 160-300fps on max settings.


Don't forget Crysis 1 was very poorly coded. With this game be sure to have everything not needed not running. tbh I suspect yer fps should be a bit higher but like i said this game is poorly coded so don't expect to much.
 
do you have vsync on? i think the game double buffers on vsync on dx10 so you will stay at 30 unless you ever manage 60 fps. with 1 6950 which isnt much faster than a 560 i think, i get a steady 30 fps, vsync on, very high dx10, 4x aa 1080p, doesnt make any difference with no aa.
 
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Don't forget Crysis 1 was very poorly coded. With this game be sure to have everything not needed not running. tbh I suspect yer fps should be a bit higher but like i said this game is poorly coded so don't expect to much.
Nothing else is running as the PC is brand spanking new and has nothing on it bar Minecraft, the demo itself and avast! antivirus.
do you have vsync on? i think the game double buffers on vsync on dx10 so you will stay at 30 unless you ever manage 60 fps. with 1 6950 which isnt much faster than a 560 i think, i get a steady 30 fps, vsync on, very high dx10, 4x aa 1080p, doesnt make any difference with no aa.
I'm not sure, how do I check? I think the settings might be limited as it is a pre demo
 
Nothing else is running as the PC is brand spanking new and has nothing on it bar Minecraft, the demo itself and avast! antivirus.

I'm not sure, how do I check? I think the settings might be limited as it is a pre demo

the full game has to be patched before it will let you vsync from the menu i think. you will know if vsync isn't on because you will get major screen tearing. id rather be locked at 30 than put up with crysis screen tearing.
 
the full game has to be patched before it will let you vsync from the menu i think. you will know if vsync isn't on because you will get major screen tearing. id rather be locked at 30 than put up with crysis screen tearing.

Ah, I see. It must be something to do with the fact that I don't have the full game then.
 
those framerates sound about right to me. however, on the full game you can get a custom config that will allow you to have graphics slightly over maximum and get a better framerate, which i would recommend you do as soon as you get the game.

also, while im talking about mods, there is an old thread floating around OcUK about crysis mods which is well worth a read. if you want to keep the modding to a minimum then go for a custom config and the realistic foliage mod
 
Don't forget Crysis 1 was very poorly coded.

How exactly did you (and most other people) come to this conclusion?

At 1080p/Very High/4xAA, within the realm of open world fps shooters, it's still the best looking game, only really being matched by BF3 (and even then, Crysis still does some things better - the jungles are far more dense and detailed for a start). It's got all the same tech, real-time dynamic lighting, screen space ambient occlusion, ambient lighting, soft shadows, HDR, god rays, subsurface scattering, parallax occlusion mapping, realistic wave simulation (using actual geometry and not just a pretty shader effect) ... heck, there's probably some stuff in there that BF3 still does not have.

Yet despite all this, I'm getting similiar fps to what I get in BF3 when I max that out. In my opinion, it wasn't "coded badly" (whatever that means), it just came out 3 years early.
 
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im pretty sure the demo would be a way outdated build of the game and give these poor framerates? maybe you could try with the fully patched game?
 
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