Hows Internet Gaming work so quick

lol at people thinking broadband is pushed down cables using sound waves.
 
I never really knew that distance was that limiting on latency and I always thought it was the number of hops that caused it.

The number of hops actually has very little impact on latency relative to distance (although you might expect a correlation between the two), for example somewhere like Australia will have at least 250ms+ ping from the UK. The speed of light is too slow, basically (CERN, get cracking please!).

Even within the UK itself, because the vast majority of traffic ultimately gets routed via London it means that the closer you live to London, the lower your ping will be (all else being equal). People in Scotland for example are at around 5-10ms 'disadvantage' compared to Londoners given like-for-like connections, hardware etc.
 
Yeah but up Scotland they will send data faster because of mavity since they're all the way up there.



















Don't look at me like that.
 
I spent months/years in the RAF learning and even teaching at one point comm's theory. It's mind boggling some of it but then you move onto Radar and Waveguides and all of a sudden comm's makes perfect sense...
 

Quantum entanglement is basically when 2 particles react.with eachother as if they are entangled, even at a massive distance, so basically if you for instance span one particle clockwise the other entangled particle will instantly start spinning anti clockwise.

It.is a little more complicated but that's the gist of it
 
How do they manage to process all the details so quickly? do they only have to send certain data etc come on plz i need help with this one ;)

It all works on cartesian co-ordinates so an xyz value for where the model is, an abc value for rotation along the axis and some other numbers representing health, ammo, weapon equipped, character model in use etc.

When you fire a bullet the server you're connected to calculates trajectory, whether it hit something or not, assigns appropriate damage if required and passes that information around to all the clients. All your computer does is render a pretty picture and puts everyone where they're meant to be according to what it's told.
 
Interesting read I thought -

The Apollo North cable – the last in a long line of transatlantic cables to arrive in Cornwall, the nearest land point to north America - hasn't suffered a break for four years. It is powerful enough to provide 320 gigabits a second of bandwidth capacity. This is roughly equal to 100,000 times the bandwidth available to the average UK home user.


http://www.guardian.co.uk/technology/2009/oct/23/mysterious-cable-uk-us
 
How does it work?

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