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*****Official Star Wars: The Old Republic Thread*****

Finished my class this morning and finally got to Ilum but I've lost motivation to play, maybe a few days off and I'll give my Sage alt a go.

Anyone else finding Promethium hard to get hold of? Saw some this morning on the GTM going for 15k each! I was lucky so get a few the other night for 1300c each...Snagged them the moment they went on the market but most of the time there is none to be had or it's far too expensive. Not gona spend 35K crafting armour that will not sell for more than 25.
 
Yes we Republic, guild is The Immortals ..edit just re-read guess its not us you mean :D

I was referring to you guys actually :) I'll probably be on tonight to hound one of you for an invite! :p

If I'm going to re-roll I'd rather it be Republic! I've done all the Inquis quest line, half way thru Marauder, time to try being a good guy!
 
Currently on Nar Shaddaa at level 23. To be honest so far, it's good but it's nothing great.

The thing that grips me is the main story, unfortunately that makes up a small percentage of the games content with the vast majority being the same tedious and repetitive kill/fetch item/exploration quests i've seen a dozen times before in WoW. I find myself trying to rush through the minor levelling quests as quickly as i can.

ToR isn't a revolution or the next stage in mmo gaming. It's just incorporated what was good in WoW and added the conversation/companion mechanics you see in Mass Effect and the original Kotor to make something slightly more new and slightly different so it can differentiate itself just enough from the competition.

Maybe I'm being a bit critical but i'm not even half way to the maximum level and i'm being reminded of the things that irritated me in wow.

- Walking long distances is beyond boring.
- Why do 90% of mobs stand still in preset groups. Would it kill them to add some more animation or even speach. It just breaks the immersion.
- Repeating the same selection of quests which are identical when you look past the visuals/narrative.
- Lack of immersion for the most part.
- Pesonally, i would have liked a more refined interface. While i'm familiar with the use of dozens of hotkeys it's hardly the most welcoming and streamlined interface/control scheme available.

I'm also amazed there is no multiplayer space combat. It's ideal for Protection/Escort type scenarios. Example: Republic protect a space station/ship in distress while the Sith try to destroy it.

I'll probably keep going to level my Inquisitor to 50 but i'll have to see how the game goes after that to see whether i want to keep subscribing as mmo's really do tend to require a large commitment of time and energy.

I have to agree with this. Evolution rather than revolution. Walking everywhere takes forever and gets very boring very quickly, especially when you don't have the map opened. I went looking for the colossus mission on Drumond Kaas by heading towards the marker on the map which was completely the wrong direction and was getting my arse handed to me, completely oblivious to the fact there is a much easier entrance close to Kaas City. Frustrating for an hour before a guild mate helped me out. |Some sort of buyable map would be a great boon when half the map is greyed out.

Part of the problem is unless it has similarities to WoW and other MMO games then many will discount it. The Ui is similar, the mission structure is similar although there's been very few 'go here and collect these because I'm lazy and the programmers made me stand here constantly' types.

Would be nice to also see some UI customisation possible as well.

Still enjoying it though still unsure about continuing my sub.
 
Woo 6:2 (E:R) (and getting worse) ratio on Niman at Ilum :D
More for us to kill, when they aren't in a giant zergball, pretty good fun when it's even.

games a joke glad i stopped playing at lvl 36..

not balancing the population on pvp servers is beyond amateur..

the queues shouldnt have been server wide, empire should have had massive queues and the rebel almost non
 
What Crew skills would benefit my Mercenary BH? My Sith Jugg has the 3 needed to make his armour (Archaeology, Underworld Trading, Synth Weaving) So I'm looking for 3 to compliment and help both builds, I much prefer my Sith...
 
games a joke glad i stopped playing at lvl 36..

not balancing the population on pvp servers is beyond amateur..

the queues shouldnt have been server wide, empire should have had massive queues and the rebel almost non

You are in this thread an awful lot for someone not playing any more :P

(this was tongue in cheek, a joke, don't take serious like)
 
I prefer red tbh - what I am keen to get is a level 50 vader style helmet that I can mod (gutted I outlevelled my last one).

Well into 48 now and quite enjoying Corellia. Think I will get to 50, finish my class and possibly roll a new alt. Potentially a sorc.

Can't you just add high level enchancements to it. That way you could have kept it?

I'm redoing Black Talon for those good Marauder robes just to try it out haha.

I'm tired of the rubbish lack of robes for Marauders, while Juggernauts and jedi get all the fun
 
Can't you just add high level enchancements to it. That way you could have kept it?

I'm redoing Black Talon for those good Marauder robes just to try it out haha.

I'm tired of the rubbish lack of robes for Marauders, while Juggernauts and jedi get all the fun

G-Man had his original lightsaber to level 50 - he only changed it because he got the Champion PvP one... :D
 
Do things get better at higher levels.

I've hit about level 11 and just hit Coruscant, things are looking up with the new crew skills I've checked out however, for the first 10 levels it just seemed like there was 30+ smugglers running around using the same equipment and the same outfits.

It felt like a kids mmo, similar to the way WoW made me feel and I really am hoping it gets better!
 
Do things get better at higher levels.

I've hit about level 11 and just hit Coruscant, things are looking up with the new crew skills I've checked out however, for the first 10 levels it just seemed like there was 30+ smugglers running around using the same equipment and the same outfits.

It felt like a kids mmo, similar to the way WoW made me feel and I really am hoping it gets better!

It's the starter world so only smugglers and troopers are on Ord Mantell... yes it opens up quite a bit - the gear side of things can still be a problem but find something you like thats moddable and you can keep it as long as you please :)

You'll see tones of Jedi and not a lot of Smugglers/Troopers the more you level i'd think too!
 
ok cool, its just coming from Ultima, SWG and then Eve I like things to be quite intense :D

I figured Jedi's/Sith would be very popular and as I always go for support based roles I thought I would change things up and go gunslinger. :)
 
G-Man had his original lightsaber to level 50 - he only changed it because he got the Champion PvP one... :D

That's what I should have done!

ugh, I loved that robed armour. now I constantly see it on Juggernauts and nothing for marauders.

Edit:: Just got the black talon Marauders Tunic again, going to see if I can load it out with high level enhancements :D
 
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I've been sticking decent looking armour in the cargo bay in the hopes of them implementing a cosmetic system soon.

Sure if it's orange armour you can just change the mods.

I've a lvl 11 robe on and armour rating 84 mod in it. Same looks, but high level stats.

As such i'm farming the black talon for the other marauder gear to do the same.
 
Assuming Black Talon is solo-able for level 20-somethings?
I hadn't even thought about going back in to farm the gear, though I'm at 28 now :o
 
I'm lvl 35 now and it's a breeze. I take no damage and everything is evaded or reflected.

So far the marauder boots and leggings have evaded me. I have the jacket/robe.
 
Have to say I'm logging into the game now and finding it hard to motivate myself to keep playing. I have a level 33 Guardian and a level 30 Sorcerer and its starting to feel like work when I discover a new camp of quest givers and all I want to do is leave the planet or have a change of scenery.

I got through planets like Balmora and Taris which I found a bit sluggish and never-ending. But now on Tatooine and Alderaan its the same thing all over again but bigger. My friends are also starting to say the same thing.

Also why give us speeders when you cant travel from one point to another without getting swarmed by mobs. The mobs are positioned so that you can't avoid them, making everything from exploration to simply going from one taxi pad to another, a real chore. If my fast travel becon isn't reset, then its a big battle back to the taxi pad with no real rewards because at higher levels the XP you get from individual mobs isn't worth bothering. So when all I want to do if free up my inventory and put items on the auction house, I have to go through pointless work to get there and then make my way back to continue what I was doing.

I was also really disappointed with Coruscant. I felt they really missed an opportunity with that planet. You know considering its the centre of the entire Republic. Instead all I got to see beyond the top level senate building area was a bunch of slums... long corridor driven slums with boring mobs and repetitive quests. The only time I got to see anything even remotely different was right before I left the planet in the Jedi Temple.

Yeah I'm having a bit of a moan, but I really am starting to feel disappointed in the lack of artistic imagination in the game. Yeah the stories might be good, but you barely ever see any of it beyond the starting planet. Its lost in a sea of repetitive splooge that even the impressive voice acting can't hide. Even the Space battles are a chore. There is no challenge there at all, its basically like putting aside 3-5 minutes, aiming your mouse pointer and waiting to get XP.

I think what I'm going to do now is simply rush through the class quests as its really hard going through the same quests over and over. I know people say its just the way MMOs work, however I've played lots of MMOs and even similar games like WoW and LotR used their environments better, making exploration and progression appear to be a lot more interesting. Bioware seem to have a real lack of imgination when it comes to designing environments. Great at story and immersion in that sense, but the actual physical world around you is very boring and I think thats the biggest problem I'm having with the game at the moment.
 
I hate balmorra sooooo damn much. I grind for two levels to defeat a bodd who i thought was the end of planet storyline boss and just just scrape through the fight by the skin of my teeth, despite it saying its a level 19 quest and im now 20. Phew I thought finally im done on this god forsaken rock...Ohh no were going to chuck a friggen jedi knight at you as well. grrrrrr more grinding for me i guess.
 
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