I'm currently working in the games industry, have been for the past few years. Portfolio is everything, the only time you will need a degree is if you would like to immigrate, when it is pretty much an essential.
Games design courses are springing up everywhere recently, as it seems to be quite a popular trend, I did a postgrad "Games Design" course few years back. I learnt pretty much nothing from the tutors but the redeeming feature was i got to meet an eclectic mix of people all very driven and interested in the same things. Anyway, I dont think anyone learnt anything at all from the tutors. But those of us who spent our own time working on our portfolios all learnt a lot from producing work and learning equipment/software at the same time. But theres something to be said from spending time in an environment that lets you just be creative with like minded people.
I dont think theres much that can be done when the basis of these courses is so wrong. low entry levels, students who think they dont need to work, irrelevant or outdated courses, lecturers with no real industry knowlege, no real critique on the work and (quite rightly under the cirumstances, no real input from the industry) all these points point to a structural issue on these courses that is largely unfixable
Amid the pop up courses a few gems can be found tho, as mentioned Escape studios does some nice courses, i'm surprised Bournemouth hasn't been mentioned yet, there animation course is the best in the uk and its seems Hertfordshire university have a good course running currently, certainly a lot more relevant than some at least.
Personally if i was to do it all again i would do a traditional art course in sculpture or standard drawing, as these techniques can be applied easily to 3d if your willing to the learn the software in your own time.
If you are self motivated enough there are numerous resources on the net to learn, Polycount.com is a good community, and a lot of the members are currently working in the industry, infact this kind of thread pops up there weekly so it might be worth looking there.
quite a good thread to check out is
http://www.polycount.com/forum/showthread.php?t=89972
Lots of artists talking about how and why they got into the industry.
Games design courses are springing up everywhere recently, as it seems to be quite a popular trend, I did a postgrad "Games Design" course few years back. I learnt pretty much nothing from the tutors but the redeeming feature was i got to meet an eclectic mix of people all very driven and interested in the same things. Anyway, I dont think anyone learnt anything at all from the tutors. But those of us who spent our own time working on our portfolios all learnt a lot from producing work and learning equipment/software at the same time. But theres something to be said from spending time in an environment that lets you just be creative with like minded people.
I dont think theres much that can be done when the basis of these courses is so wrong. low entry levels, students who think they dont need to work, irrelevant or outdated courses, lecturers with no real industry knowlege, no real critique on the work and (quite rightly under the cirumstances, no real input from the industry) all these points point to a structural issue on these courses that is largely unfixable
Amid the pop up courses a few gems can be found tho, as mentioned Escape studios does some nice courses, i'm surprised Bournemouth hasn't been mentioned yet, there animation course is the best in the uk and its seems Hertfordshire university have a good course running currently, certainly a lot more relevant than some at least.
Personally if i was to do it all again i would do a traditional art course in sculpture or standard drawing, as these techniques can be applied easily to 3d if your willing to the learn the software in your own time.
If you are self motivated enough there are numerous resources on the net to learn, Polycount.com is a good community, and a lot of the members are currently working in the industry, infact this kind of thread pops up there weekly so it might be worth looking there.
quite a good thread to check out is
http://www.polycount.com/forum/showthread.php?t=89972
Lots of artists talking about how and why they got into the industry.