*****Official Star Wars: The Old Republic Thread*****

Well I cancelled my sub...

Just to show the skill level of players in this game, me and 3 other people from my guild went in to hutt ball completely naked, wearing a level 15 vibro sword... We beat the other team 2-0, we only had 6 people as well... People are terrible.
 
I don't see how an MMO in any way is not grindy?

Think I shall join Robbo (aka "many alts") and just enjoy my gaming experience...

speaking of which - Rob, we should get Raz, Ulk, Buck, Sky and a few others together over the weekend and hunt some world bosses :) - what level is your highest toon?
 
This is rather interesting, it's apparently the reason for there running two swtor.exe processes

Quoted from massively user Deliverator:

"THIS IS ALL CAUSED BY BIOWARE IMPLEMENTING REMOTE RENDERING AS A FORM OF COPY PROTECTION. THIS IS THE DIFFERENCE PEOPLE ARE EXPERIENCING BETWEEN THE HIGH SETTINGS DURING BETA AND THE SETTINGS AVAILABLE NOW.

Massively - what you missed is that the High Rez textures worked fine in the Beta. For release, they implemented REMOTE RENDERING. What's actually happening is that they can't handle the network traffic generated by remotely rendering higher rez textures.

Let me repeat - High Rez doesn't work because of anti-piracy DRM shenanigans, not because they're concerned about players' machines. They're remote rendering so people who have purchased the game won't be able to dig through Lucas's precious artwork for their fan sites.

Again - they're remote rendering so you can't 'steal' what you bought already. Its copy protection and they're willing to go so far as to gimp the game and lie to cover it up.

Remote rendering is the cause of all of the frame drops and slow downs as well as advanced rendering features not working, We pay big money to buy the machines that have gigantic pipes between all of our components, especially to the GPUs. Internet throughput is nowhere near the bandwidth on your motherboard."

http://massively.joystiq.com/2012/01...onc/4#comments
 
Started doing some heroic Flashpoints tonight on my sniper. Started with Black Talon which was easy then did False Emperor which was much more challenging and one of the optional bosses turned out to be harder than any other boss because of the enrage.

Can't wait to hit some more this weekend.
 
This is rather interesting, it's apparently the reason for there running two swtor.exe processes

And of course you forgot to mention the part where its all entirely speculation.

While some of the points do have a certain sense about them i'm a bit wary of believeing a game is streaming large parts of its graphics off the internet, especially on my crappy connection.

Until the devs give a concrete statement either way (or indirectly answer by ignoring the entire thing) i'll keep the tinfoil hat on standby.
 
And of course you forgot to mention the part where its all entirely speculation.

While some of the points do have a certain sense about them i'm a bit wary of believeing a game is streaming large parts of its graphics off the internet, especially on my crappy connection.

Until the devs give a concrete statement either way (or indirectly answer by ignoring the entire thing) i'll keep the tinfoil hat on standby.

Whoops sorry, I always thought the use of the word "apparently" would imply that it's not yet proven or just an assumption.

Eitherway, the game looks pants in general and looks crisp during Beta and during cut scenes.

Haha you should see the comments on some the youtube vids for SWTOR as well, people are upset alright.

My biggest gripe bar the graphics is that when i click skills the cooldown appears, but the skill doesn execute propperly. My character raises his arms and then drops them with nothing happening.
 
Well I cancelled my sub...

Just to show the skill level of players in this game, me and 3 other people from my guild went in to hutt ball completely naked, wearing a level 15 vibro sword... We beat the other team 2-0, we only had 6 people as well... People are terrible.

Good. One less arrogant player stroking his e-peen.

As you say. people are terrible...:rolleyes:
 
I don't see how an MMO in any way is not grindy?

Think I shall join Robbo (aka "many alts") and just enjoy my gaming experience...

speaking of which - Rob, we should get Raz, Ulk, Buck, Sky and a few others together over the weekend and hunt some world bosses :) - what level is your highest toon?

Oh I get that mmo's are grindy. Some however hide it very well by mixing in fun little quests with the kill x bring z ones. SWTOR doesn't. It 'tries' to mask it by making the more grindy components optional but if you skip them you miss out on bonus experience.
 
I don't see how an MMO in any way is not grindy?

Think I shall join Robbo (aka "many alts") and just enjoy my gaming experience...

speaking of which - Rob, we should get Raz, Ulk, Buck, Sky and a few others together over the weekend and hunt some world bosses :) - what level is your highest toon?

Aye, we can do! My Sage should be around 35~ by then I hope!
 
And of course you forgot to mention the part where its all entirely speculation.

While some of the points do have a certain sense about them i'm a bit wary of believeing a game is streaming large parts of its graphics off the internet, especially on my crappy connection.

Until the devs give a concrete statement either way (or indirectly answer by ignoring the entire thing) i'll keep the tinfoil hat on standby.

Stephen Reid post on this subject.

Basically the remote rendering/two processes stuff is scaremongering.
 
Oh I get that mmo's are grindy. Some however hide it very well by mixing in fun little quests with the kill x bring z ones. SWTOR doesn't. It 'tries' to mask it by making the more grindy components optional but if you skip them you miss out on bonus experience.

Quite a bit of bonus experience as well, i always do them.
 
Quite a bit of bonus experience as well, i always do them.

They also tend to require the amount of kills you would get just travelling to your main objective, so are often free XP in that sense.

I don't see what there is to complain about, the quests are as varied as you would expect to find in an MMO of this nature. There aren't a lot of escort quests, but they are usually rubbish anyway. :p
 
The Dark Religion (TDR) Imperial PVE guild a OcUK only guild is still looking for members.

We play on the Frostclaw PVE Server.

To join us you need to register your ocuk name and game name here :

http://www.beyondtheclock.com/home

Then contact a officer in game once you have done the above, for a officer list please see the first page on this very thread.
 
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I cancelled my sub now as well.

Great game, great potential and I will keep an eye on it to see how it develops but I think it will struggle because of it's dev's. BW/EA combined = **** customer service never witnessed before added to an arrogance and a complete belief that whatever they do you will accept because you only paid for the game.

Another dev would have made a better job of it.

That said if they fix the issues I have with the game I probably would resub to see what it was like.
 
I can't read that - any chance of a copy paste job.

Sure.

Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
 
Thanks for the copy/paste - hmm, the question is - will they actually do the last part & fix it eventually.

If if we are going to get stuck with these crappy muddy low res pathetic textures after 3 months I'm gone.

I love the game, but just because some people have terrible PC's there is no reason to force the rest of us (with decent gear) to have to play a game that looks 5 years old.

The worst of it is, some classes have complex models for armour (bounty hunter for some pieces for one) but almost all of the jedi/sith armour is mostly plain with textures - making these classes look terrible.

I'll be reasonable & give them time, but three months is all they are getting from me until they resolve this issue.
 
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