*****Official Star Wars: The Old Republic Thread*****

they did in a beta weekend test and it was awesome ... like 200-300 people in the starter area and it felt like an mmo...

fighting over spawns etc was brilliant and adds to the game imo, i dont know why they limited it so heavily on release it spoilt the game for me

Hmm not sure about that because the limitations from the first weekend beta were around 100 per instance of a planet(split between factions too!). On release I was ahead of the curve and I'd often do /who on my planet and then log in an empire alt and see most of the instance had been filled up by the opposing faction and not allowing more of mine in.

Then, as anyone who has played swtor and done Ilum early on should know, the performance with even 100 people on the scene let alone 200-300 was bad, the engine couldn't support it.

Lastly, you have to be a masochist to want to fight over trashy soloable NPCs, a mechanic which is shortly being removed from new MMOs because it's old. I don't mind fighting over an 18hour spawn of a rare mob but not your average grindy "kill x quest" mob :p

But then I only fought over the first 3 missions and the rest of the leveling game was for me & my teams sole taking.
 
Anyone else get awful slow down when shadows are set to full on an AMD 6970 - pretty annoying, hoping its a driver issue rather than the game itself. Much prefer the shadows on!
 
Anyone else get awful slow down when shadows are set to full on an AMD 6970 - pretty annoying, hoping its a driver issue rather than the game itself. Much prefer the shadows on!

I have shadows disabled at all times.

They are not optimized at all and bring down even high end machines when enabled.
 
Anyone else get awful slow down when shadows are set to full on an AMD 6970 - pretty annoying, hoping its a driver issue rather than the game itself. Much prefer the shadows on!

I have a 6970 and everything running on max, I get brilliant fps, drops a little when in fleet.
 
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Started playing this game, and it's just a little bit meh?

Sith Warrior and Imp Agent at the moment, because I can't handle playing as some energetic, bright-eyed, all American fairy quite yet. Reached level 7 so I appreciate it's not even really "begun" yet but the overall "EPIC"ness of the game hasn't come across to me at all yet like MMOs normally do.

Sure I mean the storyline is very "Epic", if by that you mean really try-hard. It just seems to make a big deal out of everything. Everything is so important or has some major ethical choice in it. I got bored of that with Mass Effect. Sometimes you know, normal things happen to normal people! Shock, horror! It's as if we're all heroes in our own tiny worlds. What ever happened to just being a dude? There's nothing wrong with being a generic dude you know, when there's an awesome world to explore out there. I prefer it. Being some jumped up apprentice of blah blah blah who has been "chosen" for whatever reason really gets my back up. I'm not special, I'm just a dude. I can handle being a nobody, because I know that I'm going to make things awesome in my own way rather than having a strung along storyline to adhere to at all times. Can I start interacting with the rest of the massive world you should have created here, rather than just rubbing myself off all day and night?

I want SWG back, and I want it back NOW.


:edit: While I'm at it, I don't think "levels" are a good idea at all. I really just hate them. I don't see why there can't be an air of mystery around whether a character could whoop you in PVP or not. It makes the world a far scarier, more fun place :)
 
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Zefan give up now, if you don't like it yet you're unlikely to like it later as the story builds up. Put simply - would you want to play the game if you were a slave washing floors all day? No - that's partly the point, you're playing through a storyline and it's got to be interesting.

Storylines are vastly different from Republic to Sith, must admit I really enjoyed the Trooper one more than any others so far, with the Sith Inquisitor one coming in second so far. Level 7 is about 2 hours maximum though so it's very early days yet.
 
Hmm not sure about that because the limitations from the first weekend beta were around 100 per instance of a planet(split between factions too!). On release I was ahead of the curve and I'd often do /who on my planet and then log in an empire alt and see most of the instance had been filled up by the opposing faction and not allowing more of mine in.

Then, as anyone who has played swtor and done Ilum early on should know, the performance with even 100 people on the scene let alone 200-300 was bad, the engine couldn't support it.

Lastly, you have to be a masochist to want to fight over trashy soloable NPCs, a mechanic which is shortly being removed from new MMOs because it's old. I don't mind fighting over an 18hour spawn of a rare mob but not your average grindy "kill x quest" mob :p

But then I only fought over the first 3 missions and the rest of the leveling game was for me & my teams sole taking.

i think it was the second beta weekend or third if there was a third?

i cant really remember even though you had to compete for spawns around the first 2 quest areas it made the game feel much more alive.

i find it boring when i dont see any other playes for ages
 
CE edition 50 quid on GAME. It was 130 when I bought it for Christmas.

Heads up guys!

Indeed it is, Spotted that while I was in Game myself today so I finally gave in and I'm now lvl 11 Jedi DPS thing on Frost-something server :D

So far I like the look and feel of the game. It will remain to be seen if I think its better than WoW........
 
i find it boring when i dont see any other playes for ages


I see the problem! But I agree with you, I would prefer having to fight over spawns than to never see people ever, but then I'd also prefer GW2 method of "It doesn't matter how many people are here, you all share the quest".

I already want to resub and play but I know all I can do is pvp, I'll just wait for the next raid (and wait to see from the forums if the raid is actually complete and not half done/broken ).
 
Started playing this game, and it's just a little bit meh?

Sith Warrior and Imp Agent at the moment, because I can't handle playing as some energetic, bright-eyed, all American fairy quite yet. Reached level 7 so I appreciate it's not even really "begun" yet but the overall "EPIC"ness of the game hasn't come across to me at all yet like MMOs normally do.

Sure I mean the storyline is very "Epic", if by that you mean really try-hard. It just seems to make a big deal out of everything. Everything is so important or has some major ethical choice in it. I got bored of that with Mass Effect. Sometimes you know, normal things happen to normal people! Shock, horror! It's as if we're all heroes in our own tiny worlds. What ever happened to just being a dude? There's nothing wrong with being a generic dude you know, when there's an awesome world to explore out there. I prefer it. Being some jumped up apprentice of blah blah blah who has been "chosen" for whatever reason really gets my back up. I'm not special, I'm just a dude. I can handle being a nobody, because I know that I'm going to make things awesome in my own way rather than having a strung along storyline to adhere to at all times. Can I start interacting with the rest of the massive world you should have created here, rather than just rubbing myself off all day and night?

I want SWG back, and I want it back NOW.


:edit: While I'm at it, I don't think "levels" are a good idea at all. I really just hate them. I don't see why there can't be an air of mystery around whether a character could whoop you in PVP or not. It makes the world a far scarier, more fun place :)

If you're playing it in hope for a SWG fix it'll never happen and you just won't like the game, you need to just think of it as something new, that well mostly works like WoW. I'm really bored of typing how much I loved SWG and how much I wish they'd remake it because it's never going to happen.

I just want open world, free to do what I want, none of this lvling crap. SWG in todays world where everyone is tired of the WoW structure would be a huge success. :(
 
I just want an mmo that doesn't insist on trying to pretend I'm the biggest hero ever who's saving the universe, when everyone around me is blatantly doing the same thing.

It's just so obviously not the case that it ruins the whole experience. It's a massively multiplayer game. You should start as an absolute nobody, and if you do become famous, it should be because the game has systems that let you, rather than because you're intitled to.

Take SWG's master crafters - they were actually famous across the whole server, or the mega-scammers or spymasters in Eve, bringing down whole alliances and unsettling massive regions of space.

I've just grown to detest the patronising way modern mmos stick you in an instance so you can pretend to be the most important person on the planet. Nobody can lose, everyone has to be able to easily solo all the content. It's killing the genre, and TOR is hopefully going to be the high profile flop that makes developers realise it.
 
Sure I mean the storyline is very "Epic", if by that you mean really try-hard. It just seems to make a big deal out of everything. Everything is so important or has some major ethical choice in it. I got bored of that with Mass Effect. Sometimes you know, normal things happen to normal people! Shock, horror! It's as if we're all heroes in our own tiny worlds. What ever happened to just being a dude? There's nothing wrong with being a generic dude you know, when there's an awesome world to explore out there. I prefer it. Being some jumped up apprentice of blah blah blah who has been "chosen" for whatever reason really gets my back up. I'm not special, I'm just a dude. I can handle being a nobody, because I know that I'm going to make things awesome in my own way rather than having a strung along storyline to adhere to at all times. Can I start interacting with the rest of the massive world you should have created here, rather than just rubbing myself off all day and night?

not...not sure if serious. if you want a game where you aren't "anybody", just a regular guy mixed in with regular guys, play sims? this is a big RPG. do you think the star wars films would have been as interesting if luke skywalker was an accountant and it was 2 hours of him playing with a calculator? the game would suck if you weren't 'anyone'. you'd never progress past the starter planet, you'd just be....gah....
 
not...not sure if serious. if you want a game where you aren't "anybody", just a regular guy mixed in with regular guys, play sims? this is a big RPG. do you think the star wars films would have been as interesting if luke skywalker was an accountant and it was 2 hours of him playing with a calculator? the game would suck if you weren't 'anyone'. you'd never progress past the starter planet, you'd just be....gah....

I in turn am not sure youre serious... If you cant tell the difference between SWTOR where youre Most Important Hero #134533 and SWG where you were a nobody bounty hunter... Well, cant be serious.
 
if you weren't 'anyone'. you'd never progress past the starter planet, you'd just be....gah....

Exactly, and you'd actually have to work to make yourself known on the server - become the best crafter, the most infamous ganker, the leader of the largest political alliance.

The hero illusion works in single player games because the game reacts to your heroics. In an mmo where everyone gets to save the planet, it's just nonsense.
 
I suppose its the difference between wanting to experience the Star Wars universe and wanting to be Luke. I suppose on some level that SWTOR tried to make everyone Luke, like KOTOR did and most SP games do.
 
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