they did in a beta weekend test and it was awesome ... like 200-300 people in the starter area and it felt like an mmo...
fighting over spawns etc was brilliant and adds to the game imo, i dont know why they limited it so heavily on release it spoilt the game for me
Hmm not sure about that because the limitations from the first weekend beta were around 100 per instance of a planet(split between factions too!). On release I was ahead of the curve and I'd often do /who on my planet and then log in an empire alt and see most of the instance had been filled up by the opposing faction and not allowing more of mine in.
Then, as anyone who has played swtor and done Ilum early on should know, the performance with even 100 people on the scene let alone 200-300 was bad, the engine couldn't support it.
Lastly, you have to be a masochist to want to fight over trashy soloable NPCs, a mechanic which is shortly being removed from new MMOs because it's old. I don't mind fighting over an 18hour spawn of a rare mob but not your average grindy "kill x quest" mob

But then I only fought over the first 3 missions and the rest of the leveling game was for me & my teams sole taking.


