1: No cooldowns on global quest objectives to non teamed members, you open a box? It shouldn't disappear, let the next person us it.
2: Phasing.
= Go away instancing, it's pap for most things.
Make all quests/missions area, so everyone contributes, ala GW2.
Precisely...there are ways to achieve things in an MMO without having to resort to instancing, most of which have already been done in one MMO or another. They work. Its not that devs MUST resort to instancing, its that they do because they are too damned lazy to implement or think about other ways to do things. Such things as quest objects not disappearing when picked up by one person were implemented years and years and years ago in MMOs. Its always been my opinion that MMOs should be evolving towards larger , less fragmented worlds, not smaller, more broken up worlds. (as you can guess, I am not a fan of instancing , having come from a sandbox MMO background)