Quick thread because I'm totally not getting this game and want to give it a fair chance before giving up on it. I've been playing about five hours and basically didn't get into it at all. Which is odd, because I *love* EVNova.
I've played EVNova a lot and was expecting it to be something like that. In that game, you work really hard to get new ships and it's almost like a game over if you lose your ship.
SPAZ seems to be more like C&C, only I'm limited to 3 units at this time, and I can fly one of them (badly).
All the battles, including the tutorial, have so far involved me spamming "build ship" and sending an endless stream of over-matched future-space-junk on suicide runs against superior enemy fleets.
Playing this way it doesn't appear that you can "lose" very often, but you end up spending endless amounts of the games currency to "win" battles without any strategy whatsoever. Thankfully the enemy can't send for reinforcements (unlike C&C).
I'm just finding the whole thing very silly and unrewarding. I get into a fight, spam "build ship" until everything dead or I'm out of money. Sadly the flight controls are awkward (seriously, mouse and keyboard to pilot a ship in a 2d shooter game is not used often, probably a good reason for that as it turns out!)
And I'm not sure whether I'm supposed to be able to beat the zombie ships or not. There are some just after you leave the tutorial, but they could not be beaten even spamming the brand new ship type I'd received from the previous mission. They immobilise my ships and take them over, adding to their own numbers like the Borg.
Basically, if that's all the game is about, alternately build-spamming through fights and then mining for cash, I think I'll go back to FPS
I've played EVNova a lot and was expecting it to be something like that. In that game, you work really hard to get new ships and it's almost like a game over if you lose your ship.
SPAZ seems to be more like C&C, only I'm limited to 3 units at this time, and I can fly one of them (badly).
All the battles, including the tutorial, have so far involved me spamming "build ship" and sending an endless stream of over-matched future-space-junk on suicide runs against superior enemy fleets.
Playing this way it doesn't appear that you can "lose" very often, but you end up spending endless amounts of the games currency to "win" battles without any strategy whatsoever. Thankfully the enemy can't send for reinforcements (unlike C&C).
I'm just finding the whole thing very silly and unrewarding. I get into a fight, spam "build ship" until everything dead or I'm out of money. Sadly the flight controls are awkward (seriously, mouse and keyboard to pilot a ship in a 2d shooter game is not used often, probably a good reason for that as it turns out!)
And I'm not sure whether I'm supposed to be able to beat the zombie ships or not. There are some just after you leave the tutorial, but they could not be beaten even spamming the brand new ship type I'd received from the previous mission. They immobilise my ships and take them over, adding to their own numbers like the Borg.
Basically, if that's all the game is about, alternately build-spamming through fights and then mining for cash, I think I'll go back to FPS


