*****Official Star Wars: The Old Republic Thread*****

arknor, don't use EQ2 as defence for how good a game can be right of the bat! Entire combat reworked after a couple of months (patch 7 was it?). Not to mention Lavastorm missing for the first month at least so that meant no high end raids (Prismatic line) and the whole Froglok debacle.

It did however, have some great things and fostered a community spirit as everyone grinded in groups (ahh, Antonica Scarecrow grinding and the skeletons in TS :)) and the HQ quests were really good fun (bloody harvesting for the DWB was a right PITA!)
 
arknor, don't use EQ2 as defence for how good a game can be right of the bat! Entire combat reworked after a couple of months (patch 7 was it?). Not to mention Lavastorm missing for the first month at least so that meant no high end raids (Prismatic line) and the whole Froglok debacle.

Yep they had to redo lots of the game to get people to play it. And WAR PvP hardly a success story now is it?

I roll my eyes when I hear people complaining SWTOR not like SWG. If SWG was so good how come no one was playing it?!
 
Nope. Always the same I'm afraid, those who complain do so loudly and on multiple forums. Those who enjoy the game tend to be playing it ;)

I'm not sure it's been this quick. For example, I remember AoC had an issue, you got to level 50 and contect ran out (level max was 80) but I think that actually took longer than a month for people to moan about (I could be wrong) maybe because the PvP was so much fun.

Rift, I don't recall their being huge amounts of moaning like this in the first month either...
 
Yep they had to redo lots of the game to get people to play it. And WAR PvP hardly a success story now is it?

I roll my eyes when I hear people complaining SWTOR not like SWG. If SWG was so good how come no one was playing it?!

no but they are 2 far more complete games that failed.

arknor, don't use EQ2 as defence for how good a game can be right of the bat! Entire combat reworked after a couple of months (patch 7 was it?). Not to mention Lavastorm missing for the first month at least so that meant no high end raids (Prismatic line) and the whole Froglok debacle.
when they changed it so people could solo?

EQ2 was very unlucky and came at the wrong time really, its a pitty because it really was a brilliant game, a lot of newer mmos would struggle to have as much content after 2 expansions
 
How was Warhammer more complete than SWTOR? Tier 1 and maybe Tier 2 was about it, after that the game was dead because people kept rerolling alts. The end game PvE was non-existent. PvP was stupid in general, most of it was spent getting raped by the Engineer "suck everyone in" and them all their cronies would AoE you, or you'd have a Bright Wizard with a healing mowing everyone down with god mode on. Not to mention the countless bugs the game had at launch.
 
Yep they had to redo lots of the game to get people to play it. And WAR PvP hardly a success story now is it?

I roll my eyes when I hear people complaining SWTOR not like SWG. If SWG was so good how come no one was playing it?!
Indeed warhammer PVP was fun.

But HELLO?.

Balance issues? - it had EXACTLY the same problem as TOR does - 3 : 1 ratios for Chaos to Order on EVERY single server.

To make matters worse, as soon as they allowed server changes ALL or the order moved to one server (so they could outnumber Chaos) & all of the chaos were left with nobody to fight & just farmed the NPC PVP bosses all day.

Hardly a massive success, when you consider they had to close ALL of the EU servers.
 
I roll my eyes when I hear people complaining SWTOR not like SWG. If SWG was so good how come no one was playing it?!

To be fair, SWG truly was so good. It was an absolutely awesome MMO. The reason no-one was playing it was because Sony destroyed it by changing it so much, prior to the changes it was one of the best MMOs around. Yes, it really was so good.
 
To be fair, SWG truly was so good. It was an absolutely awesome MMO. The reason no-one was playing it was because Sony destroyed it by changing it so much, prior to the changes it was one of the best MMOs around. Yes, it really was so good.
I'm not so convinced.

I tried it twice, once when it was new & again a couple of years later.

Both times it felt like a cheap, dead, empty & lifeless game.

The only game which gave me the same feeling was Fallen Earth on launch, all other MMO's I've been able to play to at least "max level".

Perhaps It was just that "starter station" - but to me that was bad enough to put me off the whole thing.
 
Both times it felt like a cheap, dead, empty & lifeless game.

Coronet was the place to be on my server, don't know about the rest, but doing Sharnaff missions with 20 players, going to Dathomir to kill Rancors as well was so much fun, not to mention killing Krayt Dragons and other things.
 
I'm not so convinced.

I tried it twice, once when it was new & again a couple of years later.

Both times it felt like a cheap, dead, empty & lifeless game.

The only game which gave me the same feeling was Fallen Earth on launch, all other MMO's I've been able to play to at least "max level".

Perhaps It was just that "starter station" - but to me that was bad enough to put me off the whole thing.

I guess everyone has different experiences, I was on the US servers as I tend to prefer them in MMOs , maybe things were different on EU servers, or maybe I was just lucky to be on a particularly good US server, but it certainly wasnt dead empty and lifeless on the one I was on. Was absolutely buzzing. :)

It was by no means as awesomely fantastic an MMO as Daoc or UO, but it was right up there in my top5 MMOs :D (until Sony thought they knew better than the gamers that is and wrecked the game)
 
no but they are 2 far more complete games that failed.


when they changed it so people could solo?

EQ2 was very unlucky and came at the wrong time really, its a pitty because it really was a brilliant game, a lot of newer mmos would struggle to have as much content after 2 expansions

Nah, the solo dumbing down happened later on (like all the heroic Gnolls vanishing from Antonica etc.) The combat was revamped because classes like Warlock were absolutely destroying everything, and they knew that the game was untenable in that state. It would have been an arms race between classes and that never benefits a games health.

You're right about it being brilliant though. The things that got me to quit after 6 years were TSO (some of the raids were fun but they weren't a patch on previous stuff) and all the station cash crap. It's hard to believe anything the devs say when they tell you the reason you've had crappy looking armour for six years is because all they can do is re-skin it due to the skeletal animations they have, and how they'd have to do each set so many times for the two genders and all the races, but they can somehow make unique and interesting armour for the marketplace; as long as you're willing to pay extra for it. Sorry, I thought my sub money pays for things like that.

And for the record, SWG was fantastic and the reason people didn't give it the subscriptions it deserved is because they're lazy. Everyone complains that WoW dumbed the genre down, and that it's welfare, easy etc. but give them a game that was as different from WoW as SWG was, and they complain that crafting is too hard, or I have to make my own story in the world and not follow breadcrumb quests everywhere and oh, all this free space with nothing there? What good is that? I don't have an imagination, I want everything handed to me!!

SWG wasn't perfect, but with a competent studio behind it and not SoE and some perseverance from players, it'd still be running and it'd have a very healthy life.

RIP :(
 
I'm not so convinced.

I tried it twice, once when it was new & again a couple of years later.

Both times it felt like a cheap, dead, empty & lifeless game.

The only game which gave me the same feeling was Fallen Earth on launch, all other MMO's I've been able to play to at least "max level".

Perhaps It was just that "starter station" - but to me that was bad enough to put me off the whole thing.

I think you just don't gel with sandbox games then. SWG was, warts and all, one of the best and most underrated games ever. The crafting system alone had more depth to it than nearly every recent complete MMO. Add in the politics system and making bases to attack with the turrets and guards and having whole cities raid each other, and just chilling at a rangers top of the range campsite, watching a dancer and listening to a musician....

*sadface*
 
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